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The collocation and analysis of weapons and skills in Andromeda

steps

Let's talk about the new evasion system of MEA. In fact, apart from individual professional special effects, evasion is only a kind of rapid displacement and does not have invincible effect. However, considering the speed of enemy bullets, you can still suffer a lot less damage.

So generally speaking, displacement is used to avoid enemy attacks, not to reduce damage, so the chip that is defended in the process of avoiding is not necessary.

Then the tripod blade. There are three kinds of head attacks, one of which is a continuous laser gun. Even if you use evasion in an open place, you will be beaten a lot. Here's a trick: dodge → jump → dodge.

Jumping can alleviate the back swing after dodging, and can continue to dodge in the air, quickly forming a three-dimensional Z-shaped displacement, which can further avoid this continuous barrage attack. Flash, jump, flash is definitely less hurt than flash.

And depending on the individual mouse, the middle of the mouse is not necessarily easy to use. It is suggested to set the evasion key and scroll up and down with the mouse wheel, which can trigger evasion more quickly, easily and continuously. Just like the previous WOW wheel macro, the wheel is easier to use and fires faster, while changing weapons can be set in the middle, which is not commonly used after all.

Weapon type: choose cooling weapon.

Because this game cancels the cooldown of skills, you can use various skills more frequently and quickly, but using skills will interrupt the loading action of conventional weapons.

Therefore, I personally recommend the use of cooling weapons, or use ancient radiators to change ordinary weapons into cooling weapons, which also avoids the trouble of ammunition.

The only drawback of the radiator is that it will reduce the capacity of the ink cartridge by 50% and round it off.

Close range weapon

There are many melee weapons in this game, but universal tools are still recommended. The attack speed is fast, and the faster attack is the great security guarantee of melee.

Compared with other weapons, the universal tool sacrifices two slots, but it is acceptable.

Flash swords and frozen gloves are not suitable for the former, while the latter is easily evaded or interrupted when swinging forward.

Continuous fire weapon

Because it takes a long time to output, it is not recommended. High click damage can improve your survivability, and low difficulty can be ignored.

A submachine gun/submachine gun

I don't use much, but I feel that DPS has no obvious advantage and the actual output is not high. If you use heat dissipation magazines, it will not be enough.

Assault rifle

Similar to the problem of submachine guns, the only advantage of repeating weapons is less waste. If you use some shooting or close-up shooting, the hit is guaranteed, and the enemy with less blood will be killed. It will not be as embarrassing as being killed or sprayed, and even a trace of blood will not be photographed.

It would be nice if some snipers with high firing rate or continuous shooting came here, but they are all similar.

Point-fire weapon

Personally, I recommend some weapons, which have enough damage, short exposure time, no diazepam, better feel and no need to press the gun.

grenade launcher

It feels good, but the damage is too low. A Grenade is not as good as half a sniper. It's a bit unreasonable, and enemies don't always get together. It's better to use skills than grenades.

shotgun

It feels good, but the number of projectiles is very small, it seems that the maximum is 8 rounds. Occasionally, I still have personal and comprehensive embarrassment, but I personally prefer to use a shotgun to charge and assault. DPS and DPH are impeccable in melee.

sniper rifle

Not many snipers can be used. Except for a few sniper rifles, the overall damage is not high enough, and the field of vision is small after opening the mirror, but the trajectory is fast and the accuracy is high, which is still the best choice for long-distance combat.

Extraordinary ability

Advantages: The ability skill base has the shortest cooling and the highest cooling space. It can be said that it has the highest output frequency on the battlefield, and it often controls the enemy. It is hard and continuous, and the skill of two bursts+emptying the magazine can be infinitely circulated.

Disadvantages: the shield and armor are weak. Simply put, it is more difficult to play BOSS.

science and technology

Advantages: Armor and shield resistance are good, and it can carry out two continuous explosions at a long distance, with magical invisibility and various scientific and technological structures to assist the battle.

Disadvantages: low skill base damage, long cooling time and small cooling space. Because there is no package to reduce technical cooling, there will be a gap in the combat rhythm.

fight

Advantages: grenades and tripwires with the highest panel damage.

Disadvantages: throwing is not necessarily successful, winning is not necessarily fatal, supply efficiency is low, and it cannot be used continuously in large-scale battles.

After reading the general introduction, the personal supervisor's point of view is obvious.

Scheme 1 melee style

Pioneer profile

Weapon piranha shotgun, ancient heat dissipation+other abilities MINUS cooling.

Skill charge AAB, traction BBA, throwing AAB

Package N7+ capability minus all slots cooled.

Combat mode, traction → throwing → charging → rear evasion → piranha, infinite cycle.

Advantages: keep close combat, close combat enemies can't touch you, and the output is very rhythmic. Occasionally, you can make up for melee at halftime, and your survivability is high. Close-range group control and shield replenishment every few seconds, plus damage reduction after charging, are also very safe as long as they don't rush into killzone under high difficulty.

Disadvantages: BOSS is inefficient, and it is easy to fall into bad terrain in melee.

Option 2, remote mode

Sentinel profile

Weapon Isara sniper, cartridge starting +20% damage chip+ancient heat dissipation+technology cooling.

Skill overload BBB, burn baa, draw baa.

The suit was casual, but it didn't cool down anyway. Wear a suit +HP+ shield, and all slots have+technology cooling.

Combat mode, killed → burned out → overloaded → sucked → killed, infinite cycle.

Advantages: BOSS warfare is very comfortable, with sentinel's scientific armor, and its own resistance is guaranteed and absorbed by the shield. Because it can hide behind the bunker for a long time, it has high survivability and comfortable output, whether it is a shield or not.

Disadvantages: the burning track is very slow. Enemies in the distance can burn out first and then overload. Overload will arrive first, burn out and then arrive, causing technological blasting, and then traction will cause detonation. Enemies nearby should put overload in the first place, or they will lose their shields first.

Option 3, take it all.

Sentinel profile

The main weapon is piranha shotgun, ancient heat dissipation+other technology cooling, auxiliary weapon purgatory, chip full technology cooling.

Skill charge AAB, overload BBB, burn baa

Casual suit, full tank+technology cooling.

Combat mode, conventional melee, overload → burn out → charge → rear dodge → piranha.

Conventional remote control, burning → overload → purgatory sniper

Advantages, distance, single and double are not afraid.

Disadvantages: melee damage is not too big, but it is generally not as efficient as strength. After all, the power cooling time is short, and the remote output mainly depends on purgatory, so the exposure time is long.

About package selection and special slots

The first scheme is to wear a set of N7, which is beautiful and cool, and can play the most extreme cooling effect. Slot can insert -50% health and 50% shield, because it is more cost-effective to fill the shield every time. However, because the basic health is 500 and the basic shield is 250, the health of 125 is actually lost, but it is made up with high recovery.

Personally, I don't think other games are obvious. Under the effect of slot, occupation and skill bonus, the bonus of the suit is only useful, and other gameplay is not as good as focusing on viability.

It is recommended to use the suit of+Life+Shield. If you play the technology stream, it is not as fast as the power stream shield. It's best to use +50% health +50% shield, because technical passivity is fighting for blood, and it's cost-effective to have a higher blood volume.

There are still many schemes not mentioned, and I use them less. The following is my personal opinion.

Nova power flow is easy to be caught by melee enemies and killed in seconds.

After all, the power of power consumes shields, but it is still not safe and efficient enough.

Power singularity flow has a bad influence on shield and BOSS, and the cooling time is long.

Compared with the previous works, the scientific and technological humanities flow is a big BUFF, but most of the output is given to the scientific and technological structure. Personally, I feel that I lack a sense of participation, which is not as good as sound effects and pictures.

Stealth of science and technology has always been difficult, and it is boring to get a black widow through customs clearance.

The ice and fire of science and technology are two worlds, and long-term exposure makes safety a problem.

Soldiers are generally favored by FPS, while RPG mostly likes to play skills.

Generally speaking, I personally prefer the three schemes described in detail above.

There are some interesting things to share.

The weapon chip has several special things.

Ancient radiator

It will turn your weapon into a cooling weapon, lose half the magazine capacity and round it off. The advantage is that you don't have to worry about ammunition, and you can always use your skills without pretending. The disadvantage is that the cartridge is very small.

Current and fire injuries can only be triggered by continuous firing of weapons, which will shorten the range of weapons and continuously emit current or flame.

Missiles, grenades, and chips will reduce damage, which is a loss for individuals, but it is still good for groups to use skills.

Plasma charging chip, the weapon can be charged, which is very suitable for Isara sniper rifle. Visually, the damage after charging is 1.5 times. Isara's charge should be the most damaging weapon in the game, but using this chip will slow down the trajectory and make it feel worse.

Plasma search chip, the bullet has tracking effect, not tracking, but the feeling of shrapnel. After approaching the enemy, the fired ammunition flew to the enemy's position at that time, and then it did not have the tracking ability. It can be used with rechargeable chips to supplement the bullet speed of chips, and can also be assembled with shotguns. Close combat does not affect the attack of shotguns, and at the same time gives shotguns long-range ability.

Dual-module expansion adds two slots to your weapon, which is useless. Generally, it is enough for a weapon to damage one slot. Two more slots, and four are basically wasted. Unless you use general weapons and like to wear bunkers, the amount of ammunition and penetration are still of some use.

About equipment

At the time of research and development, all clothes can be directly developed to 10 level, and clothes have added many attributes. It is recommended to select the target at one time and upgrade to advanced level.

The highest level of weapons and equipment is not 5, but 10, so if you want to maximize resources, you have to upgrade to 90, or do it directly if you can upgrade. Don't be too obsessive-compulsive By the way, the highest level of customs clearance in Zhou Mu is about 60.

About the freezer

It is suggested to unlock the production item slot+1 first, and it is equipped with 6 slots, which is a great progress.

Then upgrade the business of selling rare items. You can buy the keys of the adherents from the grocer, so you can skip those boring Sudoku games.

The freezer will be full at most at 20 o'clock, but there are 28 items that can be unlocked, so it doesn't really matter which 8 items you want to give up.

About spaceships

The washing point is in the infirmary, and the lower left corner of the display screen on the left side of the door can be interactive. It's only displayed near the inside, and it's on board, so the washing is free.

Sometimes the crew's position will move. If you want to find a specific person, look at the map first and then look for it.

About testing

If you want to test your equipment, on most planets, the nearest airdrop warehouse can be developed and produced without uploading boring animations.

About cooling down

The temperature drop is very serious, the limit temperature drop is about 160-70 minutes, and the actual effect is about 55%.

For example, after overloading CD 15 seconds, it will take more than 6 seconds to reduce the limit by 1670.