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Six conditions for winning by science and technology: a detailed explanation of the strategy for winning by science and technology
Scientific and technological victory
Conditions for scientific and technological victory
First of all, if you want to win in science and technology, you must do two things well:
1.
We have developed the satellite technology in the science and technology tree, unlocked and started the moon landing program, as well as the three technologies of robot, nuclear fusion and nanotechnology in the penultimate layer, and unlocked three projects: launching a Mars residence, launching a Mars reactor and launching a Mars solution culture.
2.
Launching an earth satellite, completing the project of launching a moon landing plan, and completing three projects: launching a Mars residence, launching a Mars reactor, and launching a Mars solution culture.
The above two tasks should start with the establishment of the space center, and can be carried out at the same time to some extent, that is, while building the space center, we should study satellite technology, and at the same time, we should study the three technologies in the penultimate layer when launching the moon landing plan.
But they are all in the final stage of studying three Mars immigration projects. The former needs the scientific and technological value of the whole city, while the latter needs the productivity of the city where the space center is located.
Therefore, our purpose is clear, that is, to climb science and technology, study rocket technology, unlock the space center, liberate and develop productive forces, and study the Mars immigration project with the fastest speed.
So the goal of the game is transformed into two numerical values, namely the scientific and technological value and productivity of the city where the space center is located. The goal of our game is to try our best to improve these two values and ensure that the goal of scientific and technological victory can be achieved before other civilizations within the scope of the meeting stipulated by the game.
The choice of civilization
Before starting the game, we need to choose a civilization that will help speed up the victory of science and technology. The following characteristics of civilization can improve the value of science and technology and the productivity of the city, which is more suitable for the victory of science and technology.
Japan:
Kamikaze: The combat effectiveness of the army units near the coast or the naval units in shallow waters is +5, and the productivity required to build barracks, holy places and theater squares is halved.
Electronic factory: instead of the factory building, it provides 1 point more productivity than the factory, resulting in 4 points of culture.
Meiji Restoration: When urban areas were adjacent to each other, additional achievements were made.
The neighboring urban areas in Japan can greatly improve the scientific and technological value and productivity of the city, which is helpful to speed up the research of science and technology and projects. In addition, the characteristics of halving the productivity of military camp construction provided by kamikaze are also very useful.
Germany:
Chamber of Commerce: It is not an industrial zone. During the construction, the demand productivity will be halved, and it will get a lot of dividends close to the commercial center.
Free Imperial Capital: Allow the city to exceed the population limit and build an additional urban area.
The characteristics of Germany facilitate the rapid construction of industrial zones and can bring considerable productivity to cities. At the same time, the characteristics of the free imperial city can also avoid the situation that when trying to build a space center, it cannot be built due to population restrictions.
China:
Changing dynasties: Eureka and Encouragement increased the research progress by 60% instead of 50%.
China's characteristics can help players to climb science and technology quickly through Eureka, and Qin Shihuang's personal characteristics can also facilitate players to capture the wonders of large libraries in the early days.
Rome:
All roads lead to Rome: cities in our capital automatically get trading posts and roads to the capital.
This feature of Rome can facilitate players to lay trade routes to home and abroad, thus gaining additional technical and productivity benefits through trade routes.
The above is the civilized recommendation of scientific and technological victory. In addition, when creating a game, don't forget to raise resources slightly and open the plot productivity view.
For more related content, please pay attention to: Civilization 6 topic.
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