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Where should Civilization 6 begin?
Talk about the general routine of the opening.
Many Meng Xingang entered the business and were at a loss in the face of many producible projects. So here I will summarize the experience of some veterans. Let's talk about the general production order first
First of all, there must be 1-3 monkeys. The number of monkeys depends on the size of the map you open.
For example, if you create a very small picture, 1 monkey is enough, while if you create a very large picture, generally speaking, you need at least two monkeys. Too many will not work, because you have to make other things, too many will affect the rhythm.
Then it is to choose what to produce according to different ways of playing.
If you take the route of war expansion, you can directly storm the soldiers and destroy 1-2 AI first.
If it is defensive farming, you can have sisters first, or you can have buildings (monuments, granaries) first.
PS: If you want to be on the safe side, you'd better send a few soldiers first (3-5 long-range soldiers are enough), whether it's farming or fighting, so that you won't be killed by barbarians at the beginning (there must be a lot).
Next, there is a fork in the road. If you want to play religion, it is recommended to go to the holy land or rob Stonehenge. Those who want to play war are advised to leave the barracks.
Those who want to play farming have the following two choices.
Boutique shops: wait until the girls and buildings are ready, preferably when the population is 4-5. For the layout of the city, refer to Jin 6 City Post.
Shoppers: In addition to the sister development story, how to quickly explode immigrants and how to operate. I don't need my sister to develop the plot for the time being. When the enclosure is enough, the secondary city will be developed.
The next step is to make up for it according to different situations and make up for what is missing. And the operation of the great god can make predictions and make up before something is missing.
In short, the most basic principle is to ensure survival and rapid development. In this principle, you are free to develop your own gameplay and routines.
Finally, please remember our slogan: less sincerity, more routines. "Civilization 6" Essentials Recommended Information Encyclopedia Detailed Picture and Text Raiders Civilization, Leader Features Official Teaching Video Arms Unit Information Encyclopedia Great People Background Information World Wonders Introduction Science and Technology Tree List Municipal Tree List Configuration Requirements Analysis Installation and Operation Problems Summary China Shenshen Difficulty Battle Report Aztec Battle Report Japanese Kitajima Sejong Battle Report Norwegian Battle Report
Civilization VI in Sid Meier
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