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Civilization 6 Which is more important, productivity or scientific research?

A country in civilization 6 needs to use two kinds of resources, scientific research and production capacity, but the problem is that sometimes the development of these two resources is unbalanced, so it is necessary to make a choice. To this end, we need to analyze which of the two is important. So which is more important, the productivity of Civilization 6 or scientific research, brought by deep space and high altitude play? Let's have a look!

Generally speaking, it is suggested that 1 bottle =3.5 hammer.

I wrote that the goal of conquering civilization is 1 hammer =2 bottles, and 1 hammer =3 bottles.

Winter added 50% to the scientific research culture after the Middle Ages, so now there are many scientific and cultural values, 1 hammer = 1.5 bottles, 1 hammer =2 bottles.

Why this generation of hammers is more important than the 4th and 5th generations is mainly the policy of hammer bonus and totem.

Pioneers +50%, builders +30%, forging gods +25%, Spartan education +50%, wonders+15% and so on.

If these policies can produce a large number of hammers in one round (cutting down trees and doing heavy work, cutting down two plots of land, etc.) ), will cause very high returns.

Let me give you an example. Assuming that cutting trees over 60 t has 70 productivity, forging God+Sparta and livability are 1 * * 80% hammer bonus. I will build a small bow until there is 1 hammer left, so that I can overflow 125 hammer.

This alone is a bug. Although there were overflow hammers in the 5th generation, the foundation hammers of Miao immigrants were too high, so the practical application would not be meaningful until later. However, the sixth generation can overlap the overflow hammer because it can cut the policy.

In the previous example, we used this 125 overflow hammer to hammer Daikin. At this time, we cut the policy and regime into +25% glasses efficiency, so the actual output is125 *1.25 =156.25 hammer.

The output of a tree has more than doubled.

Then when we have these policy cards of 50% pioneer, 50% army and 25% spectacle, we can switch flexibly. So that all cities have been in a state of hammering. Because this generation is not like 5, the construction of other projects will be lost over time, so it is convenient for us to plan when to send troops and when to immigrate workers.

This is why I emphasize that the biggest bottleneck of this generation's scientific and technological victory is cultural reasons. Only with culture can there be more political systems, and policies can be used to switch policy slots for free more quickly.

In particular, Chop II and ua in China can use overflow hammers. For example, 30% Chop II of the actual 70t can overflow 40 hammers. The further back, the more.

The above is the whole content of comparative analysis of productivity and scientific research of Civilization 6. Facts have proved that science and technology are more important. Sure enough, technology is the primary productive force.

Civilization VI in Sid Meier