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Did the glory of the king Guan Feifei get fired?
First, the characteristics of heroism
In the game, there are generally two ways to play wild. First, fighting against the wild, such as Dian Wei and Pangu, they have strong versions. When the opponent's lineup is complicated and the displacement is small, we can choose soldiers to play wild for the team. Generally, soldiers have certain control or deceleration skills when fighting in the wild, and they can better cooperate with their teammates in team battles.
The second type of wild fighting is the assassin's wild fighting. For example, Han Xin, Li Bai and Nako Ruru all belong to this type of fighting, which is relatively economical and can pose a direct threat to the opponent's C position. If the opponent is centered on the shooter or the opponent has a lot of displacement, you can choose the assassin to fight in the field, and kill the C position directly after the equipment is formed.
Personally, the most powerful wild versions are undoubtedly Pei Shuhu and Ukyo Tachibana. The two heroes have the same characteristics. They are strong in the early stage, mobile, easy to cooperate with teammates, can play wild in the early stage, and can give up the blue buff to accelerate the growth of the team's C position. If you want to score points quickly by playing in the open field, these two heroes are good choices, and their early advantages are big enough to beat their opponents.
Second, the wild route.
Generally, the opening of wild play is either blue or red. If it's a wild show that needs blue buff, such as monkeys, luna or Han Xin, choose blue, and if you want to strengthen the pre-invasion ability or go straight ahead, choose red. Of course, the choice of open field is not immutable. If you give your opponent a vision, know his position and opening route, and your teammates have the advantage of pushing the line, you can choose to invade the opponent's field together, which can disrupt the opponent's rhythm and delay the opponent's opening to the fourth level.
Third, Gank skills
If you are a strong wild hero in the early stage, such as Pei Shunhu and Ukyo Tachibana, you should go online as soon as possible after reaching level 4. If you have a strong opening hero, you can directly kill your opponent even if he is under the tower. If you are a hero in the middle and late period, such as Han Xin and Monkey, don't squat all the way to death. Only by exerting economic advantages in the early stage can we achieve the effect of killing with one blow in the later stage.
Generally speaking, when to choose gank needs to be decided according to the strong period of different heroes. But suppressing the opponent's wild field and grasping the tyrant buff is what every wild player needs to do, and the rhythm of playing wild is the most critical.
Fourth, the timing of joining the League.
Different types of playing wild and joining the league have different opportunities. Playing a wild game like Pangu has its own control, so it can enter the field first and pull out the output space for teammates through its own control skills; The assassin needs to find a good position and angle to enter the field, and the controlled flank and auxiliary team start to form a group. When the opponent's C skill is handed over, he will enter the field and cut directly to the back row, which can achieve the effect of killing with one blow.
Fifth, the game mentality.
In the downwind game, what we should do as wild players is to end the game as soon as possible. The best way is to invade the wild area, seize the hegemony and gain the advantage after winning the team. When our own economy is ahead to a certain extent, we can end the game directly.
In the headwind game, you can do less fighting, and you can stall your opponent by moving soldiers flexibly, which will delay the time for your teammates and extend the development cycle. Looking for heroes who cross the street alone can also save some situations for the team. The most taboo is to blindly open a group against the wind, which has no effect except sending people's heads.
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