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Introduction to the origin of interstellar empire fiefs

Stellaris Stars updated version 3.4, and the new version increased the origin of imperial fiefs. Let's take a look at the introduction of Stellaris Star 3.4 on the origin of imperial fiefs.

1 Introduction

Introduction to the origin: this civilization was conquered by a foreign civilization as soon as it entered space, and they have been living in the shadow of other civilizations ever since.

Origin effect: As a vassal of advanced AI civilization (not necessarily intellectual equipment, don't get me wrong), I will choose my own specialization type at first.

Origin limitation: no thoughts, such as "inner sage", "racial cleanliness", "bee killer", "assimilation fighter" and "core exterminator".

2 content

Iron-guard vassal: At the beginning, there were scientific and technological "destroyers" and five destroyers, which needed extra influence to provide subsidies to the suzerain and expand basic resources (energy coins, minerals and grain);

Bachelor's vassal: at the beginning, it obtained 1 scientific research ship, 1 scientist, with high scientific research output, alternative technology+1, extra scientific research bonus, low fleet capacity, high cost and maintenance cost, and the expansion needs additional influence;

Development-oriented vassal: at the initial stage, you will get an additional 1 engineering ship, and the patriarch will provide subsidies for scientific research points, which will occupy most of the other resources of the players and have the opportunity to find additional resources in the territory.

3 target

The player's task is to constantly strengthen himself and get rid of the shadow of thousands of years for the purpose of freedom. For example, it is cool to get rid of their organic patriarch (large-scale intellectual rebellion, laughter).

4 others

If multiple players choose this origin, their suzerain countries will be the same AI.