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Civilization 6 Conquering Victory and Preventing Rebellion
Hello, everyone. Today, I will share with you how to suppress the loyalty of the city in conquest, especially when attacking AI. The captured city will soon defect, and directly use the map of the last conquest report to do a teaching (the same map, read directly to 4t to fight Indonesia (because it is far away and has more teaching effect) to show how to suppress the loyalty).
Let's talk about it first:
First of all, when an enemy city is shot down, it will get a loyalty value of 5 (full value of 1), and its loyalty will generally be reduced in three aspects: ① the pressure from nearby citizens (mainly) ② the dissatisfaction caused by occupation ③ the happiness level. Among them, the pressure from nearby citizens is generally the main source, so how to reduce the pressure from nearby citizens is the key to keep the captured cities from mutiny and the people obediently submit to us, and the best way to reduce the pressure from nearby citizens is to quickly capture the surrounding enemy cities.
with the solution, how can we quickly capture the surrounding enemy cities?
if we decide to attack AI, we must first put our troops in place. after the war, our first task is not to capture the city, but to give priority to destroying the military forces in AI. generally, we can destroy the mAIn military forces of ai with a small battle damage ratio through our fire collection+upgrading+looting of wheat fields and workers' engagement. After destroying the enemy's main military forces, we will start to attack the city at this time, so that we will not be stopped, so that we can quickly lay a surrounding city in succession and maintain a positive loyalty.
below, we use the above example to explain, we can see that in the example, the Inca is still in the golden age, and we are in the ordinary age, so the loyalty pressure exerted by the Inca on the surrounding area will be+5%:
(1) 47T, our troops are in place, and we have bought a frontier before. Our scout stick has already found out the internal situation of the Inca city, and Mongolia itself has a strong ability to conquer UA (special ability), and it is found that. Here, if we want to declare war in the current round, we can kick Vanuko directly, but we didn't do so because loyalty would be overwhelming and it would be useless to take it off.
(2)51t Our powerful Mongolian fighters not only quickly destroyed the troops in the city, but also captured two enemy chariots. Then we surrounded the enemy city smoothly, and used a few cavalry to jam the soldiers above the Inca. Before returning, we could actually take Vanuco at 48, but we didn't choose to go down to the city (if we went down to the city at 48t, Vanuco might have defected at this time), but mobilized the pony to continue kicking the capital Cusco. Cuzco was kept at a very small blood volume
(3)52t. We continued to choose to keep the blood volume of Vanuco and Cuzco low, and left a bow and a stick to prepare for going downtown (note that remote units can't go downtown), and sent two ponies to the lower left to prepare for kicking Anda villars
(4) We took Vanuco with bow and a stick. At this time, we can see that the nearby citizens are under pressure- The total ***-21.1 is equal to three rounds, and Vanuko will defect. If we had chosen to win Vanuko before, we would have defected at this time
(5) At this time, we used the pony near Cuzco to win Cuzco, and we can see that the pressure on the citizens around Vanuko instantly became -1.8, and the loyalty per round only dropped by .1, so it can be said that Vanuko has been pocketed. However, Cuzco was still under great loyalty pressure
(6)54t, and won Anda City. At this time, we can see that the loyalty of all three cities turned positive, and all three cities were in our hands. At the same time, we can see that the Inca army woke up from a dream and found that their homes were gone, and they rushed back, but it was too late, and the demise of the Inca had become the overall situation.
Through the above examples, we can see that the Inca is more than a dozen cells away from us, and our city can't help us capture the city with a little loyalty pressure, but we have successfully captured three cities and suppressed our loyalty. Therefore, I hope everyone can understand that conquering lower-middle cities requires continuous entry. If there are many troops in the other city, we should empty our troops first, so as not to affect the speed of our continuous entry. If the other city is in Serenade, we should also quickly reduce the blood volume of each city.
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