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Endless space 2 experience sharing before the game

This game is the second work in the Endless Space series. Compared with the previous work, although the gameplay and picture have been greatly improved, the improvement of difficulty is also very exaggerated. In order to let the novice experience this work more smoothly, deep space play will bring you the experience of playing endless space 2 in the early stage summarized by experts. If you are interested, let's take a look.

From the beginning of the game, ES2 should learn EL more than ES 1. Every race has its own background story. Use the task chain to show this series of stories in front of you, and also help novice players understand and master the characteristics of the event. At present, it seems that the main task has more options to complete, and the same task can be completed in different ways and means. Other parts need to be further developed before evaluation.

As an atypical 4X, it should be commendable to make a sequel.

Everyone said that it would come to the end after being acquired by Sega, and gave various examples. I hope this series is an exception.

You may be worthless when you see good reviews. I don't know what this negative approach can solve. Space 4x is a minority, and we can't ask everything to be our own will, but even if there is no Chinese, it doesn't mean that an original excellent work can be marked as a bad review.

The next text, 65,438+0 hours and 33 minutes, is the time needed to open a Vodyani and find out the basic gameplay. The ES2 design of this competition greatly enhances the uniqueness of this competition. Vodyani is a race that knows virtual infinity, and their population will hardly grow naturally. Instead, they originally owned an ark, which was both their actual colony and their parasitic place. Once the Ark left, the early strong fighting capacity of the Ark basically made the colony of Wo Diani almost impossible to be captured at first, but at the cost, the growth of Wo Diani was very difficult. They need leeches to absorb belief values from the planet of intelligent creatures, and then use the belief values to create new populations or new ark. I played 1 for half an hour, about 35 rounds, built 1 ark, and added a population. But at this time, this small galaxy can immigrate to a planet that has been completely occupied by two Ai. And one of the ai also caused a devastating blow to my unprotected leech. At present, Vodyani should be a transition of elitism and belief communication. Only one game means that ES2 has its own innovation.

Look forward to more rational friends to contact and discuss in depth.

At the beginning of Vodyani, as long as you find an affiliated race nearby, preach and collect beliefs, you will soon be able to save enough money for the second ark. Moreover, according to the test, the modification of the ark will not affect its basic cost. In addition to strategic resources, the ark only needs to gradually increase its belief value. And the construction time is only one round.

It is worth noting that the migration of vodyani is projected onto all the planets in the Milky Way simultaneously. Once the planet migration is studied, the ark will project all his brains to the planet that can be immigrated. In the early days, when there was no technology and architecture to improve happiness, the Milky Way was in a place where happiness could not be found at all. So Vodyani, unlike other countries, can only seriously consider the position of its own ark and study the corresponding planet migration technology according to actual needs.

Vodyani residents can provide super-class output of four resources plus four each, and the option of using faith to promote population can make all the population in the galaxy+1. According to the best four planets at present, each output of four resources is 16, and the ark provides 50% bonus, which is still worth looking forward to. Of course, if this galaxy has only 1 available planets, don't waste faith value.

Would I say that I chose Vodyani because of the black queen?

Bottom line: The race setting of Endless Space 2 has set a new benchmark for Space 4x.

After a day of trial play, what impressed me the most was the national characteristics. Although I have only played vodyani, I know that the characteristics of this race will definitely not be repeated with other races. Lumeris sophons prefers peace, while cravers and vodyani prefer war. Among them, Sophons is oriented to scientific research, and its characteristic is that it has extremely high R&D capability on cold planets. Lumeris is a trading race, and it is said that it can expand rapidly through the supply station. Kravis is said to be similar to the Zerg, expanding at a high speed, but lacking the ability to support the war by fighting. Its social policy is full of predatory means such as destroying the enemy to obtain money and materials, while Wardyani is religious. You can be subdued but not destroyed when dealing with the enemy, and you can also become an excellent shepherd by using the softening policy.

Generally speaking, the ea quality of Endless Space 2 is quite satisfactory. The original version planned to produce 8 races. If it is so distinctive, I believe it will be well received by the majority of players. Judging from the current situation, in terms of race setting, games set a new benchmark for 4x games in commercial space. Tomorrow, I will take some time to briefly summarize and introduce my understanding and precautions about vodyani.

Rare earth foam, which can be studied at first, can give the fleet the ability to sail freely.

But this function was not found in the original game. It was not until the probe ship circled several times to the star field near its home star that there was no star line connection that the actual effect was discovered. In other words, there must be a target, and the target cannot be directly connected or the connection often exceeds the transition. In other words, you can't use this technology to explore, you can only use it for sailing. However, the original exploration ship can launch detectors, and if you can find planetary targets within a radius of 3 squares, you can sail like this.

Originally, I was going to write a development proposal for vodyani. Today, I tried Lumeris under the recommendation of group friends. It starts at 6: 30 in the afternoon, with a break, and plays until 1. By the end of the game, I had reached the 70th round, and my skills were in the middle of era2. I continued my previous speculation on the economic development of Lumeris, but the actual game process can be described as a surprise gift.

According to the plain writing, Lumeris is a race mainly engaged in water trade, with the racial characteristics of dust+1 and water planet +5. On the surface, it seems necessary to explore the water planet, but it is not. Lumeris is a * * * country, which is characterized by using outposts to harvest land quickly. At the beginning of the game, the number of Lumeris was small (two rounds) but the range was long (six rounds), which was enough to clearly detect the surrounding area of the capital and hand over the planet signals and anomalies to the ground personnel. The main task of Lumeris spacecraft in the early stage is to explore planets and increase the types of migratable planets through scientific research. When you see a planet that can emigrate, regardless of its location or resources, you can sell it to each other at a higher price. In this way, you can use the previous land transactions to accumulate the first bucket of gold and develop it, and then obtain a variety of crowd composition through the merger of small races. These distinctive races not only provide a highly developed home star, but also provide their own strength for the construction of Lumeris. And those options that can improve the multi-racial high bonus of buildings are our goals. With the accumulation of wealth, you will get unparalleled wealth.

At the beginning of this opening, Lu Meris didn't understand the racial attribute, didn't conduct targeted scientific research, and the trade developed late, but that's all. By about 60 rounds, Lumeris's round income has exceeded 65,438+0,500. What concept? The income of 1 round is accumulated from the previous V 1 round, so all kinds of weapons and equipment are available. For example, in the 65th round of this game, the mechanical team declared war on me, and I bought eight ships directly with 1000 dust. When other troops arrive, the latest ships will be destroyed directly. After the war, the warships used by other races were repaired without blinking. The V family got used to it and suddenly found the feeling of being rich. Today I'm still talking about national characteristics. After I have tried the last two ethnic groups, I will make an overall evaluation and discuss another wonderful part: factions and regimes.

2 (Infinite Space 2 Integrated Dark Matter DLC Chinese Deluxe Edition V 1.5.34S5).