Job Recruitment Website - Ranking of immigration countries - How to calculate the regional bonus of civilization 6 Detailed explanation of the regional bonus effect of civilization 6

How to calculate the regional bonus of civilization 6 Detailed explanation of the regional bonus effect of civilization 6

Detailed explanation of the regional bonus effect of civilization 6

In this project, immigrants are only responsible for building the city center. Occupy the city center means that the whole city is occupied.

The city center will remove the landforms of its plots and improve facilities. In the current version, the strategic resources and luxury resources on the land will not be developed.

Only a few buildings are built in the city center, and the city needs to rely on the area to develop.

Area is the container of a building. With the expansion of the city, the city has gained more areas, which need separate plots close to the city center. Buildings can only be built if they have corresponding areas. The area itself was unlocked through science and technology or humanities projects.

Only one district can be built at the beginning of the city, and then every three people can build an additional district. Every area will increase the fighting capacity of the city, and looting of this area will neutralize this effect. Diversion canals, neighborhood communities and space bases are not affected by population restrictions.

In addition to accommodating buildings, the area also provides a lot of points, and some areas can arrange citizens to work in them (called experts in the game) to produce corresponding output. The number of experts a region can accommodate is consistent with the number of buildings it currently owns. There is a concept of industrial zone and entertainment center called regional effect, and some of their buildings have an impact on surrounding cities in a certain range.

The region will not only have its own basic output, but also get bonus when it approaches various elements, which is called "adjacent addition". It is divided into three levels. A large bonus amount means that the corresponding output is +2, the standard bonus is+1, and the small bonus amount is every two+1 (that is, two different small bonuses are added together to provide no bonus). Every adjacent project will be rewarded and can be repeated.

If strategic resources are found locally, they will be developed automatically (after studying the corresponding technologies).

The output provided by natural wonders to the surrounding geographical areas will not be covered by areas (except aqueducts and communities).

Most areas have no combat capability and can be looted. The looting area first destroys the buildings in the area, and finally the area itself. The defending party can spend the ability to repair (the ability to repair is 25% of the original value of the building).