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How did civilization iv develop rapidly?

civilization iv-comprehensive strategy \xd\\xd\ 1. Selection of national leaders. \xd\ As a China person, as long as there is China's game, I will never choose other games (fans' voice: after playing for 1 times, you will give in ...), while China has two leaders in the game: A-Mr.Mao B-QinShiHuang. So, who is better to choose to start the game? \xd\ Let's take a look at their cultural weighting: \xd\A: Organization: total maintenance cost is reduced by 5%. The speed of building lighthouses and courthouses has doubled. \xd\ Xianming: The birth rate of great men increased by 1%. The speed of building universities has doubled. \xd\B: Finance: 1 gold is added to the output of every 2 gold in the small grid (for example, the original grid of 4 gold became 6 under the rule of B). The speed of building banks has doubled. \xd\ Industrialization: the speed of miracle construction increased by 5%. Double the speed of building a forging workshop \xd\P.S: Brother zdf91123 made a mistake earlier, so don't blame him for correcting it. \xd\ As you can see, compared with the economic category, the weight of B is much higher than that of A, especially after your Cottage is changed to Town. The maintenance fee can be adjusted by changing the state of the government. Compared with the technical category, although A's great man has a higher yield, it seems to be a little lower than the miracle with various effects. \xd\ To sum up, B has this unique advantage in initial scientific research and development (detailed later) and miracle robbing. Recommended selection. \xd\ p.s: Brother CK said that the great man's productivity is high. In fact, under a slightly higher degree of difficulty, the miracle robbery is the guarantee of victory (that is the guarantee of immortality), and only by combining two specialties can I have such a personal opinion. Thanks for Brother CK's opinion. \ xd \ II. First unit selection. (This paragraph is wrong, so I can't be a worker in the first round, so I apologize to you.) \xd\ Maybe someone will ask why I don't choose the terrain as the second place. This is related to the habit of niche students. Although it is very important to start randomly with a good terrain, it is not my hobby to repeat random maps to achieve a strong level, so I usually use whatever terrain I want. (Voice of Mystery: You should change when you meet the desert ...) Well, well, let's start talking about the unit. \xd\ The first unit, the computer will recommend you to be a samurai. The size above the standard map is indeed more important, but everyone's machine, playing above the standard map, is completely masochistic, so you can leave him alone and leave the workers. Some people will say that the urban population will temporarily stop growing if workers are released. In fact, generally speaking, it takes 22 rounds of grain for the second population (that is, 11 rounds) and only 13-15 rounds for a worker. For cities with resources, the effect of early release of workers to improve the terrain is slightly better than that of one more worker. \xd\ and in the case of mines, improving the terrain will greatly speed up your scientific research. \xd\ above, recommended workers. \xd\ III. Scientific and technological research. \ xd \ 4th generation's scientific and technological research depends entirely on the research index (bottles) of each city. As far as the early stage is concerned, how many bottles are added in the state of 1% scientific research? Generally speaking, it starts at 9, plus 1 point of natural growth, you will actually earn 1 bottles per round. If there is good terrain, there will be 11. \xd\ and China, there was no mysticism in the early days, which means that if you don't grab technology, you can only follow other people's beliefs. Everyone who believes in a city with a gold income in the sanctuary will probably be jealous, so it is particularly important to grab technology. \xd\ So, I began to study mysticism, 5 bottles (5 rounds). Come again. Meditation, 8 bottles (6-7 rounds). In this way, China has become the founding country of Buddhism. -_-b \xd\ After studying the main belief (if Buddhism is robbed by bad luck, change to something else), you can study science and technology according to the resources on the edge of the city to facilitate terrain improvement. Follow up the next study. \xd\ Here, please pay attention to a formula: bottle growth rate of scientific research = total bottle quantity in the city+prefix technology *2+1. \xd\ For example, in the previous example, the growth rate of bottles studying mysticism (1)= total bottle quantity in cities (9)+ prefix technology ()*2+1 \xd\ The growth rate of bottles studying meditation (12)= total bottle quantity in cities (9)+ prefix technology (1)*2+1 \xd\ \xd\ Among them, prefix technology refers to the front technology directly connected with the technology to be studied, such as the prefix technology in which mysticism is not a priest. \xd\ It is also worth noting that the bottles left after the scientific research in the preceding paragraph will be added to the next science and technology, so you can use them with confidence. If you change technology halfway, continuing to study this technology will continue the previous progress (thank you for your correction) \xd\ IV. Exploration. \ xd \ 4th generation exploration can be said to be the key point. A good RP can make you have workers, explorers, gold, technology, experience or enemies at an early stage. (Fan Voice: You've never found a worker, have you, the guy without RP ...)-_-! Well, alas, it's true that I haven't picked any workers yet. It's really a shame. In the early days of China, there was only one stick soldier, and the mobility was super disgusting, only 1, so you have to go slowly. Here's a trick. When you meet a hill, you can go up. The mobility of 1 can make good use of this terrain, and the view will be broadened after you go up. When you find experience in the village, you are recommended to upgrade to level 2 jungle warrior, so that you can have mobility of 2 in the forest and jungle. The initial exploration will be quite effective. \xd\ The main purpose of exploration: \xd\1. Stepping on the village in the early stage has many benefits. \xd\2. Connect with various countries, so as to control beliefs and urban development trends. \xd\3. Look at the terrain to decide where the next city is. \xd\3. Level up, so that you can have an experienced soldier in the early days. \xd\ After completing the task of exploration, let all the people you explored come back, and the country needs them. (Tip: Although pressing the E key can automatically explore, the effect is really bad, so it is not recommended) \xd\ V. Workers' operation. \xd\ Needless to say, when workers come out, they rush directly to the resources. After the corresponding development, the resources are quite effective. Not only bread, hammer and gold are added, but also smiling faces, health bonus and materials for building advanced units. In the fourth generation, gold will not be added to roads, but cotton will be replaced. Therefore, we should not waste precious rounds on unnecessary roads in the early stage. To build roads, we must build important lines. When you cut down the forest, the closer to the city, the more hammers will enter the library, and the farther away, the less. \xd\ It is worth noting that although the worker's movement is 2, it will all be consumed when rushing to the mountain or crossing the river (before building the bridge), because both mountains and rivers will consume 2 movements, but after you move 1 point, the rest can still be used for the above operations, so it is particularly important for everyone to make full use of the movement force as far as possible. \xd\ There will be special science and technology or government policies to add value to various buildings built by workers, which can be seen in scientific and technological research or policy operation, so I won't describe them in detail here for the time being. \xd\ VI. Urban index (population control). \xd\ Mapping failed twice, so I stopped pasting. (Voices of fans: lazy people ...) \ xd \ In the city panel, the top left corner is the button to control the proportion of investment in science and technology, income and culture. You can operate it according to your own needs. The word Maintenance below is the amount lost due to corruption. The farther away from the capital, the more serious the corruption is, which can be reduced by urban construction and government policies. \xd\ There is a list of buildings in the middle city on the left. Move the mouse over it to see a brief introduction. \xd\ At the bottom left is the list of units under construction. You can book or build units in advance. When you choose a unit in advance, the construction progress of the original building unit will be preserved, so you can build what you need in advance with confidence. However, it should be noted that please do not cancel a unit with progress, because after cancellation, the hammer that has been generated will not be returned to you. \xd\ There is a food and health table in the middle. When the mouse moves over it, there will be an explanation of the source of the quantity. When the unhealthy number is greater than the healthy number, it will bring food consumption, while when the angry number is greater than the smiling face number, the citizens will go on strike, which is commonly known as just eating and working. Therefore, this situation must not happen. When there are more smiling faces than anger to a certain extent, there will be city celebrations, during which the output of hammers and bottles in the city will be increased. \xd\ It's worth explaining here that the forests in the city will have a health weight of .4 per grid. Some people like to cut down all the forests at the beginning and add a hammer, which will actually cause the health of the city to decline and have a negative effect on your population growth. Everyone has different opinions on the pros and cons. \xd\ In the middle of the screen is citizen control. You can mobilize the citizen to the place where you want him to work to achieve your goal. Among them, a circle is a place where people live. When you click on the circle again, that citizen will become an idle population. \xd\ In the middle right is the special population table. When you have idle population, you can see that the Citizen pattern changes from dark white to white, and there are several patterns for several idle population. You can adjust and control the occupations of idle population through the+and-signs behind each occupation pattern, and science and technology and government policies can increase the upper limit population of each occupation. \xd\ The most important thing in the game is population control. Without you, the development will be slow, and more will cause urban pollution and anger. Therefore, when you find that there is only one smiling face more than anger, and you have no means to increase smiling faces, please adjust the population growth rate by adjusting the citizen's work place in the middle of the screen, so that the growth rate will become zero until you can increase the number of smiling faces. \xd\ and pollution just slows down your population. If you have more food and smiling faces, give him a little pollution. In fact, it is feasible to develop China first and then treat it. \xd\ VII. Expansion \xd\ All the urban working areas are centered on the city and can be reached by moving two squares. Beyond this range, you can only get the resources in the area and can't let the citizens work on it, so appropriate expansion is necessary. According to the experience of the third generation, urban expansion is mainly based on not overlapping the working areas of citizens. However, since the fourth generation has increased the economic and corruption penalties in the separated areas of cities, it is better for cities not to be too dense, so as to cover all important resources. \xd\ If you like that kind of fortress propulsion, you can use the military city+cobweb route to block the feasible direction of the enemy at the front, so that you can have a centralized place for the construction of military buildings, so that your troops can have 12+ experience as soon as they come out and teach their opponents a good lesson.