Job Recruitment Website - Ranking of immigration countries - Richard I's skill evaluation and the matching strategy of military commanders

Richard I's skill evaluation and the matching strategy of military commanders

Richard I is a generation of military commanders, so how powerful is Richard I? Awakening Richard I is suitable for use with which generals? The following small series will share with you the skills evaluation of Richard I world awakening and the collocation strategy of military commanders:

[Lion] Richard I (infantry/garrison/defense)

Skill 1: Crusader Soul Healing 1400, Fan 3 reduces damage by 30% and slows down by 15%.

The biggest sip of milk (except Constantine's). The goal is to reduce damage, not attack (hit the nail on the head! ), when you are weak against strong, you can obviously improve your honesty. The deceleration effect is not obvious. (Cao Cao is fast enough to catch up with the fall or not; The lion is slow enough to catch up. )

Skill 2: Chivalry itself reduces 15% damage, and counterattack increases 10% damage.

The damage reduction here is combined with the damage reduction of 1 skill, which can achieve 40% damage reduction. Because they are two different effects, they need to be calculated separately.

Assuming that the opponent's output damage is 1000, under the influence of the lion 1 skill, the actual output is 700. Lion takes 700 points of damage, and then calculates 15% damage reduction. The actual damage is 700*( 1- 15%)=595. So it adds up to about 40%.

Such abnormal damage reduction effect is enough for you with100000 combat power to face the attack of 40 million bosses. . . . . . . Hold on a little longer. . . .

No kidding, you can obviously feel that the lion is harder than the sledgehammer when the weak is against the strong. Because the lion directly buckles the number, Dayu's technology will also be discounted. And Charlie is upgrading the attributes of the arms, and it will still be suppressed by high technology. (On the other hand, if a strong enemy is weak, no matter how powerful the sledgehammer is, the shield may not be broken for four seconds.

Anti-damage effect 10%, which is equivalent to a 5% increase in general attack (because general attack acts on both attack and counterattack, please refer to the damage type for details).

Skill 3: Lion Heart King infantry attack and defense+15%.

The first generation of gold will be the standard +30% weapon attribute. Similar contrast sledgehammer, Cao Cao. Steady, nothing needs special explanation.

Skill 4: The amount of healing received by soldiers is increased by 30%, and the damage caused by guard towers is reduced by 30%.

The first half is very simple, which directly increases the healing amount of lion 1 skill from 1400 to 1820(+420 coefficient).

As for the second half, to be honest, I never understood how this skill was designed. Yao Ming is a garrison general, and he needs half of his siege skills. Besides, lions are good at healing, and sometimes they can defeat the enemy, but the amount of serious injuries is the same. Or in the case of 50-50 split, lions will have more wounded soldiers. If lions really want to attack the city, many soldiers will die. Besides, guarding the tower is really useless. Anyone who has read the report of the siege warfare will find that the guard tower usually explodes after a round of skills. Forts and flags have no warning towers at all. In short, this part can be ignored directly.

Because half of the skills are inexplicably abolished, the four skills of the lion are not outstanding. Only +420 healing factor, compared with Budika's 3 skills, triggered twice a cycle, 800 healing factor, 100 anger.

Awakening: The brutal lion will reduce his own damage by 5% and increase his damage by 2% when riding step by step; In addition, a 50% 5-second deceleration is applied to the target every 10 second.

The injury reduction effect is very good, and the honesty of the lion is improved again. There are fewer people injured in cycling, and talking is better than nothing.

Compared with Sid, it also has targeted damage increase, with Sid being 10% attribute and lion being 5% damage reduction. Because injury reduction directly affects the quantity, the effect will be preserved by technology. I think it's fairly balanced.

As for the intermittent deceleration, I feel a little chicken ribs. If the enemy wants to run, he can still escape in the gap. It is best to have a permanent deceleration of 20%.

Comprehensive evaluation

At present, the lion's life is still unique. A lot of injury reduction can effectively reduce the output of big boss when he is weak against strong, but in the case of strong against weak, the treatment of super-robbing makes him more durable and even does not lose blood at all. At the same time, the lion is also very valuable, and can be matched with Alexander and Constantine in the second generation environment. I am also very optimistic about the lions and Sparta in the three generations (but I don't have much contact with Sparta, so it's hard to draw a conclusion). With Li Chenggui, you can fight melee, and you can also play Bai Piao Wild Monsters.

However, when fighting in a team, don't imagine that the lion+sledgehammer is in front and other teams are crazy about output. In fact, the enemy is likely to ignore the lion+sledgehammer and directly grab the cavalry Gong Bing to fight. The advantage of lion+sledgehammer is counterattack, which will not have much influence when chasing the enemy's ass. If the lieutenant chooses Alexander or Li Chenggui, it will effectively improve his output. Even if the enemy ignores you, you can pose a certain threat.

Training program

Lions can only flop through the turntable. The first turntable of the new kingdom is the universal golden head, and the second turntable is the lion (about 30-40 days). Those who want to keep lions should prepare gems in advance and turn them out. The best skill is to get stuck at 555 1, then you can lift the sledgehammer to 55 1 1, and then continue to wake the lion. Or, regardless of the sledgehammer, wake up the lion with Wende/Siebel transition, and then go up the mountain in the second generation environment. After all, before Shanda appeared, it was hard for non-local tyrants to wake up. So if the lion wakes up and the sledgehammer appears in the middle, do you think it's good to save your head for the sake of grandeur?

Non-infantry players only need to card the lion to 5 1 1 1. There is a holiday activity, and I don't go home after playing wild for a long time. Only the combination of Loha and Richard can avoid minor injuries.

Military commander pairing

The first generation environment: lion+sledgehammer (it would be better to take a sip of milk before opening the shield if the shield is absorbed by a factor), sledgehammer+lion (the lion needs three skills, so it may not be upgraded; As long as you have two sledgehammers, you can liberate six stars earlier, namely, lion+Sibi, lion+Caesar, lion+Wende, Wende+lion, lion+Sun Wu and lion+Li Chenggui.

The second generation environment: lion+mountain (defensive direction), mountain+lion (offensive direction), lion+Tanding, Tanding+lion (sorry, I really don't know about Awakening Tanding, I don't know which is more powerful).

Three generations of environment: lion+Sparta, double inspection (because Shanda went to see Guan Yu)