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How to play in the later stage of the Stars; Introduction of practical skills in the later stage of guarding the sea by the fortress.

More practical skill recommendation in the later period: cutting the fortress and guarding the sea

is divided into the following three points:

First, cutting: As the game population exceeds 1, the cost of three technologies will be increased by 2% for each additional person. For example, when the population is 6, all technologies will cost +1%, and a second-class technology with a cost of 48 will cost 96, so the technology will be slower and slower. So someone invented excision. Excision is to turn the man above into a slave after colonizing the planet, and then forbid slaves to give birth, so as to take this one-person planet without suffering too much population punishment and concentrate the limited mining and scientific research in the early days on the main planet. Because this game is not like civilization needs population to produce hammers, this game can be violent as long as there are a few people on it. So it's the first choice for rogues. It is suggested to choose extreme collective (slavery does not reduce happiness) or collective+theocracy (two 5% slaves tolerate). In the later stage, if robots are used to colonize a one-person planet enclosure, a materialism can be added. In addition, the throwing of the outpost into the star field does not reduce the impact, so it cooperates with the lossless expansion in the early stage of resection.

second, the fortress solution, the rare resources can be sold to the computer for a one-time amount of money, and then you demolish the mining site of this rare resource, then rebuild it, and then find the computer to exchange money when it is finished.

Third, to protect the sea, we only need to study CPU and thruster and dodge. The weapon has three-point defense, and the auxiliary slot uses red armor with blood. There are few things to study, and the point defense is said to be 4% hit. According to my observation, this thing hits people 1%, and the one with high damage is almost the same as the strongest automatic gun. Moreover, the guards don't need to change ships, just upgrade, and there are bugs in the upgrade. First, change one thing and then let the fleet upgrade. At this time, the upgrade is very fast, rising to 99%. Stop changing everything that should be changed in the ship design and run, and then the ship will become brand-new after the upgrade is completed.