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An Analysis of the Wonders of Bolgor Mountain in Gu Jian in the Sixth New Civilization Era

Civilization 6 bolger Mountain is a wonder launched by DLC in the new era. Is it worth robbing? Let's take a look at the analysis of the wonders of DLC Borgol Mountain in the new era of civilization in the 6th century.

An Analysis of the Wonders of Bolgor Mountain in Gu Jian in the Sixth New Civilization Era

A lonely mountain stands in the flat Sudanese desert on the west bank of the Nile. There used to be a palace at the foot of the mountain where the ancient kingdom ruled for centuries. Now there are only ruins left here.

Because it is easy to identify from a distance, the flat-topped Bolgor Mountain has become a landmark of ancient travelers. It represents a relatively safe crossing point (downstream of the fourth waterfall of the Nile). After15th century BC, it also indicated the location of Napata, the southernmost border city of Egypt, and became the capital of Nubian Kush kingdom 500 years later.

Since19th century, archaeologists have excavated a great deal of historical information in Borgor Mountain, including temple relics, stone carving techniques carved on the mountain and ancient characters dating back to the Egyptian occupation. The Nubian pyramid built under the shadow of a mountain is the tomb of the king and queen Meroi.

There is a deep crack in the southwest corner of this mountain, and a huge and steep sandstone is separated from the main body of the mountain ... It looks like a monster. -E.A. Wallis Baki

Industry: Classical era, unlocking conditions: ironmaking technology.

Construction conditions: it must be built on desert hills.

Effect: Iron +4 per turn. Provide +4 beliefs for all cities in 6 cells.

First, the foundation of the times.

Belonging to the classical era, the score is 14.5.

Second, the construction conditions

Sha -3 mound-1 is needed. Score: 6 points

Third, the effect is stable.

The effect of this spectacle is very unstable, depending on the distribution of your city. The golden seven-city shop method can provide +28 beliefs and realize overclocking beliefs, but it is more cartographic. It is not easy to add seven cities, but it is quite easy to add four to five cities. It doesn't mean much to send iron, unless your face is black and the country has no iron. Poor stability, score: 4 points

Fourth, AI preference score.

Advanced technology and relatively simple construction conditions. If there are sand dunes in AI, they will try to build them in most cases, but AI tends to flatten sand cities and build them slowly. 3 points

Five, the balance of civilization

Except for Qin Shihuang, other civilizations may not be so easy to establish, because desert productivity is low. The score of this item: 4.4.

Sixth, victory fits.

This radiation effect can cover at most 12 cities in the gold dense shop method known by the author at present. Later, it will be mentioned in detail in the article on radiation effects of glasses analysis. There is only one picture here, and the shop is green. The black position in the middle is Bolgor Mountain. It's just too idealistic The terrain must meet the requirement that the key location is not the mountain, and secondly, there can be no AI and polis nearby, and a large number of immigrants are needed again. Moreover, if it really meets such ideal conditions, why not set up a Roman Colosseum in the middle? It's really not cost-effective to plan for this wonder, after all, it's limited to hills and deserts. A bunch of cities surround the desert, and there must be several cities sitting in the desert.

How much confidence this spectacle can provide depends on the terrain and urban planning. I think anyone born by the sea can give up. If you cover at least 5 cities and add more than 20 faiths, it will be cost-effective. For the victory of science and technology, culture and diplomacy, it is to provide the effect of faith, nothing else. For religious victory, it is best to hammer the adjacent holy places first. There are more suitable wonders to choose from for religious victory in classical times. For conquering victory, it is a pity to build an iron sword without the strategic resources of the old horse and the second power. If it is a pony, the added iron effect is more than enough. Everyone has iron, so you can't expect to make money from it. However, as long as you build it to cover more than five cities, the victory effect of buying immigrants, workers and businessmen is not bad. If there are no dense shops in your city, please give up this spectacle. This wonder is built for the bonus of faith, so really don't expect iron to be of any use.

Scientific and technological victory: 4 points, cultural victory: 4 points, diplomatic victory: 4 points,

Religious victory fit: 4 points, conquest victory fit: 4 points.

Total score of this spectacle: 5 1.9.