Job Recruitment Website - Ranking of immigration countries - What's the name of this game?

What's the name of this game?

astrology

Starcraft is a real-time strategy game officially released by Blizzard Entertainment on 1998. The main designers are James Fini and Chris Metzen, and Shane Dibiri is the main planner. This game has many similarities with its predecessor, Warcraft II. But unlike the previous work, StarCraft is set in a sci-fi story background. The story line of the game revolves around three imaginary galactic races: Protoss (a race with pure spirit and pure energy), Zerg (a race with pure body and pure biology) and Terran (a human colonist from the earth). This game was first released on Windows (also known as Windows) platform, and then transplanted to Macintosh (commonly known as "Mac") and Nintendo 64 platform.

Starcraft is 1998' s best-selling computer game. In the same year, Blizzard released its expansion pack (usually called expansion pack) StarCraft: Broadwall. Blizzard has announced that they are making a third-person shooter game (TPS) based on StarCraft, and announced that it will be released in 2006. Then the plan was shelved. In 2007, Blizzard announced the development details of StarCraft II and some game units and attributes. It is said that the overall development progress of the game has exceeded 40% and will be released within two years. At that time, players will experience an unprecedented new feeling brought by StarCraft II.

[Edit this paragraph] 1. Introduction to game competition

1. 1 the origin of various races

Judging from the history of science fiction in the past 40 years, there is no doubt that the Starcraft Zerg has the shadow of the film Alien directed by ridley scott in 1979 and the sequel directed by James Cameron in 1986. They embody highly biological organizations, the concept of drones and the characteristics of the same leader-just like ants in real life. The protoss is 1987' s movie "Iron Warrior", which shows the characteristics of advocating honor and belligerence. They first became rivals in the cartoon Aliens vs. Predators in the 1980s, which was also made into a movie of the same name in 2004. 1990 movie "Iron Soldier 2" is a remarkable evidence of their correlation. Finally, the protagonist came to the ship of the predator, with a perverted head hanging on the wall-because the predator has the custom of headhunting primitive people. However, it should be noted that in this set historical pulse, human beings are helpless, they have little strength to fight back, and they are often just the heads slaughtered by the other two sides. Philosophically speaking, the racial setting of StarCraft is considered to embody three moral attributes, namely "humanity", "animality" and "divinity".

1. 1. 1 Terran

Terran (or Terrence, Tran): The original English word is Terran, that is, people from the earth and their colonies on other planets in space. In the original story of StarCraft, all terrans in the original game were criminals exiled by the earth. They came to the other side of the universe in four huge immigrant ships, which means they are not authentic "earthlings". In the whole game series, the only humans from the earth are Gerard Dugard and his earth UED fleet. In the background setting of StarCraft (that is, single-player game), the influence of Terran is not as good as that of Zerg or Protoss, mainly because the scale of human narrative in the story is much smaller than that of the other two races.

1. 1.2 Zerg Zerg

Zerg/Selg (or Zerg): The original English text is Zerg. They have the same creator "Sel Nagas" as the protoss. Zerg was created as a purely physical creature, so it was also translated into orcs. The wisdom, will and strength of the Zerg are concentrated on a few brain worms with high IQ. Other zerg members have no thoughts and will of their own, and they are completely obedient to the hidden energy signals sent by brain worms. In addition, all Zerg have a leader like * * *-Overmind, which is the origin of all Zerg thoughts, including the chiefs of various tribes, that is, brain worms. The core driving force of the Zerg is the constant invasion and assimilation of other races. They absorb the advantages of other biological DNA and remove its disadvantages, so the life of zerg often has biological perfection. Zerg occupy the largest number of planets among the three families, because they breed rapidly and need few resources. Therefore, the Zerg is the most secret in the story.

1. 1.3 protoss

Protoss/Borotos: The original English is Protoss. They have the same creator as the Zerg, "Xel'Naga", and their home planet is in Ayr. Protoss is a creature created with pure spirit and pure energy, so it is translated into protoss and its civilization is highly developed.

1. 1.4 Other races

Sernaga: The English name is Xel'Naga, which is an ancient advanced civilization and can't be tested. They often create new races all over the universe and observe them secretly. According to the background of the StarCraft story, they were wiped out by the Zerg long before the history of StarCraft began. They first created the protoss, and later the protoss was abandoned because the development direction of the protoss did not meet their ideals. They created the Zerg on another planet (Zerus), and they were very satisfied with this creation, because the Zerg showed a pure naked physical perfection (suggesting that the Saints and Nagas had the ability to create perfect creatures, so they were more interested in it), but they didn't expect the owner of the Zerg to wake up one day and destroy the civilizations of the Saints and Nagas. In the story of StarCraft II, Selma nagas returns.

[Edit this paragraph] 2. Game background

Tens of millions of years ago, there was a race with advanced technology, Xel'Naga, wandering in the universe. They created new life on the planet they reached, and they tried to create pure biological forms, among which the most successful works were protoss and zerg. But ambition makes protoss and zerg fall into a large-scale war and cannot extricate themselves. Serna gave the Zerg the ability to assimilate the parasitic master, but the Zerg finally destroyed Serna. In the battle of these races, the Kazakhs achieved temporary unity. They pretend to be protectors of the lower races in the galaxy, but they are always afraid of the challenges of protoss and zerg. When the Zerg began to turn their targets to the protoss, the Terrans also joined the war. Terrans are wanderers from the earth. After World War III, a coalition government appeared, which controlled most of the population. However, the Earth Coalition government is an autocratic and terrible government. They destroyed religions and different languages and exiled dissidents to interstellar space. This is the origin of Terran. The exiled earthlings woke up from their frozen sleep and found themselves threatened by alien forces, so they had to choose to fight. In order to occupy the entire galaxy, the Zerg also targeted the Terran with intelligent potential.

2. 1 fighting match

The characteristics of the three races in the game have their own characteristics. The Zerg are brave and good at fighting, master the soul of alien biochemical technology, can parasitize other creatures, have strong adaptability, can survive in extremely difficult environments, and have the "assimilation" technology to win by quantity. Protoss has telepathic ability and strong individualism, so it often falls into division. This race has extremely deadly secret weapons, and a powerful "protective shield" will be raised when the troops move. Tren has the advantages of the first two races, but neither is very prominent. It can attack from a long distance and is good at keeping close range. This is a game that is difficult for beginners to control.

2. 1. 1 zerg

Zerg rely on "control" and "peristalsis" (a mysterious substance) to develop their own society and economy. Control refers to the unique spiritual consciousness of the Zerg, through which the Zerg control the affairs of their own race. There is a Lord in the Zerg, which is a creature without fighting capacity, but each Lord can carry a certain number of Zerg and provide control for 8 units at the same time, so it is necessary to constantly create lords throughout the game. After choosing Zerg, there will be at least one Lord at the beginning, so you can know the map earlier. Organic matter can come from the zerg's hatchery or from the creep of organic matter. All buildings of Zerg, except hatcheries and mining fields, need to be built on organic matter. Every time a building comes into being, organic matter will expand to a certain extent.

All zerg troops are mutated from the "larvae" in the hatchery. These constantly moving larvae are the basic form of zerg creatures. If you want to create advanced troops, you can click on "Larva" and create troops through "Variation Menu". You can only do drones at first. UAV is the primary labor unit of Zerg, which mainly collects resources and builds various buildings.

The primary combat unit of Zerg is called puppy (puppy), which is a small thing that can move quickly and can be produced with a blood pool. A larva can become two puppies, so the zerg can easily and quickly form the attack power of a puppy. Hydralisks: These once gentle creatures have become bloodthirsty and violent, and are notorious for their unusually savage appearance. The slender snake-shaped hydralisks hide hundreds of spikes that can penetrate the armor in the worm's upper shell armor. These thorns evolved from Slotin's self-defense thorns before, and they have new uses. Hydralisks shoot these thorns at enemy groups approaching them from the ground or the air through powerful muscle contraction. Lei Shou (Mammoth) is the strongest attack force on the ground in Zege, which is a huge monster with sword-like claws and covered mane. It can't attack from a distance, nor can it attack air targets, but the attack power is still very huge.

There is also a ground force in the game called scorpion, which is also a bug and so on. They have the special skill of casting plague, and can attack air and ground targets with acid fog at the same time. When using Zerg to fight, the air-to-ground attack of Zerg Protector (upgraded from Dragonfly) is very powerful, even exceeding the attack distance of Terran missile tower and Protoss Fengton gun in some places. This is a very effective force to destroy the enemy's defense facilities: the queen's corruption bomb magic can only be used on the enemy with organic structure. Corruption bomb is an attack method that can instantly destroy the enemy, so it is best to use it against the most deadly and powerful force of the enemy attack force. The Zerg itself has a special ability, that is, it can bury itself deeply. Several puppies can be buried next to Vesp ene in the battle. They will stay there quietly and jump out to attack when the enemy is unprepared. Buried troops can also be upgraded, so that they can play the role of guerrillas after being buried. Even if they don't plan to attack, they should bury a few and use them as watchtowers after the enemy bases are United to observe the enemy's movements. One of the most useful buildings in the Zerg is the mud of Nidus Canal. Two-way underground secret passages can be established for large Zerg troops to pass through.

The worm-empty magic unit is the queen, which can infect the command center of Terran. Magic units on the ground are blasphemers (scorpions), which can devour and restore mana. Zerg life will automatically recover, but the speed is not fast.

2. 1.2 protoss

Protoss is an ancient race with advanced technology, and their technology and weapons facilities are beyond the reach of the other two races in the game. But the population of protoss is much smaller than that of another race, and it can only rely on a large number of robots as soldiers. The protoss almost never build any buildings. Their labor unit is a robot, called a detector. The detector locates a coordinate on the map, and then the corresponding building will be transmitted by the protoss space transport ship. At the same time, the detector can begin to repair another building. So this race is very efficient in building restoration. The detector is the lowest fighting force, with thick armor, which is more resistant than the worker ants of the other two races. Protoss buildings will be built near the energy tower. Each energy tower can provide energy for a certain range of buildings. This area is a circle on the map, and all buildings should be built in this circle. Outside the circle, only two buildings for mining mineral resources can be built, the Protoss Nexus and Vespene Suction Room. Therefore, the status of the energy tower in the protoss is very important. In addition, each energy tower can be divided into the same resources of eight protoss components. If an energy tower is destroyed, the buildings within its energy range cannot work (such as producing new troops, etc.). ).

The health of protoss troops is divided into two parts, SP and HP. SP will automatically recover quickly, but the total recovery is limited, not exceeding 3 times the maximum SP value. Therefore, the protoss team consumes SP first and then H P in most attacks.

The main ground force of Protoss is called Berserker, which is a powerful melee force. Because Berserker can't attack the enemy in the air, when they go out, they should send several dragon knights to March with the army. Berserker is the main attack force on the ground, especially after its capability is enhanced.

The medium-range attack weapon of Protoss is Dragon Knight, which is actually a land tank that can attack enemies on the ground and in the air. The dragon knight's firing frequency is a bit slow, which is not very effective in melee. Usually hiding behind Berserker, helping to attack enemies in the air and frontal enemies. Dragon Knight's attack range can be upgraded in the Protoss computer factory.

There is also a special unit called templar in the protoss ground forces, whose role is to assist other protoss forces. After the upgrade, the Temple of Light can cast three kinds of magic: Psionie ion storm, illusion and summoning (archon distortion). Psionie ion storm is a large-scale attack spell, which will not cause damage to buildings. Phantom magic creates two copies of a soldier. These illusions have no attack power and last for a long time according to their own health. Life will be shortened from the time it is copied until it disappears, but it is a good helper for tricks. Summon magic consumes the lives of two holy warriors to produce consuls, which is the strongest ground power of protoss. From both offensive and defensive aspects, the consul can attack the ground and the sky at the same time, and can attack from a long distance. The weapon is a powerful psionic gun. When using a ruler, you'd better take several other ground troops with you. The opposite of the Light Templar is the Dark Templar. It will be hidden when it is created. Similarly, two dark templars can be merged into one dark archon. The dark archon can't attack, but there are three spells: feedback, rebellion and whirlpool. Feedback can use magic to do magic damage to troops (for example, if the doctor reaches 200 magic points, feedback will do 200 damage to the doctor and turn the doctor's magic value into 0). Rebellion can turn the armies of non-dark archons into their own. Vortex is only effective for some troops, which can keep them in place.

Another ground force of the Protoss is the Scarab, which is a huge and slow-moving unit, shaped like a huge mechanical crawler. Each predator can carry 10 beetle bomb, which is a magic weapon for siege at close range. But if you move too slowly, the effect will be worse. It is often used to demolish enemy buildings or destroy a large number of small enemy units.

The protoss has a powerful air force, from a fragile observer to a powerful arbiter.

The observer is an invisible spaceship, unarmed, but with a wide field of vision, it will not be found. It is a good tool for reconnaissance. Players can upgrade its speed and visual range in the observatory building.

Scouts are protoss intermediate air combat units, but they can carry powerful weapons and equipment, including air-to-air missiles and lasers that attack ground targets. It can be improved in armor, speed, vision and firepower.

The shuttle is used to transport protoss troops. It can transport eight detectors or four Berserker at a time. It will be faster after upgrading, but it is easy to be attacked by enemy air forces. Therefore, every transport needs multiple reconnaissance planes to escort.

An aircraft carrier flying in the sky should be called an empty mother. You can't attack yourself, but you can carry an interceptor. Under normal circumstances, you can carry 4 interceptors, and you can reach 8 after upgrading. The interceptor is made of empty mother, and the unit price is 25 crystals. Empty mother's target is big, slow and easy to be attacked by the enemy.

Pirate ships can attack the air with pulse guns. You can also use isolation nets to isolate defensive buildings.

Arbitrator is a multi-functional flying combat unit, which can automatically hide its own troops and allies in a certain range around it, making it difficult for the enemy to find out the strength of our army. In the attack, the arbitrator can also temporarily paralyze the enemy's senior troops (such as the Tran cruisers). In the defense, the arbitrator can temporarily make himself and his operated troops invincible and not afraid of the enemy's shooting, but the protected troops can't move and attack for the time being. The arbitrator can also send a unit to its position immediately. On the one hand, it can evacuate a combat unit from the battlefield and call for emergency support when it is attacked.

2. 1.3 Terran

Terran planes are relatively strong. Their spaceship is the largest, called a cruiser. They can upgrade their weapons to Yamato guns. Each launch consumes 150 energy, which can tear the enemy's armor and other protective facilities, with great destructive power, but it is very expensive to build Yamato guns. This kind of gun not only consumes too much energy, but also has a long waiting period for the second launch. The ship's energy storage can also be upgraded (from 200 to 250), but it still cannot meet the demand.

Terran combat units are:

Engineer (SCV): It's faster to repair buildings, but it needs resources.

Land War: Stimulant packs can speed up attack and movement for a period of time, but will consume 10 health.

Firebat: Stim Pack can speed up the attack and movement for a period of time, but it will consume 10 health. Firebat's attack has range damage, and powerful flames can pass through multiple units in a straight line on the ground at one time.

Ghost: a magical unit on the ground that can launch nuclear bombs and has the ability of locking and invisibility.

Vulture: There are spider mines, which can be placed on the ground. After the spider mines are put in, they will sneak into the ground (at this time, it is considered as an invisible unit) and can be hidden. After a unit is built, it can carry three mines, but it can't be replenished.

Siege engine: Tanks with thick armor have two attack modes: siege mode and tank mode. Siege mode has strong attack power and wide attack range, but the attack speed is slow and you can't move when attacking.

Goliath: Equipped with automatic double-barrel machine guns (against the ground) and Hellfire missiles (against the air).

Ghost fighter: It is stealth, shooting at the ground with a pulsed laser gun and shooting into the air with a Gemini missile, which can be invisible.

Dropship: it appears behind the additional control tower of the interstellar port and is used for transportation.

Science ship: an aerial magic unit, which can detect invisibility, and has the ability of defense matrix, EMP electromagnetic shock wave and radiation.

Battle cruiser: The armor is extremely thick, including laser cannons and Yamato cannons. It can shoot at ground and air, with good attack power and long range.

Nuclear silo: the damage of nuclear bomb is related to the volume and blood volume of the object (the final damage effect is affected by the defense force, and the protoss shield is a large unit).

The damage to small units is 65438+ 0/3 of the other party's total HP, and the minimum damage is 250.

The damage to medium-sized units is 65438+ 0/2 of the opponent's total HP, and the minimum damage is 375.

The damage to large units is 2/3 of the total HP of the other party, and the minimum damage is 500.

2.2 Special effects of various races

2.2. 1 zerg stunt

Harassment = group attack

Oviposition and reproduction = two bugs will stay outside the body (a parasite that must be killed by ground troops).

Dark bee colony = cluster (cover)

Plague = illness (serious injury) rather than death = consuming friendly forces.

Energy +50 Trapping = Trapping (different light mucus) Exposure to invisible unit parasites = parasitic reconnaissance insects.

Protoss stunt

Psychic storm = psychedelic storm

Hallucination = hallucination (producing two hallucinations identical to the specified target)

Recall = call the army.

Stagnation field = static force field (frozen battlefield ~ ~) ignores the effective force.

2.2.3 Terran stunts

Stimulant package = stimulant that hurts 10HP (can increase attack power and engine power).

Lock = Lock the mechanical enemy.

EMP shock wave = vibration wave (damage to friend or foe energy and protoss shield)

terror drone

Scanner Scan = Range Scanner (Exposing Invisible Units)

Purification matrix = phalanx shield

Radiate rays (effective for all Zerg troops and protoss ground troops) to fix the target range.

Yamato gun = yamato gun

Invisibility field = invisibility (air)

Page (abbreviation of page) Invisibility = Invisibility (Earth)

2.3 Game resources

Protoss infrastructure

Tower (protoss): a unique building of protoss, with energy supply device, which can increase the population by 8 points.

Robot facilities: transport planes, scarabs and observers can be provided.

Shield battery: a special building of protoss, which can quickly restore the energy of energy shield. The building has strong mana, but it needs mana when it is restored.

Archives of the Templar: Learn mind storms and illusions, and add 50 magic points to the Templar of Light.

Robot support cabin: increase the click power of 25 beetles, increase the storage capacity of 5 beetles, and increase the speed of transport aircraft.

Stargate: It can provide reconnaissance planes, pirate ships, aircraft carriers and arbitrators.

Arbitrator's Court: Learn teleport and freeze, and increase arbitrator's magic by 50 points.

Tower of adon: Increase the moving speed of Berserker.

Assimilator: Protoss building built behind the contact center to collect gas resources.

Cybernetic Core (Protoss): It can upgrade the weapons and armor of the Air Force and increase the attack range of the Dragon Knight.

Fleet beacon (protoss): increase the range and speed of reconnaissance planes, the pirate ship's network splitting skills and their magic value, and increase the carrier-based aircraft capacity of aircraft carriers.

Forge (Protoss): Proteus architecture, which can upgrade the weapons and armor of ground troops and upgrade the energy shield.

Portal (Protoss): The basic building of Protoss, which can provide Berserker, Dragon Knight, Templar Knight of Light and Dark.

Nexus (Protoss): The main control base of Protoss.

Observatory (protoss): increase the speed and vision of observers.

Photon cannon (protoss): anti-stealth, in order to attack the sky and the ground.

2.4.2 Basic Terran Architecture

Barracks: There are riflemen, musketeers, nurses and special agents in the places where ordinary combat units are made.

Bunker: a special building of the Tran nationality, which can carry four infantry and can automatically attack the approaching enemy.

Arsenal: It can upgrade the weapons and armories of ground mechanical forces and air force.

Communication satellite station: a magical building of the Tran nationality, which can be used to scan maps and detect invisible units, but it costs 50 points.

Command center: a unique building of the Telan people, used to build SCV, and satellite stations or nuclear bomb silos can be attached.

Control tower: It can make the ghost fighter stealth. Studying the Apollo reactor will add 50 points of energy to the ghost fighter.

CoverOps: You can study Hawkeye to increase the vision range of ghost soldiers, and you can also increase the locking ability and stealth ability of ghost soldiers, and you can study Mobius energy reactor.

Tank factory: harvesters, tanks and giant robots can be manufactured.

Machinery shop: It can study the speed of ion thrusters, induction mines, harvesters and siege engine.

Nuclear silo: a special building of the Tran people, which can prepare for the launch of nuclear bombs for ghosts.

Physics laboratory: It can study Yamato cannons and giant energy reactors.

Supply station: it can increase the population by 8 points.

Science facilities: You can attach a physics laboratory to study electromagnetic shock waves, radiation and energy reactors, and you can also increase the magic value of the science ball by 50 points.

Starport: A control tower can be connected to provide ghost fighters, transport planes, technology ships, Valkyria frigates and battleships.

Gulf project: provide marine corps with weapons and armor upgrades.

2.4.3 Zerg Basic Building

Hatchery: the first-class base of the Zerg.

Liar: the second base of the Zerg.

Beehive: the third-level base of the Zerg.

Creeping colony (Zerg): A unique building of Zerg, which can mutate into spore colony or latent colony.

Sunken Colony (Zerg): A unique building of Zerg, used to defend the ground, with an attack power of 40.

Spore Colony (Zerg): A unique building of Zerg, used for air defense, attack power 15, and anti-concealment.

Nidus Canal: A special building of the Zerg, which can move instantly through the passage on the foundation of two buildings.

Move, Zerg ground units enter one side of the tunnel, and they will come out from the other side soon.

Evolution room: provides attacks and armor upgrades for puppies and drowning people.

Snake Cave: Provides speed and range upgrade of watering can (mother nest version and stalker upgrade)

Air Force Tower: Allows the manufacture of flying dragons and self-destructive mosquitoes, and upgrades the attack and armor of flying dragons. After the Air Force Tower is upgraded, Dragonfly can be upgraded to Air Guard (the mother nest version can be upgraded to Devourer).

Scorpion's Nest: Scorpions are allowed to upgrade, as well as their skills and mana.

Mammoth Nest: allows the manufacture of mammoths, providing mammoth speed and armor upgrade.

2.5 invisibility

Every race has invisibility in the game. If the attacker can't see invisibility, he can't fight back. Terran ghosts and ghosts will be invisible. Invisibility will consume 25 initial costs, and then slowly deduct mana. The rate of decrease is the same as that of normal increase, and they can appear at any time.

Protoss observers will be invisible during construction, but they cannot attack. An arbitrator can be invisible to his own unit, but not to his other arbitrators. The invisibility of the protoss has always been continuous. Although the Zerg can't be invisible, the ground units of the Zerg can drill into the ground, which is as invisible as it is, but they can't attack and move when drilling into the ground, and they will be detected by the enemy. They can drill out of the ground at any time after drilling out of the ground.

Buildings that can detect stealth units include radar, missile turret, photon turret, spore colony and so on. Mobile units that can detect stealth units include the scientific ship in Tran, the overlord of building foundation clones and zerg, and protoss observers. These mobile units that can detect invisibility can't run fast. In addition, Terran satellite stations can also detect invisibility. The zerg queen's parasites can also see units if they are applied to invisible units. But it can be expelled by restoring magic.

[Edit this paragraph] 3. Console Game

3. 1

Overwhelming = Invincible Interstellar Cheats

CWAL Action = Rapid Construction Production

Show me money = 10000 units of minerals and high-energy gases.

Gathering = psionic items have unlimited mana and energy.

Game End = The game fails immediately.

The enemy can't do magic.

Alive = the task cannot be completed.

No cow level = complete the task currently being executed.

Mine is mine = infinite minerals.

Deep breathing = infinite gas

Get something for nothing = all technologies except magic have been upgraded 1 time (that is, all upgrade projects except magic have been completed after three times).

Black sheep wall = map fully open.

Medieval people = unlimited output per unit

Modify the phase variance = have the ability to generate all buildings.

War is no longer what it used to be.

Food = the ability to make unlimited units under supply constraints (no need to build houses, but no more than 200 people)

Modify the phase variance = everything is ok.

All the above cheats are opened by pressing enter, and then press enter to end.

3.2 Task Edition Skipping Cheats

Type ophelia, and then press enter.

Then type the name of the level you want to select.