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About Baldur's Gate 2 Killing the Lich

1. Comparison of the strength between lich and ordinary mages

Liches are mages who face death and are unwilling to accept their fate. After paying a huge price, they transform into immortal spellcasters ( For the background of Lich, please see the introduction on the home page, which is quite detailed). Because they paid a great price, they also gained powerful abilities (Zelto language), which are much more powerful than ordinary humans or elf mages. The details are as follows:

1. Liches can memorize each level. There are many spells. (Don’t envy Edwin’s family heirloom necklace. Drool over the lich. He put away the knife, fork and napkin. I didn’t ask you to eat it.) Especially high-level spells. Moreover (I think this is the setting of the game itself) no matter what level the lich is, the number of high-level spells is basically fixed. Level 7, 8, and 9 spells each have 6 slots (there are exceptions for individual lichs), 20 The level-1 specialized mages only have 4, 4, and 3 empty slots respectively.

In other words, even an 11th-level lich should not be able to cast even 6th-level spells, but in the game, it still has the above-mentioned high-level spells, is it enough for BT? For example, everyone has tried to control or super-explode a lich (unnamed) with a level 16 Xiaowei or Anomen. These lichs all have level 9 spells, so why can’t priests of the same level super-power them? What about the named lich? The reason is this, because the levels of the named lichs are relatively high, generally above level 20, which is beyond the scope of the transcendence ability of a level 16 priest. The unnamed lichs are all around level 11, so they can naturally be saved by priests who are several levels higher than them. However, these lichs all have level 9 magic@_@. It seems that the benefits of a mage transforming into a lich through a ritual are Big drop...

Some friends will ask me how I know? It's very simple. I grab them and open the spell book directly, or use the cheat book: CLUAConsole: CreateCreature ("lich01") to create a lich, usually a level 11 conjurer, and then grab it and play with it carefully... ...:-)

2. Liches are undead creatures, and the death cloud spell (whether cast by a spell or a staff) is ineffective against them. Many newcomers and friends simply ran away if they couldn't defeat the mage, and used the Death Cloud Staff to throw the Death Cloud wildly out of their sight, especially against the six batches of masked mages, except for the last Charanora, who was a sure-killer. Although it's a little bit like that, it's still a tactic. Sometimes veterans will use it occasionally if they find it troublesome to kill them in batches. But do you want to use this to trick the Infernal Lich? Lich: Let the death cloud come more violently!

3. The lich is immune to cold and electric damage, immune to mental spells (charm, hold, fear, shock, etc.), and immune to non-magical weapons. It's okay to be immune to mental spells. They are undead creatures and are naturally immune to this. And I guess no one wants to enchant a lich for fun. Being immune to cold and electric damage makes us lose two sharp weapons against other mages. At least lightning, ice cones, and ice storms cannot be used to interrupt spell casting. It will also usually give itself a fire shield. In short, elemental magic except acid magic They are basically useless... Being immune to non-magical weapons is too annoying. When you meet an ordinary mage, use PFMW. If you prepare in advance, use an ordinary weapon to chop it, break the stone skin + mirror shadow, and then destroy it, but the lich... < /p>

4. The most BT: Lich is immune to level 1-5 magic (whether it is mage arcana or priest magic). I remember that netizen wdihyp was so angry that he posted a post asking why lichs are immune to magic? Fortunately, the lichs were magnanimous and did not crawl out of their graves to imprison him. But think about it, the lich has paid such a heavy price, and it is normal to obtain some special abilities. But for players, it’s not so wonderful. First of all, BREACH (level 5) is not effective against lichs. This means that once lichs cast protective magic weapons (PFMW), they are immune to physical damage for 4 rounds. For a long time, all players can only wait 4 rounds for PFMW to expire. And Sister Jia’s unique skill that makes all mages fearful: pest swarm (commonly known as insect explosion), can sweep away six batches of masked mages, but unfortunately it is also a level 5 spell. There are also the famous Skeleton Continuous Shot and Fire Arrow Three Continuous Shots, which can kill many powerful enemies in an instant, and are also ineffective against Liches.

As for whether the level 3 spell Dispel Magic (DM for short) is effective on lichs, this has always been controversial. I thought it was invalid in the original version of this article, but recently I tested it again with a netizen and concluded that DM is effective against Lich. The previous conclusion may be because I used the level 50 patch, which caused the game to calculate BUG, specially corrected here.

However, although DM is effective against lichs, there is still a problem with the success rate. Since newcomers usually form teams, the level of the mage will not be too high when challenging liches, usually 12- Level 14 or even lower. Compared with the lich levels listed later, it can be seen that there is basically no success rate at all. On the other hand, Kaidong's stunt DM is calculated based on twice the level of the inquisitor himself. Level 13 Kaidong uses a mage equivalent to level 26, which greatly increases the success rate.

5. Some articles say that the lich's casting time is -3, and there is no casting interval. I'm not sure about this. I feel like a lich's spell casting time is about the same as that of an ordinary mage. Advanced spells only take a long time to recite.

As for the issue of casting interval, it seems to make sense, because the Lich can release one spell activation and three level 8 spells with a casting time of 8 within three rounds of TS, which is a maximum of 4, while the player's own TS can only I can only put three. Moreover, after I caught the lich and let it cast spells continuously, I felt that the interval between the two spells was extremely short, but maybe it was a psychological effect. Later, I installed TOB, and the mage learned IA (one of the mage's special skills in TOB, which cancels the casting interval within two rounds after casting). I found that there is still an interval between the lich's casting, which is slower than IA, but faster than ordinary mages. Some, it can only be said that this is another little care for the lich in the game settings.

To sum up, the strength of a lich is about one-third higher than that of an ordinary mage of the same level.

2. Introduction to the lichs in SOA, including their locations and the treasures they protect

1. Liches in the city gate area: level 19, HP 110. Although this lich has no name, it is quite powerful. It is behind a secret door in the hotel in the City Gate District. Treasures: Day Star Sword, Ring of Invisibility, Staff of Terror, and a bunch of other staffs.

2. Elemental Lich: level 20, HP 110. There is a trap on the door in the basement on the left side of a two-story building on the lower right side of the bridge area. Treasure: Kangas' body.

3. Shangla: level 26, HP 126. The leader of the famous Shangla Squad and neighbor of the Elemental Lich, there is also a trap on the door that requires a Thief's Stone to enter.

4. Shadow Lich: level 20, HP 110. You can enter the secret base of "Blind Eye" in the upper left corner of the sewers in the temple area. After talking to Gal below, you can get the key. Open the door above to see its coffin. Treasure: Kangath's limbs.

5. Lich Kangas: level 27, HP 126. There is a trap on the door in the basement of the house on the left side of the Maiwa Union in the Docklands. It requires its body and limbs to appear.

demigod lich Kangas: level 27, HP 50. After killing the lich Kangath, he returns to his original form. He is the most difficult enemy in the game. Treasure: Ring of Guth (super cool, you can use the bug to get two)

6. Nefergia: level 20, HP 88. In the cemetery area, at the end of the fork on the right side of the catacombs where you complete Corgan's book search mission, you will only appear if you bring Edwin with you. Treasure: Scroll of the Underworld (for Edwin's sex change). (This one is rather stupid and not worth mentioning)

7. Lagore Gunn: level 29, HP 96. The highest level lich in SOA, but its strength is average. It will only appear when there is Thern in the team, and it will appear when doing Thern's personal mission, in the Dril house below the administrative area. Treasure: Thern's child (Everyone: This doesn't seem to be considered a treasure...).

8. Direx: level 18, HP 123. In the high tower to the left of the Lolth Temple in the Dark Elf City in the Underdark, after accepting the mission from the Mother to hunt for the blood of the elders (Kuo-Toa Prince, Mind Flayer Mastermind, and Beholder Elder), you will meet a man named Visage. The mage can enter with the rope provided by him. There will be some twists and turns in the process. Treasure: A collection of magic items and scrolls.

9. Azira Diagat: level 11, HP 90. It can be said to be the most typical example of a lich with a very low level who can still cast level 9 spells. In the middle of the Underdark, there is a sphere guarded by a group of dark elves. It has 6 windows. Each time you click it, you can release a person. It will release it, but it is relatively ungrateful.

10. Other nameless lichs: After the player level is high, specifically, after the experience exceeds 2 million, you can encounter two in the Shadow Dragon Dungeon in the Uma Hills mission (one in the magma pool) , there is one on the alphabet floor), you can meet one in the ghoul town when doing the Blind Eye mission, there is also one in the aisle in front of the vampire's hand on the second floor of the Forbidden Prison, basically that's all Now, these lichs are all around level 11 and can be transcended by high-level priests. However, they are accompanied by two ancient mummies, an ordinary skeleton warrior and an archery skeleton warrior.

3. Overview of Lich Combat Methods

Lich combat is naturally based on magic, especially the continuous skills of advanced magic. First, let's take a look at what magic lichs generally remember.

Level 1: Generally, Larok's weak energy-absorbing spell will be remembered, and sometimes protection from evil (when summoning demon-like spells are memorized).

Level 2: Mainly acid arrows or mirror images, and a vocal spell must be remembered, so don’t expect to silence them.

Level 3: Mainly fire arrows, and there will also be a slow spell.

Level 4: Must remember a flame shield (red), and may also remember Stone Skin, High Invisibility and Transformation of Others.

Level 5: Generally remember one Sun Flame and one Shadow Gate, sometimes several control spells.

Level 6: Must remember 2 true sights (any school, including conjurers will remember, damn it), and 1-2 each of death spell, dissociation, and petrification.

Level 7: Must remember a finger of death and summon efreet, as well as a spell reversal, and sometimes a maze spell.

Level 8: Must remember a blight spell, as well as a death, fear, and shock seal each.

Level 9: You must remember one TS, but not necessarily the others. They mainly include Meteor Explosion, Banshee's Wail, Gate to Another World, Confinement, Spell Strike, etc., depending on the different lichs. But the strange thing is that almost all lichs can memorize the confinement spell, but I haven’t seen any lichs use it. Even if the lichs come up to fight with players, I don’t see it being used, but this is a good thing:-)

In addition, the Lich also comes with one spell activation, one chain accident spell, and one accident spell.

The Lich’s general combat method: As soon as the Lich sees the enemy, it will immediately cast two spells. One is physical protection, such as PFMW, golden bell, super golden bell, or maybe stone skin. The addition of mirror shadow depends on different lichs; the other is spell protection, such as spell traps, spell shields, etc. (Strangely, I don’t know how the above two protective spells are cast, and they are not recorded in the spell book. There is no reminder that the lich used sequenced or unexpected spells. It seems that the lich is indeed very advanced and can cast spells out of thin air). Then, it must be the familiar TS. As soon as the screen darkens, the Lich immediately activates a spell to the nearest enemy, including Death, True Sight, and Remove Magic, and then immediately casts three level 8 Death, Shock, and Fear spells. Dharma seal, then TS ends. The Lich will then cast damaging spells on the nearest enemy, including Sunfire, Blight, Finger of Death, Banshee's Wail, etc. (see the various damaging spells remembered by the Lich listed above), and will also summon a fire giant in the middle. Spirit helps. If the Lich is injured in battle, it will immediately trigger a chain of accidental spells, including misdirection and spell reversal (it may also be a spell invalidation enchantment). Sometimes there will also be a super golden bell. When the Lich is seriously injured, the accidental spell will be triggered. ―PFMW will also trigger. But the lich only has these axes, and then it can only fight hand-to-hand.

For some lichs (such as elemental lichs), the combat method is different, that is, after casting TS, they first cast Protection from Evil and Fire Shield, and then cast Gate to Another World and Meteor Explosion. The subsequent general combat methods are similar to those above.

It can be seen from the above analysis that the Lich's spell combos are extremely powerful. An unprepared adventure team is just a dish in the Lich's mouth. Due to the Lich's protective spell, It is impossible for the team to harm it at the beginning, and as long as it uses TS, the team will be almost broken up with just the first three seals. With the addition of several damaging spells later compared to BT, it will basically be destroyed. Total destruction. Even if they just summon demons, low-level teams will find it difficult to deal with them, not to mention the extremely lethal "jams" falling from the sky (i.e. meteor bursts, as one netizen joked)

However, in the game Lich's combat AI has big problems, which can be seen from the above:

1. After TS, if Lich casts a spell on the nearest enemy to activate it, including a death spell, then it will Cast three powerful seals on this enemy in a row. If the enemy is a summoned creature, he will die with one death spell, and the next three seals will be wasted.

2. The lich's extremely powerful damaging spells will only be cast on the nearest enemy. At this time, other people will not be harmed if they stay away.

3. If the lich summons a demon, since the demon is a red circle, the lich will also regard it as an enemy, and internal strife will occur. The two will fight each other while the players are enjoying themselves.

4. Sometimes lichs will cast spell-invalidating enchantments. They are really idiots and forget that they are immune to level 1-5 magic.

Four. The main methods of fighting lichs

1. Two easier (or toothless) methods

Scroll of protection against undead creatures ( Referred to as PFU). After the player uses it, all undead creatures can't react to him, and even if he kills them, they will just stand there. Of course, Lich can also use this method, but please note that if the Lich, which requires dialogue before starting the fight, is on PFU beforehand, the plot will not progress. Like Lich Kangas, if the scroll is loaded at the beginning, it will He will remain silent and unable to be beaten to death (this problem also exists when killing Badi in Chapter 6). And Shangla, if you put on the scroll in advance, it won't come out even if you run ten thousand times in that hall. You can only use PFU the moment it finishes talking and jumps into the small hall.

Trap method. Since the life of the lich is generally not high, N traps should be placed densely where the lich is going to come out (in fact, there is no need to have too many, 4-6 are enough), and it will be killed as soon as it comes out. The damage of the trap is related to the player's level. This lainben and Zangyue Ningyi have already tested it and got a clear answer. Newcomers can go to the essence area to find it by themselves. The infinite trap method here is even more toothless. If it is an NPC, fire them after they have set up the traps, and then choose not to let them leave when they come to talk to the protagonist. As a result, the number of traps will be restored. If the protagonist is a full-time thief, you can also recover by pressing the job change button and exiting, but these are all BUGs.

2. The main protective magic when fighting the lich

From the above analysis, if you want to challenge the lich openly, protective magic is essential, so in the team There must be at least one mage and priest.

According to the Lich's combat plan, the main protective magics are: resistance to fear (Mage level 2 or Priest level 1, to deal with fear seals to prevent team members from running wild), fire protection (Mage level 3 or Priest level 2 or 3, to deal with meteor explosions) , fire shield), anti-death enchantment (priest level 4, against the Finger of Death, Banshee's Wail and Death Sign), protection from evil (mage level 1 or priest level 1 or 4, against demons), protection from energy damage ( Mage level 6, deal with blight), chaos command (Priest level 5, protection control, maze, shock seal). In addition, although True Sight (Mage level 6 or Priest level 5, to deal with misdirection and invisibility) and Death (Mage level 6, to deal with annoying efreeti) are not protective spells, they are of great use when fighting lichs. Here listed together. The above spells depend on the team composition and level. Just add or memorize which ones are available.

Of course, if the player adopts tactics such as summoning creatures to serve as cannon fodder, and does not attack in person, but hides far behind, waiting for the lich spells to run out before attacking them, the following are listed above The spells are not so necessary except for protection from evil and true sight.

3. Ways for low-level teams (average level 10) to challenge the Lich

The first method is to summon monsters, and the boss of the generation, Lao Sha, died. Prepare the summoning staff, summon 5 monsters at a time, and then call out the lich. Be careful not to summon 5 monsters at the same time, otherwise the lich will cast a death spell and they will go to see Marx together. One by one, they go up to attract the lich's magic, and when they are all dead, they will use it again. The team will watch the excitement from a distance. After a while, the lich's magic is used up, and the time of death has arrived.

Another method is to use the mage's level 4 spell to "transform yourself". This scroll is sold in many places and can be learned from the beginning of any mage game. Yao En comes with this spell. Use it to turn into a mustard jelly monster, with 100% resistance to magic and almost no magic. Just lie down in front of the lich and watch the lich unleash its spells. After a while, the lich will stop being rampant. However, it is best to add protection from evil or bring a death spell to the mage, lest you are not afraid of magic but be hacked to death by demons and efreets summoned by the lich. The homepage says that you can use the transformation function of the sewer cloak to turn into a jelly monster, which is wrong. The two jelly monsters are different. Only the mustard jelly monster transformed by magic has 100% magic resistance.

If there is Wei in the team (resistance to magic 65%), and the cloak of victory (resistance to magic 25%) is imported from the first generation, let Xiao Wei put on the cloak (resistance to magic 90%) plus Bring the corresponding protective spells and rush over with a few bottles of blood. As long as you don't have too much luck, you can completely drain the lich's magic.

If there is a character in the team who uses an axe (such as Korgan) or a flail, you can also bite the bullet, because the ax "Stonefire" (available at Bernard of the Copper Crown Inn), The "Legendary" flails (who doesn't know this, right?) all come with elemental damage. These damages ignore magic resistance, saving throws, and are not affected by stone skin. They can effectively interrupt the spellcasting of mages (including lich), completely You can cut off all the lich spells. But this requires a little bit of luck, and when the lich casts the mirror image, the wizards and priests behind him should still find a way to break it.

4. How to challenge the Lich with a mid-to-high level team (who can use advanced spells)

When the mage, priest or bard in the team exceeds level 15, a skeleton warrior will be summoned. , you can use the Skeleton Warrior. The Skeleton Warrior's own magic resistance is as high as 90%, and it is almost not afraid of magic except death spells and imprisonment. Generally, you can KO a Lich by recruiting 2 of them (the first one will be destroyed by the death spell). If the Lich uses a fire shield, you may have to recruit another one, because the fire damage reflected by the fire shield ignores the resistance to magic, which may be a problem. Will burn the skeleton warrior to death. This is also the best way for mage Solo to single out the lich. After all, even if the lich's magic is exhausted before, it will be troublesome to kill the lich. He can only use small meteors or magic swords.

If the level of the team is higher, especially if the mage can use level 8 or 9 spells, the lich will be nothing at all, and you can fight alone. Since the lich has no magic resistance, chain accident + 3 blights can kill it instantly (sometimes you have to break its spell trap first), or add the protective spell mentioned above, and then add protective acid to stand next to the lich. You can use the fog of death to turn the lich into a vinegar jar, or you can add fire protection and use burning clouds to grill the lich (a famous BG2 dish).

In the warrior category, the levels of monks and inquisitors are high. Fighting lichs alone is just a piece of cake. Monks can achieve more than 100% anti-magic with just some equipment, which slowly consumes lichs. That's the magic.

The inquisitor's immunity is super low. With the Holy Sword + 2 health rings + 10% anti-magic amulet, the anti-magic can reach 80, and the DM success rate is super high. The lich will be naked in a flash (Liches: Defeat the pervert) , I will chop and chop with the holy sword...