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List of ways and conditions for civilization 6 to win. How to win Civilization 6?

1 and Civilization 6 are divided into scientific and technological victory, cultural victory, religious victory and score victory.

Scientific victory: victory can be achieved by building a space base city and completing three space competitions: launching satellites, manned landing on the moon and emigrating to Mars.

Cultural victory: attracting domestic and foreign tourists with cultural accumulation and sightseeing system. When China attracts more international tourists than domestic tourists from all other civilizations, we can win.

Religious Victory: If you create a religion and make it the mainstream religion of all civilizations (more than half of its cities are religions), you can win.

Winning by scoring: If any of the above winning conditions are not met within the specified number of rounds, the party with the highest score wins.

2. Civilization 6 won in different ways. In Civilization 6, each country can decide its own unique way of victory according to its own characteristics.

If players who like situation test tactics can choose to conquer victory, which is also the most choice, then you need to choose a country with strong offensive power, mainly Europe and America. These countries are developed in science and technology and economy, and there are many advanced weapons and equipment for you to fight.

Putting science and technology and religious victory together, these two ways of victory test diplomatic ability. You must strive for peaceful time for your missionary work and scientific and technological development, which is more suitable for ancient religious civilized countries and modern neutral countries. At the same time, this way of victory can also use force when necessary. After all, the development of science and technology and religion is also helpful to the military forces, and the military can also provide opportunities for missionary work. This is a very balanced means of victory.

The victory of culture is almost the victory of internal affairs and tourism. You can choose some uncontroversial places with good natural conditions to test the players' internal affairs and economic development ability. Your goal is to make your country an attractive country.

Extended data:

Qin Shihuang's cultural victory;

First of all, there is no rush to create pioneers. In the first era, exploring the road, defending the capital and clearing the barbarian stockade. The most important thing is to grab the better power of the earth or the creed of the goddess of receiving goods. You can consider Stonehenge. Another key point is to ensure a golden age.

In the classical era and the golden age, the characteristic is to choose the one with faith that can buy off civilians, so that because of the accumulation of faith in the first era, it can develop rapidly at this time. The first few immigrants bought with faith, farmers bought in this area, and the policy and the governor cut down trees and soldiers quickly spread. At the same time, make up a few better wonders, such as pyramids, Oracle, Mausoleum of Mo Solas, the Colosseum in Rome and so on.

In the classical era, because of the rapid spread of cities and the establishment of a large number of regions and wonders, there is certainly no shortage of times, and some can be left for the next era.

In this way, during the Renaissance, military strength, culture, science and technology, miracles and religion all developed on average. At this stage, farmers can rapidly develop each sub-city with their beliefs, and they can start snowballing.

After that, you can take the religious route or the conquest route. Because of its comprehensive national strength, you can play any route.