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How to play difficult civilization 6
The most difficult opening strategy of civilization 6
First of all, you have to make sure that you are the winner of that situation? Culture? Technology? Conquer? Religion?
No matter what kind of victory, you should choose a civilization that can maximize the conditions for victory, which requires your own consideration and consideration.
1. There are other countries around. When we met, the immigrants had taken the city, and the second immigrant was escorted by soldiers, so it was impossible to rob.
From the beginning, God AI had two more soldiers than the player, 1 immigrant (I can't remember a bit). Generally speaking, the problem of robbing the first immigrant of AI is not big, and the punishment of ancient war maniacs is very low. However, I usually grab an immigrant's AI, and the second immigrant usually can't or is not easy to grab. Generally, I grab a barbarian camp by myself, quickly trigger Eureka with a bow and arrow, then block my mouth with four or five archers (which will drag down the economy at most), and then most of the time AI will come to make peace with you.
For example, iron, Roman legions in Rome, Arab slave soldiers, Macedonian infantry and so on. None of them are easy to mess with. Without some special arms, you really can't beat them. So (bullying AI depends on who they are, don't provoke those belligerents, you are already thinking about hitting you, and you have already sent it to your door) In ancient times, you should look at the terrain, replenish your troops, don't blindly divide the city, and consider water and luxury.
But remember that the defense force should be strong and you can't desperately develop religion, otherwise it will be too weak and you will be in vain.
2, his country is far away, and he met the barbarians of the cavalry and destroyed the country.
This is inevitable. There are horses in six squares, and the barbarians have no cavalry in a few rounds. So, why do you need to find a barbarian camp to clean up quickly? One is that you can trigger bronze, destroy barbarian camps, speed up the construction of barracks and clean up swamps. One is the technological acceleration that can trigger bows and arrows. Therefore, the original bonzi soldiers should not explore the road and wander around the border. If horses and barbarian camps are found in your country, make up for them quickly. Two stick soldiers can destroy the barbarian's initial spear soldiers. In addition, when the strength is similar, send 2-3 lower-level arms to stand guard (around your country, with your soldiers, you will have a vision, and there will be no barbarian camps in the vision, otherwise there will be).
3. Destroyed by violent soldiers in neighboring countries.
AI wants to hit you, and people who declare war on you thousands of miles away can ignore it. If other neighboring countries want to attack you, there is no need to panic. If the skill is not too bad (people are musketeers, you are still archers), you can still resist, depending on how you operate.
Therefore, there must always be 2-3 soldiers guarding the home. If the terrain is good, the infantry will block the narrow terrain and the bow and arrow will stand behind. In hand-to-hand combat, click the mouse on the enemy soldiers to see how the odds are (system display). If you can fight, you can resist a wave (if you can upgrade your military assistance at this time, two of your own soldiers will stand together, and there will be a bonus for hitting people on the side). If you can't fight, you will retreat to the point defense mode of your own territory (your soldiers will return to 18 points of blood or 15 points in your own territory every round, I can't remember. ) and his consumption, general AI operations can guess: give priority to protecting your arms. Don't panic, if there are more than five enemies, retreat to the front line and hide in the city (you can give the city+1-2 defense. There were no walls in ancient times, so a round of four-armed soldiers was enough for you. I've been playing for so long, and only a few of them have been wiped out by the violent soldiers in neighboring countries. I always put the archers in the key position early, and then upgrade to find a good position (one Gong Bing matches one)). As soon as I saw Ai's transfer of troops, I quickly mobilized my troops to defend. After the war, I died. Usually after four or five rounds, Ai will come to make peace, kill a sum of money to strengthen himself, and when I regain my strength, I will use siege weapons to find opportunities to destroy him.
Civilization series is fun because it depends on how you operate it. I used to use Germany, which almost destroyed Japan, and finally I recovered.
4, withstood the explosion of soldiers, or get along well, but culture and technology are always several times behind and can't catch up.
How many times behind? I'm afraid you didn't suddenly see what era a civilization entered, and then you didn't know what era it was. Did you panic? My grass and AI are industrialized, and I am still in the classical era. What are you playing?
In fact, this is an unnecessary technology tree of AI. Climb the technology point and jump into the era directly. You can also play, but it's useless. For example, Ai generally likes to rob miracles and develop religious culture. However, in fact, if you consumed so many resources to do this miracle in ancient times, it would be useless unless you wanted religious victory. AI generally points out the conditions (not necessarily useful) that a technology in the technology tree triggers the cross-era. You may still be upgrading the ancient barracks at this time. Actually, AI technology is similar to yours. Maybe AI directly points coal into industrial civilization, but his other technologies have not kept up, which is not fatal to you. If AI doesn't produce engineering weapons, I'm not too afraid, and it's impossible to fight with all forces at the same time in civilization, so it's possible to block the enemy's most powerful force with your own strength and counterattack backhand.
If it is really somebody else's artillery, and you are still an archer, then let's restart the game. It's hopeless
5, so how do I open the game, such as what happens to me, I have to decide to win by science and technology, and when I win by culture, how can I catch up with the backwardness of science and technology and culture?
The goals of AI are all based on the characteristics of this civilization, such as the love of belligerent conquest and the love of cultural victory. Although not all, it can be used for reference.
Generally speaking, I have to think about it first, such as what route this will take me, what civilization I will use, and how I will develop after I start. These are the joys of this series of civilizations. What do you mean by playing step by step?
Give a few examples. For example, I want to play cultural victory here. I chose France, which is a good start, but I am next to two war-torn countries (Germany and Aztec). After completing the initial deployment of troops, I began to build barracks, take care of my home and spend the ancient times safely. Then I began to supplement the cultural and architectural foundation of the classical era, and at the same time exchanged the luxury resources developed by my family for AI. But soon my neighbors began to declare war on me and then began to defend themselves. Delayed the development of culture, but don't panic (see the characteristics of France by yourself in the game), while maintaining the wealth of the national treasury, start to make up cultural buildings, grab miracles and great men, and make up slowly. If a civilization also robs culture, it is useless not to harass it too far, or to go to war directly to destroy its cultural buildings, or to buy its cultural relics and steal them back with spies. In short, whoever dares to rob the cultural building with us can't stay. As for those wars, we can put them aside for the time being. (There are options in the opening picture, you can close a victory, depending on the situation, but remember to leave only one victory option, which will trouble all AI to play a ball, which is self-abuse), and then there is the operation.
I use France, Rome and Russia to represent cultural victory. I use Rome, Macedon, Aztec and German as conquest modes, and China and Greece as scientific and technological victories, but I never play religious victories.
The fun of civilization series is here. You can go to the post bar to see many details of the Great God Raiders. If you really want to become a god-class civilization, I am afraid you can't beat AI. You can get a super big picture and then choose four civilizations. The land is vast and sparsely populated, and you are willing to develop yourself. Don't blame me if I can't beat AI.
Civilization VI in Sid Meier
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