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On the Faith in the Temple of 60,000 Civilizations

The Pantheon in Civilization 6 is a building that can be built in the early and middle stages, and it is also a very important building. However, many players are not clear about the role of the Pantheon. Give you a brief analysis of the 60 thousand temple belief in civilization. Let's have a look.

All Pantheon effects are based on the latest version. The latest version does not have the goddess of harvest, and some Pantheon effects are weakened (1. Weakening effect 2. Improve the priority of ai selection). Secondly, the evaluation creed is based on the difficulty of God. Immortals are very helpful to the early stage in high difficulty, and they can play without creed in low difficulty, so they can easily choose.

First of all, at the standard speed, the Pantheon will generally trigger around 20t-30t, so the Pantheon is an optional benefit in the early stage, while Civilization 6 is a snowball game, so we will generally give priority to the creed that can help us a lot in the early stage and will help us a lot in the later stage (such as the religious movement mentioned later). Then please choose to watch according to the following version, or you can just pull it to the end to see the conclusion:

Situation 1: goddess of harvest:

Congratulations, if you have something, you can choose something. If you don't get anything, dive ... just kidding, diving is generally not recommended. In order to understand the game better, you should type everything.

When harvesting landform resources (trees, rainforests, stones), the goddess of harvest can obtain the belief value according to the harvest amount, while the ability of the governor's old horse is +50% of the harvest income, combined with the grandeur of the golden age (pigeons can be used to buy migrant workers, and there are discounts), which is called combo+old horse:

You shoot the new city, the old horse+workers cut down trees, and then give you pigeons, and then you buy immigrants with pigeons, and the workers and the old horse run around and continue to cut down, and it keeps circulating. But because the harvesting intensity is too high, it has been deleted now (it's okay, we still have a plan)

Situation 2: Goddess without harvest:

The current version of Zongfu has fallen, so the status of pigeon-related creed has dropped a lot (at the same time, novices are not advised to consider some pigeon-related operations, because you want to make money stably), so the evaluation of pigeon-related creed is relatively low, and the specific strength depends on the version.

Aurora Dance: The belief value of holy land from adjacent frozen soil and frozen soil hilly cells+1.

Desert Folklore: The belief value of holy places from neighboring deserts and desert hills is+1.

The sacred road: the belief value of the holy land from the adjacent rainforest cells+1. Strength: weak. Why did you sit in frozen soil and desert at first? (If you use frozen soil, you can consider it, and Mali in the desert can consider it. Therefore, it is impossible to choose to give up high-quality plots to sit on these expensive land for this small bonus.

River God: If you have a sacred area adjacent to the river, the city will have +2 livability and +2 housing. Strength: The current version is weak, and the livability and the achievements of the house itself are high (especially for flying), but the conquest of flying has not yet left the holy land. If religion wins, these achievements are not so important.

Monument to the Lord God: productivity+15% when building ancient and classical wonders.

Strength: weak, (this ability is for Lao Qin, and it is almost useless to save a worker). Only ancient and classical. Generally, it is better to hang cards+oligarchs+old horses to cut down trees and several useful wonders under high difficulty. I can talk about them in detail when I have time. In short, it is better than the above, but not strong.

Holy Light: Great Man's points+1 obtained from Holy Land (Great Prophet), college with library (Great Scientist) and theater square with ancient Roman theater (Great Writer). Intensity: weak, agricultural light only talks about the significance of scientific and technological victory. After the weakening of agricultural light (formerly a college, you can add a theater, but now you need 1 building), it is already very weak. In the early stage, it was impossible to make up for the college, which led to the inability to use agricultural light to grab the classical major (Hippa). After classics, our general professional scores are also guaranteed. Please pay attention to the version, if it is the previous version, it can still be taken, and the strength is ok.

Reed and lady in swamp: swamp, oasis and desert flood plain provide+1 productivity. Goddess of the Earth: Charm provides +2 belief value for magical cells.

Goddess of Fire: Geothermal Fissure and the belief value provided by volcanic soil +2.

Strength: Super weak. For the first lady, we directly choose to take high-quality land, and we don't need the bonus of these rotten land. The latter two will know how weak it is because we can calculate how many special landforms your city can have, which is the output you can get in this game.

Poseidon: fishing boat+1 productivity.

God of the sky: Ranch+1 cultural value.

Goddess of Hunting: Food and productivity provided by the camp+1.

Stone circle: Quarry +2 belief value.

Religious Idol: Collect the mineral +2 belief value of luxury resources and bonus resources.

Craftsman God: Enhance the productivity and belief value provided by strategic resources+1.

Festival Goddess: Cultural Value Provided by Plantation+1

Strength: The above facilities are related to pictures. The more appropriate the picture, the stronger it is. For farming, festivals are preferred, and for conquest, the sky is preferred. As for why it is strong, refer to the previous post: the importance of culture.

God of Forging: +25% construction speed when producing ancient and classical military units.

Strength: Forging will definitely consider conquest, but the current version of forging is very weak. Generally, in the pony conquest, 80 hammers for a pony, six humanities+old horse+hanging card (+50% cavalry speed) and tree cutting =8 1 hammer are exactly equal to a pony, so the pony doesn't need forging at first. For the early UU strong conquest of civilization (hacked to death two (Aztecs), and the problem is that the priority of being robbed is very high, and 20 t is easy to be killed.

Enlightenment: Clear the belief value gained by each barbarian outpost by +50. Clean up the barbarian outpost and restore 100 health.

Healing God: When your unit recovers health in your holy land or any adjacent cell, it recovers +30 per turn.

God of War: Every time you kill 1 combat unit within 8 squares of the Holy Land, you can gain a belief value bonus equivalent to 50% of its combat power.

Strength: Very weak. Look at the introduction and you will know how weak it is.

High-yield gift: after selection, the capital will be awarded 1 builder, and the urban development speed will be improved 10%.

Intensity: weak, high-yield gift = 1, builder, the speed of urban development is the speed of population growth, that is, the addition to food is too little (empty flowers plus 15% is also garbage)

City Goddess: +25% productivity when building a city without characteristic areas.

Strength: weak, equal to the first area of each city +25% productivity, and the early bonus is too little.

Religious immigrants: after selection, you can get the capital 1 pioneer, and the speed of border expansion will increase 15%.

Strength: Super, the first choice for all kinds of victories in the current version. If you don't know what to choose at present, you won't lose money if you don't know what to choose. It seems that there is only one pioneer, but in fact, its income is all the income after you sit down in the city. You and the scientific and technological culture produced in this city, including migrant workers, are the income of religious immigrants. The disadvantage of the update is that the ai selectivity is improved, which will lead to your being robbed by ai when you are late.

Summary:

Goddess of Harvest Edition: Goddess of Harvest

The Goddess of Harvest Edition: Move the festival and conquer the gods (of course, it depends on the following situation)