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Europa universalis 3 file modification
After opening the static_modifiers.txt file, there are settings of very_easy_player={} and very_easy_ai={}, and the parameters in {} can be changed by themselves.
The front player represents the player, and the back ai represents the computer. We can reduce the difficulty of the player and increase the difficulty of the computer by adding or subtracting the parameters inside.
Please refer to my contents below. This is the general situation of my own modification, but it may not be quite the same as mine.
Please modify it according to the difficulty you need. I have translated the following contents clearly, so there should be no problems that I don't understand.
Finally, please note that after the modification, when entering the game, you should choose very _ easy difficulty, because there are five kinds of difficulties in the game, so we changed his 1 difficulty.
#=========================
# Europa Universal 3 Game Difficulty Modification Method
# Please add QQ=65 16720 1 to contact the author.
#=========================
# = = = = = = = = = = = = = Revise the number of officials every year.
Merchants = 60 # Number of merchants per year +60.
Colonists = 60 # Number of immigrants per year +60.
Diploma = 60 # Number of diplomatic missions per year +60.
Missionaries = 60 # Number of missionaries per year +60
Spy = 60 # Number of spies per year +60
# = = = = = = = = = = = = Modify the investment cost ratio.
Government _ tech _ cost _ modifier =-0.99 # Administrative investment cost -99%
Production _ tech _ cost _ modifier =-0.99 # Industrial investment cost -99%
Trade _ tech _ cost _ modifier =-0.99 # Trade and investment cost -99%
Land_tech_cost_modifier = -0.99 # Military investment cost -99%
Modification of naval technology cost =-0.99 # Naval investment cost -99%
Stability _ cost _ modifier = -0.99 # Stable investment cost -99%
# = = = = = = = = = = = = = Modify the global income ratio.
Global_tax_modifier = 2.5 # tax rate +250%
Output _ efficiency = 2.5 # Industrial income ratio +250%
Trade efficiency = 2.5 # Trade income ratio +250%
Overseas _ income = 2.5 # Overseas income ratio +250%
Global_manpower_modifier = 2.5 # reserve ratio +250%
# = = = = = = = = = = = = = = = = Modify the investment amount of the consultant.
Government _ tech _ investment = 2500 # Administrative investment gets 2500 points.
Production _ tech _ investment = 2500 # Industrial investment gained 2500 points.
Trade_tech_investment = 2500 # Trade and investment get 2500 points.
Land_tech_investment = 2500 # The army invested 2500 points.
Naval_tech_investment = 2500 # The naval investment gained 2500 points.
Stability _ Investment = 2500 # 2500 stable investment.
# = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Inflation _ minus = 60 # Anti-inflation +60 points.
Global _ revolution _ risk =-60 # Local rebellion probability -60 points.
Max_war_exhaustion = 2.5 # Maximum war weariness +250%
Global _ spy _ defense = 2.5 # Resist spy attacks +250%
# = = = = = = = = = = = = = = = = = = = = = = = = = Modify the national development capacity
Prestige = 0.60 # Prestige Points +60%
Badboy = -60 # notorious point -60%
# = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Merchant _ Competition _ Opportunity = 2.5 # Merchant Success Rate +250%
Colonist_placement_chance = 2.5 # Migration success rate +250%.
Missionary _ Placement _ Opportunity = 2.5 # Missionary success rate +250%
Spy _ Efficiency = 2.5 # Spy Success Rate +250%
# = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Modify the national military capability.
Land _ Morale = 60 # Army Morale +60 points
Navy _ morale = 60 # Navy morale +60 points.
Land_forcelimit_modifier = 2.5 # upper limit of army +250%
Naval ceiling +250%
Army _ Tradition = 2.5 # Army Tradition +250%
Navy _ Tradition = 2.5 # Navy Tradition +250%
Subject = 2.5 # Training Proportion +250%
Strengthening _ Speed = 2.5 # Supplementary Speed +250%
# = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Leader_fire = 60 # infantry shooting +60 points.
Leader_shock = 60 # cavalry shock +60 points
Leader _ Siege = 60 # artillery siege +60 points
Leader_naval_manuever = 60 # Ship Maneuver +60 points
# = = = = = = = = = = = Modify the purchase unit cost.
Infantry _ cost = -0.9 # Infantry cost -90%
Cavalry cost = -0.9 # cavalry cost -90%
Artillery _ cost = -0.9 # artillery cost -90%
Cost of large ship = -0.9 # Cost of large ship -90%
Bareboat cost = -0.9 # boat cost -90%
Kitchen _ Cost = -0.9 # Paddle Boat Cost -90%
Build_cost = -0.9 # Building cost -90%
Merchant cost = -0.9 # Merchant cost -90%
Colonist_cost = -0.9 # Migration cost -90%
# Modification completed
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