Job Recruitment Website - Ranking of immigration countries - What if stellaris can't beat the computer?

What if stellaris can't beat the computer?

You can't beat the computer in business games, and others can't help it. ...

Find more strategies. You can play more commercial games. Winning this war depends on your economic strength. As for how to develop the economy, there are too many situations, and we can only rely on ourselves to explore.

But I can Amway my favorite model.

Materialists worship foreign things collectively, hegemonic and autocratic empire, continuous life with characteristics, intelligence and settlement.

In the early days (the first few decades), the more scientific research sites, the better. Science and technology give priority to people's livelihood. If you can form an alliance, you can form an alliance, or you can decisively announce your old enemies, accumulate influence, and open up the policy. The fleet can't be built at all, and it will go around when it meets wild monsters. It will take about 50 years to build three or four planets.

In the medium term (40-50 years to 100 years), if the planet can be occupied and more immigration treaties are signed, the new colonies will open their policies and establish tourist centers. At this time, there are usually technologies such as frontier committees to reduce moral differences, and alien immigrants can easily wash into their mainstream thoughts. If it is technology, military technology will be the mainstream.

By the late stage (100 years later), you should have basically all the necessary skills. There are seven or eight planets, a dozen. If you use computers, you should have formed many alliances. Directly blasting a fleet, 30K is enough (ten space stations started to build battle trains at the same time, and they came out in a year and a half). If the mine is not enough at once, you can use electricity to find someone to change the mine. 30K is almost the same as the medium-sized alliance of computers after 100 years. Declare war on alliance member A, but ask member B to cede territory or be a vassal). Don't split up. Directly crush the opposite small fleet by the big fleet (if the opposite national fleet is merged, don't fight with their big fleet). Dismantle the space stations one by one (don't tear down the B you asked for, and tear down the irrelevant countries A and C to facilitate the next fight). After the score is enough, negotiate again and throw the cut planet to the governor (so try to cut it). If there are rebel factions on the cut planet, we will first fill the planet with commandos, and then stop the farms on the planet to cause famine and force them to rebel. The rebels were killed by commandos as soon as they were brushed out. After repeated times (I am afraid), they gradually recovered.

Generally speaking, you should be able to destroy one or two alliances before 150. You should at least double your size and liberate a group of small countries on the way. According to the situation, an alliance of two or three countries can be established (if possible, do not establish a federation). At this time, your territory plus your brother's territory should be more than one-fifth of the Milky Way. After about 150 years, the whole galaxy should be

It is not difficult to win the computer, but it is difficult to win the game (that is, to occupy 40% of the planet or destroy all countries, regardless of the offline situation, if the Federation wins). It's really troublesome to win in the later stage of the game, unless you have the patience to grind slowly ... Generally speaking, the first 200 years are fun, and after 200 years, it's boring. ...