Job Recruitment Website - Ranking of immigration countries - How to start with Maritime King 2? I am a novice. /I am a newcomer. /I am a freshman.
How to start with Maritime King 2? I am a novice. /I am a newcomer. /I am a freshman.
I'm a serious businessman, and I don't want to start by fighting and killing. So after reading other people's experience and my own experience, I found the following ways to open it.
Let's start from being familiar with the operation method and embark on the journey of becoming a businessman. Click to enter the dock interface, and there will be a row of buttons on the left side of the town miniature map in the lower right corner. From top to bottom, there are exits from docks, transactions between docks and warehouses, transactions between docks and ships, goods exchange between warehouses and ships, and transactions between other goods. What players use most is the transaction between the ship and the dock. In the trading interface, the middle icon represents the goods in the game. There are 19 kinds of * *, and the goods marked with "P" are the goods that can be produced in this town. There are two numbers on the left and right sides of every commodity. On the left is the current city commodity reserve and the price of goods sold by players, and on the right is the quantity of goods owned by current ships and the price of goods purchased by players. 1, 10, 100 The top buttons indicate one-time purchase 1, 10, 100. Players buying goods will increase the price of goods, while selling will lead to a decrease in the price of goods. There is no difference between the total price of goods purchased once 100 and the total price of goods purchased once 10 and 100.
* At the beginning, I used the warehouse to buy some tools for myself.
In addition, meat is often scarce < 360 out > 600 on a large scale, and rum, spices and clothes are also profitable things. Followed by dyes, tobacco, sugar, coffee and cocoa.
When you have money to buy a second boat, (a small boat will do! ) Find the captain, preferably at 2 o'clock, and the first boat will start working. When the first ship starts a full map search, it is almost enough to find a captain with 4 points of experience, but it is almost enough to find his own experience. So, when the captain of the first ship grows up to 4 o'clock experience, he will start the first automatic trade route (see below). Then buy another boat and do the work of the second boat. The second ship has long experience in searching the whole map, and so on. Until the whole map has automatic trade routes.
The King of Maritime Trade 2 humanized the setting of trade routes. Don't worry like a generation. The captain who runs the trade route for a generation is an idiot. If you don't set the import and export prices and order of various commodities, it can't do anything! Now as long as your captain has enough 4-point experience (first prepare a fleet of 10 ships, you don't need sailors' cannons at all. Just shuttle between pubs in various cities until you find a good foreman (with a daily salary of more than 50). Don't worry, take your time, depending on your luck, it may be fast or slow. Tell me as soon as you find it, and then don't worry. You will find a new good captain in it, and so on, you can get the same number of captains as the fleet in this port. Of course, if you have a ship close enough, you can also call it and recruit again until you have recruited all the good captains inside (I have recruited 20+ at most), and finally choose the captain you want to stay. The rest will be fired. Don't force it. You can use the same method to have several children in the future. I got the best captain attribute of 554. The lowest attribute of 242, that is, the total attribute point of 9- 14, will not be lower than 9, and there will not be 15, because 15 must be obtained through tasks. ), so that I can open a trade route. Click the chart button in the trade route, and click the towns in order. The default is a closed circular route, which means that the end point and the starting point are an address. Let it begin after it is selected. Some people will ask-what did you let it sell and let it go? Don't worry, it will work itself out!
The trading fleet will decide for itself what to buy from one town and what to sell in the next, so as to maximize the profit guarantee! Simply put, if you have enough fleets, you can connect all the towns in the Caribbean to trade. You can check the income and expenditure of the route in the logbook, which is usually a loss at the beginning. With the development of the city and the growth of the line population, the demand for products will gradually increase, and the profit is certain! And most of the routes are profitable (some fleets can earn 400 thousand to 500 thousand every 10 day! ), you are doing nothing at home and counting money! Ha ha!
Make money: 1. There are four caravans (three trading merchant ships each).
Trade route 1: Towns: Catana, Karakas, Cabello Port, Kulakau, Koro, Gibraltar, maracaibo, santa marta (according to the nautical chart, an automatic trade route is set up, and it is set to buy whatever is produced wherever it is, and vice versa).
Trade route 2: Towns: Magritta, Puerto Santo, Port of Spain, Saint Lucia, Barbados, Martinique, Grenada (automatic trade routes are set according to charts, and you can buy whatever you want to produce, and vice versa).
Trade Route 3: Towns: San Juan, Sao Tome, Saint Kitts, Guadeloupe, Antigua, Saint Martin (set up automatic trade routes according to nautical charts, and set them to buy whatever is produced from where, otherwise they will sell what is not shown on the chart).
Trade Route 4: Towns: Port Royal, Santo Domingo, Isabel, Tortu, Gibala, Santiago, Port-au-Prince (according to the chart, set up an automatic trade route, set to buy whatever is produced, and vice versa).
When you have money, build several warehouses in several big cities, transfer goods, and find a captain to form a fleet to carry out this work.
answer
painejj
1 fans
second floor
2. Fast
Simple business behavior should have given you a certain economic foundation, but of course you can't be satisfied with it if you want to expand your development. After primitive accumulation, players will gradually have some capital. At this time, at the beginning of the game, it is definitely not possible to rely solely on the development of a small sailboat. We should be prepared to buy ships to form a large fleet and expand our business. Since you need a fleet, of course, you need to have a clear understanding of every kind of ship in the game. Here, the author summarizes some detailed ship data for your reference.
* Dutch commercial flute is the most economical. *
Name of ship, national sailing speed, number of artillery, daily maintenance cost, stability sensitivity, basic price
Wing all 6~ 10 part 8 3060205100%10000.
Sloop all 6~ 1 1 part14 40 60 305100%19000.
All parts of Brig 5 ~1116508050895% 27000
Barque all 5~ 12 parts 20 60 80 60 80 90% 36 000
Pirate Sailing Pirate Exclusive 5 ~13 24 80 80 60 890% 36,000
All flute parts 4~ 101680 200 401280% 40000
Trading flute boat Holland 5~ 10 Section 8100 250 4018 70% 50000
Corvette all 5~ 12 parts 22 8014010014 80% 60000
All frigates 3~ 1 1 section 261001601001580% 70000.
Military Corvette France 5~ 14 Section 321201201501685%100000.
Military refrigerator British model 5 ~13401201401501685%120000.
Spanish galleon 4~ 10 Section 361201801001875%120000.
Calaque Holland 4 ~1240140140 200 2075%
caravel France Section 5 ~ 12.40 160 160 200 22 75% 160000
Spanish war galleon 4~ 13 Section 46180160 200 24 60%180000
British Route Ships Part 314 50 200170 300 26 50% 200 000
answer
painejj
1 fans
second floor[British English]; third floor[American English]
3. Architecture
When I have money, I will do what I have money, as follows:
Building in a town has many advantages, which can enhance your popularity in the town and get the products you need. The construction method is very simple. First enter the chief architect interface. You don't need to apply for a building permit in your home port, but you have to go through this step in other towns. In order to get the building permit smoothly, players must have a certain reputation in the town. The most practical method in the early days was to investigate what kind of goods were lacking in the town, and then transport a large number of goods at one time to solve this dilemma. After a period of time, players will have a good reputation in this town, and then they can easily get a building permit. After you have a building permit, you can click the original gray button in the interface of the chief architect and choose the building you want to build. Players will see the materials and funds needed for construction. Generally speaking, in addition to planting trees, construction activities need wood and bricks. If the player can't provide these materials himself, the system will automatically buy them from the local dock, but if there is none on the dock, it can't be built. Therefore, it is suggested that players must prepare the required raw materials before starting construction, and it is a good idea to buy them from other towns with cheaper materials. Pay attention to put all the materials into the warehouse in the town after purchase, because the system will not recognize the materials on board. As long as the materials are well funded.
At the beginning of the game, you don't have your own town. If you want to develop industry, you must buy some town building permits. What is immoral is that you have to reach 100% of the trade point (click to view the points in the town center) and deliver the goods in urgent need or shortage in time to get higher points. That's not counting, the building permit is not a national unified price! One is more expensive than the other. You should study it carefully and think it over before buying it. For example, the first price you buy is 1 1000, and the second price is 22000. One third is 33,000 yuan. This job is very challenging for you who just started business.
Not satisfied with the game settings of Neptune 2. It divides towns into regions, and everything produced in one region is similar. For example, Veracruz produces wheat but lacks corn, so you don't have to look at the neighboring towns. It's all like this. At most, you turn wood into bricks and wheat into fruit. If your own town is nearby, you will die from producing corn! You can't open a feedlot without corn. To use this product, you must purchase a building permit in the nearest town. As far as I know, that water area is in Corpus Christi. Even if the development there is not ideal, you have no choice (there are also French sites, depending on your ability! )。
There are many sites for you in King of the Sea 2. One governor will give you four places (if you are interested, you can get them from other governors, and 16 towns belong to you! ), you can not vigorously develop productive forces in cities and towns, and leave the best to your own towns! Because the commercial roads are self-operated, I don't think it is necessary to rush to expand the industry in advance. Once you have your own site, I suggest you stock up on wood and bricks. You can produce the best by yourself. There are so many things to build that we can't watch immigrants stop working without a house to live in. Turrets should be built quickly (six or seven is enough) and soldiers should be recruited quickly (four or five hundred is enough).
* build a pub quickly, or the population will not reach 500, and build a church quickly, or the population will not reach 2000*! Hospitals don't build engines and other plagues, and they don't go to school in terms of living standards. Needless to say, it is necessary to build a dock. As you know, if you neglect to hire soldiers, you will be looted by local aborigines, and if there are not enough turrets, you will be looted by official pirates (don't think you are the only one who can do this! )-Too much trouble! !
The governor kindly asked you to choose a place. You should consider it clearly, which is of great significance! I suggest you first look at what those places produce, what jobs are most beneficial to you and how much impact they have on future development. At first, he only gave you a small piece of land (about 25% of the town), which is enough. Rapid development. If you are rich enough, you can save 15% of your salary! The key is that the ship is repaired free of charge and open all day. It is worth it!
I wonder how you feel when you play. How to treat Veracruz-kops Christie-Biloch West-Florida-Cancun? Is it specially designed for trade routes? ! Just a circle, if you have your own port, then this line will definitely make money! Unfortunately, the northern coast is French territory. What should we do if we start a war? Being robbed of access to port trade is not worth the loss! Suggestion: Use the war between Spain and France to destroy his military fleet! Make its military strength "weak" (click the flag button in the almanac to view it), and then get the news of annexation from the governor, who will not designate you to annex that town, as long as you choose one at any time. In this way, all the towns from New Orleans to Florida in France were occupied, the French governor was rushed to St. Augustine, and the French army was completely out of the golden circle! Since France now has only three cities separated by the Netherlands, he won't do anything to you.
# Buy the building permit of Pensacola, which is the production base of corn, cotton, dyes and wood. It is relatively complete, and the production of clothing is inseparable from cotton, and there is a shortage of dyes in cities and towns in Spain.
# Buy the building permit of Cancun, which is the production base of marijuana, sugar and coffee, and the intersection of Belize-Roatan-Puerto Royo-Santiago-Evangelista Golden Circle and Veracruz route! There is no coffee in the middle of the Caribbean, and there is a lack of sugar and marijuana in the northwest, which shows the importance of marijuana!
# Buy the building permit of Puerto Dios, the only tobacco-producing colony in the western region!
In addition, the purchase of building permits is not entirely for production and trade. If you choose Spain, I suggest that you buy a building permit, set up a warehouse in each local governor-directly-controlled town, and the annexed local governor-directly-controlled town should also be established, not to mention the governor-directly-controlled town, because the game is set that only if you hold a building locally, the governor will trust you and assign you tasks, and you will also save the trouble of sending a boat to collect your life. The important thing is that you can give loans to towns with your own buildings, with high interest rates. Here's another trick. At first, their treasurer won't borrow a lot of money from you. Don't worry about them. It won't be long before they automatically raise prices! Imagine borrowing1000000 and paying145000000. It's cool!
Finally, I will tell you a golden commandment: don't try to hoard wheat, fruit, corn, meat and other materials. The game hates this. Once you have a large inventory in a warehouse, rats will happen immediately! It is useless to build a hospital, and the loss is great, basically 80%~90%, that is, tens of millions. . .
answer
painejj
1 fans
Fourth Floor
4. Naval skills
In this way, if you want to unify the rivers and lakes, then look at the following:
Step 1: Prepare
Players need to choose their own characteristics carefully when starting a new game. There are four characteristics * * *, two of which are related to businessmen, and the other two, one can increase the shelling damage of our ship in naval battle by 5%, and the other can increase the one-on-one hit damage by 5%. If you want to exercise your one-on-one hit skills, you might as well choose one-on-one hit rewards. There are two kinds of precision aiming and charm. Choose accurate aiming, and when the player manually controls the naval battle, the hit rate can be increased by 5%.
Step 2: Use shells
The game provides three kinds of shells with different functions, namely, continuous ammunition, shotgun ammunition and heavy ammunition. When buying ammunition in the port market, we can see that the three kinds of shells will have completely different effects in the naval battle. Chain bombs mainly attack the masts and sails of enemy ships, which can reduce the maneuverability of enemy ships, obviously slow down the moving speed and steering speed, and have little effect on the durability of ships and do some harm to crew; Shotguns mainly attack the crew of enemy ships, which can reduce the number of crew members of enemy ships quickly and prepare for hand-to-hand combat, and have little effect on the durability of ships; Heavy bombing is mainly to destroy enemy ships directly, which has a great lasting damage to enemy ships and crew members. Only by understanding the specific functions of these three kinds of shells can we play the greatest role in naval battles, but don't use the wrong shells. If used wrongly, it will not only have no effect, but also waste ammunition.
Step 3: Operation in naval battle
The operation design of naval battle in the game is very simple. After entering the battlefield, the system defaults to a pause state, and press the space to start the battle. The right mouse button controls the movement of the ship, and the left mouse button is used to control shooting. Aiming depends on the player's operating skills, but if a red mark appears on the enemy ship, it means that the fire is ready. A yellow circle will appear on the ship after the fire, indicating that the ship is in a state of loading ammunition. When the circle disappears completely, the spacecraft can fire again. If the ammunition type is changed in the middle of a naval battle, the time required for loading ammunition will be doubled than usual, so please try to change it if you have absolute advantages.
Step 4: 1 Yes 1
There are many situations in naval battles. Because of the abnormal design of the game, in any case, one of our ships will confront all the ships of the enemy. The simplest and most basic situation is 1VS 1. In this case, the first thing to do after entering the battlefield is to confirm the ships of both sides. At this time, you need to decide the combat tactics according to the actual situation of your opponent, and the tactics must also be changed according to the specific situation. A complete set of tactics doesn't work in the game.
If the two sides are equal in strength or we are weaker than our opponents, we need to engage in a tug-of-war to consume our opponents' strength, and then launch a general attack. At this time, it is necessary to study the position and wind direction of both sides. The wind direction can be confirmed according to the wind direction table in the lower left corner of the naval battle interface. Avoid our ship approaching the enemy ship, and then change course to lure the enemy ship to pursue. Never go against the wind, enemy ships can easily catch up. When the enemy ship comes after us, slightly adjust the bow direction to expose the enemy ship to our side. After firing, you should immediately return to the original course and continue to attract enemy ships to follow. Repeatedly, you can achieve the purpose of consuming enemy ships. Shotgun is recommended for one-on-one naval battle. Generally, four successful bombings can greatly reduce the number of sailors of enemy ships, and then switch to melee mode to successfully capture enemy ships, especially when enemy ships are stronger than ours, we must capture enemy ships in this way.
Step 5: 1 pair n
When you are attacked by multiple ships, you must not act rashly, because when you are in hand-to-hand combat with one of them, other ships will take the opportunity to fire, causing serious casualties or ship losses. Computers like to use chain bombs, which often make our ship slow down greatly and eventually fall to the point of being slaughtered by others. So at the beginning of the battle, turn around immediately, keep a distance from the enemy and wait for the opportunity to fire. The method is basically the same as that of a ship, but remember not to be surrounded by the enemy. It is recommended to use chain bombs when attacking. First of all, pay attention to the nearest enemy ship. Because of the shelling, the ship will naturally get farther and farther away from our ship after its speed drops, and then attack the next ship close to itself. If you operate well, you can slowly grind the enemy ship into serious injuries, and then it will be easy to clean up.
* Step 6: Capture the port *
The battle to capture the port is very difficult, so I won't say much about the fighting skills. Just bombard along the coastline. If my ship is seriously damaged, evacuate immediately and have a rest before the attack. However, at least one battery should be destroyed in each attack, or the next attack, you will find that all batteries are intact and you will want to cry.
Single question: Click an attack, and after two steps back, there will be a continuous attack, which can be played 5.6 times. Half of the enemy's blood is gone, and your strength is red. Even if you right-click, it is basically full. When your strength grows, you will win completely by playing like this. . Being single is too easy. The simplest game is a single player game.
answer
painejj
1 fans
Fifth Floor
5. Last article: Task flow
Of course, there are a lot of tasks that players need to complete in this kind of game. "King of the Sea 2" has quite a lot of game tasks, and there are many ways to get it.
A. The Governor's Mission
1. Investigate ports: In order to fight against hostile countries, the governor must obtain detailed information about some hostile ports. Investigate these ports (usually three) within the specified time, and then come back and tell him that he can get a reward.
2. Search for sunken ships: A ship sank during the voyage, and the Governor hoped that I could find the sinking place of this ship. Go to the port mentioned by the governor, and then sail along the coastline for about 1 day to find the sunken ship. But we must pay attention to the time appointed by the governor, and get back what the governor wants after finding the sunken ship to complete the task.
3. Sending documents: The governor wanted to send a document to the governor of another port, so he found me. I only need to see another governor within the specified time to complete the task.
4. Guard the port: The governor has been worried about pirates near the port. Destroy four pirate fleets around the port to complete the task.
5. Combating pirates: This time, the Governor will take the initiative to eliminate pirates. He promised me a reward as long as I could destroy some pirate fleets. Destroy a specified number of pirate fleets to complete the task.
6. Attacking enemy ships: The Governor learned that an enemy fleet was sailing between two ports and asked me to destroy it. After destroying the fleet, go back and get the reward.
7. Port blockade: Before the attack on the enemy country was about to begin, the Governor sent me to make their port weak. The best way is to stay in front of the port and destroy all the fleets that want to enter the port. Generally speaking, it takes about 1 month to complete the task.
8. Occupation of ports: The Governor ordered the occupation of enemy ports. Destroy all the batteries and it's over.
9. Plunder: attack the merchant fleet of the enemy country within a specified time, grab a certain amount of materials from them and sell them. But they can only plunder, not capture or sink their ships.
B. Tavern task
1. Transport passengers: A passenger wants to go to another port, but there is no suitable boat nearby, so he asked me to give him a lift. As long as he is sent to the port to arrive within the specified time, he can complete the task and get paid. However, some passengers didn't ask the time, just said as soon as possible. I didn't expect the author to jump into the sea when I landed for too long. ...
2. Deliver a parcel: The residents of the port want to send a parcel to their friends. If you arrive at his designated port within the specified time, you can get paid.
3. Treasure Map: Someone sells a corner of a treasure map in a pub. If you can collect more, you will surely find many treasures. Of course, these treasure maps may have been discovered during the voyage.
Generally, there will be rewards and prestige for completing tasks. These are the two most basic tasks in the game. Other tasks, when playing normally, just follow the tips of the game.
The 10 puzzle in the king of maritime trade appears randomly, and the treasures obtained are immediate, but the number of treasures is unlimited. No matter how many ships you take to solve puzzles, if they are commodities, sailors or cannons, your ships will be taken to Man Cang. So you should take the most ships and the least sailors, and don't install cannons. When you arrive at the puzzle site, all your ships will be full of goods, or all the cannons will be installed, or sailor Man Cang. Do you think it's appropriate? Therefore, before the puzzle comes out, you should fight pirates quickly, take the boat quickly and take as many treasures as possible. Life without money is sad. ...
The book of secrets
Cheating device is actually a bug in the game, which I accidentally discovered. Go and buy some meat first; Cloth; Wine, buy a full cabin. Let's get a job. We must pick up the goods, unload the goods, and then go to the city designated by the employer to sell meat on the ship. Cloth; When you leave this city, you will find the meat you sell when you come back; Cloth; I cann't believe you're still selling wine … over and over again, losing 30 thousand once and 100000 once. (Note: Meat at the time of purchase; Cloth; Buy wine evenly, just to solve the problem of falling prices)
answer
painejj
1 fans
Sixth floor
Add * Step 6: Capture Port *
Pay attention to the wind direction when attacking (marked in the lower left corner of the screen, and the red arrow is the wind direction)! It is best to drive downwind to the battery. When the battery fires at you, or turns left or right (be sure to fire after the battery), the battery usually can't hit you. Then attack, the distance between the ship and the turret should be kept at a certain distance, and it is only a few targets in the shelling; It's too far to beat. (The premise is not to let more than two batteries support you and stay away. It's up to you to master the skills slowly. Good luck! )
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