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The population of exile city can't develop.

1, tutorial, whether you are a veteran or a novice in simulation management, the tutorial in the game is the best choice for you to master the basic gameplay of this game as soon as possible. You can watch the game before it starts, or you can not watch it. Don't blame me for the loss of the regiment.

2. A building must be built when opening a business. Blacksmith city+lumberjack, one for tools and one for firewood. No tools, no work in the third year, no firewood in the third year, and the villain froze to death. Then there is the planting area, one or two at first, only a lot, no less. You can sow in early spring and harvest in late autumn at the latest, but it will wither in late autumn, so try to finish harvesting before late autumn. Then there is the collection hut+fishing pier. The output of collection huts is considerable and there are many kinds, which have a great influence on the health of villains. They can be put with the forest protection cabin. Their range of activities is large and round, and the suitable place is a large forest. The fishing dock is built by the river, and the pointed cone direction can be placed on land. Press the r key to adjust the direction. Fish is not only a healthy necessity, it can also prevent you from eating up the crops harvested in autumn in spring and summer, resulting in low food stocks. Sometimes it can save lives. The output is average, it seems to be a lot. In fact, it costs a lot of money. Do you know how many fish you eat a day? All the above buildings have been completed. Basically, you can spend the first few years alone. When you have finished building the furniture factory, logging yard and planting area, you can choose to build some houses first and then it doesn't matter.

3. Hunting huts are the main source of income in the early stage, but none of them are, and they are also the secondary source of food. Venison is very productive, as long as you put it in the big forest. Leather is one of the materials for making winter clothes. At the same time, exchange unit 1 can sell 10 wool. Whether buying cattle, sheep or seeds, leather is the easiest project to make money in the early days. Why do you say that? On the one hand, if you have firewood to keep out the cold, your leather can be stored, which is not necessary for your development. On the other hand, leather is still valuable. You can exchange any of cattle, sheep and seeds for 320 units. This is one of the projects that must be planned. Without this, where did the cattle, sheep and seeds behind you come from? Of course, if the game is simple, there will be one cow, sheep and chicken when the difficulty comes out. Forget it. . . Anyway, we have to change seeds and vegetables in the future. . . The reason why other resources are not used for trading is because there is nothing valuable in the early stage, which is necessary for development and cannot be saved. Whether it's wood, stone, iron or food, you can't move or move.

If there is a disaster, wells and hospitals must be taken into account after your initial capital construction is completed, otherwise fires and diseases will make you want to cry. As for tornadoes, look at your face, do it yourself. . .

When you have enough food and clothing for twenty or thirty people, you can consider exchanging. The exchange is like a fishing pier, built by the river. How to operate: The first inventory, the number inside is the number of things you put in the exchange. You can transfer any resources you want to trade. As long as you arrange a worker, he will slowly move things there. The second kind of transaction is barter. You can exchange what you have saved in the exchange with a businessman. How much his things are worth will be displayed in the lower right corner of the trading interface. You just need to adjust your resources to reach or exceed that number, and the transaction button will light up. At this time, the transaction can be made. The third item is automatic shopping. You will purchase it automatically. As long as your inventory allows, it will be automatically traded, but this is basically difficult to use unless you have a lot of resources. The last item is the order, which is also my focus. What a businessman brings is not always certain. You want to buy cows, sheep, chickens and seeds. Only when the businessman arrives can you order and see if there is anything you want. If you have the choice of cattle, sheep, chickens and seeds, you can place an order. He will bring your order next time. Remember, you can trade with him at this time. When placing an order, don't forget to change the option at the top right to every visit.

Cattle produce beef and leather, sheep produce mutton and wool, and chickens produce chickens and eggs. As for milk and goat's milk, I don't know if there is any. I haven't found it yet anyway. Leather and wool are the materials for making clothes, and they are also the best traded goods, and high prices are not necessary for development. The ranch can be up to 20*20, and only two people are needed, so if there are cubs, we must work hard to build them. As long as there is one animal on the pasture, the number will gradually increase. Just build a pasture and choose animals to live in. If you open multiple pastures, you only need to build a second pasture, and use isolation in the first pasture, and they will be divided into half.

7. Farms and pastures are the main producing areas of grain, with high output. Try to build them near warehouses to avoid waste and slow people. If it is too far, it will waste a long time. Fruit is the raw material of wine making. Different fruits can make different wines. Wine can improve the happiness of villains, and so can the church.

8. Food sources must be diversified, including fish (fishing dock), meat (pasture, hunting), fruits (fruit trees), vegetables (pumpkins, cabbages, potatoes and the like), herbs (herb collection houses) and various wild berries and mushrooms (collection huts) to ensure the high health and happiness of villains.

9. When the number of villains reaches a certain scale, you must take mines into account. For example, when there are about 30 to 50 people, these are the two main sources of ore that can be obtained nearby. One is put in the mountains to produce iron and coal. Coal can be used as firewood, and the effect is much better than firewood. At the same time, steel tools can be made, which are more durable than iron tools. One is placed on the flat ground to produce stones. The ratio of these two mines is about 2: 1 for stone and iron, which won't cause too many things. When there are many people in the back, I don't care if you are full. Two mines can support you to a scale of more than 100 people, which is about 120 people.

10, when you get through the initial stage, you can gradually increase the housing. The food intake of ordinary people is about 10- 15 people, and the scale is about 100 people. There are about 4 plantations, pastures 1 and fishing docks 1, 65438+. Congratulations when you can hold up the scale of 100 people. In the later development, as long as we follow this idea, we can basically increase the population gradually by building grain sources first and then adding houses.

When you can reach the scale of 100 people, you have already started. You can challenge thousands or even 10,000 people. Good luck ~ ~ ~

The following are preventive measures:

1. The orchard should not be within the range of the forest protection hut, or you can find a place to cry, and the fruit trees you have worked so hard to plant will be cut down as ordinary trees. Cut it all off. . Cut it all! ! ! ! I was so embarrassed when I played for the first time. The watch I bought last year ~ ~ ~

2. There must be enough wood resources in autumn, otherwise the firewood is not enough, which will lead to the cold in winter, and you will be miserable. Freeze a few flowers and plants, and you can start over.

3. Make sure that you have enough iron to make tools, no matter what time, it is the same in the morning, at noon and at night, otherwise the villain can't do it without tools, and even worse, it's too late to sow, waiting for the villain to starve to death.

4. Don't set the collection resources far away from the warehouse, or your villain will run too far, causing hunger and cold and no time to sow. You know the consequences. . .

5. Try not to destroy trees if possible, and it is the most reasonable arrangement to use the forest protection cabin to obtain wood. Trees near you can save lives, for example, when there is not enough firewood, you will find how lovely they are!

6. Save a file when you are basically in balance to avoid a chain reaction caused by an imbalance in your future development. The most direct thing should be that there are too many old people and too few children, and the sudden population explosion leads to insufficient food and firewood.

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