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What's updated in Unmanned Deep Space 5.25? Expedition 7 Leviathan update list.
What's updated in Unmanned Deep Space 5.25?
Hello everyone!
It's really exciting to see players like our latest major update, The Desperado. Whether it's chasing pirates to get rich bounty, or becoming an interstellar smuggler, looking for the treasure of blight in a recent expedition, or just exploring space in the form of a cape, it's really good to watch you fly into the sky.
Today, we are very happy to bring you the latest exploration of unmanned deep space: Leviathan. Our goal is to give each expedition a unique role and game style, but we think Leviathan feels particularly different this time.
Leviathan expedition
Our seventh expedition trapped travelers in a time cycle and provided a game experience similar to Roguelike. The difficulty is adjusted to death mode, and each death means the reset of the cycle.
When exploring the loop, players will lose the items in the last loop, but they will get memento mori, which is a program generation technology (that is, randomly generated according to certain rules), which means that each reset of the loop may function in a very different way.
Faced with such difficulties, players from all over the world can cooperate with each other to save the day. In addition to breaking the cycle with personal efforts, travelers can also help expert Paul study the special performance of the cycle.
The more travelers who participate in the research, the stronger the commemoration of death, which is manifested in better technical upgrading, more inventory space and more powerful multi-functional tools and spacecraft.
When players seek ways to break the curse of time cycle, they will find that the core of the expedition is a story-driven adventure.
Follow the track of previous iterations, absorb memories, investigate important places, and work together to get rid of the curse of reincarnation.
Broken memories all point to the encounter with Leviathan, an ancient space creature, but will travelers successfully reshape history, or are they doomed to repeat the same mistakes?
The Leviathan expedition begins today and will last for six weeks.
Start a new team expedition into the cycle and get a large number of limited edition awards.
When the Leviathan expedition is over, your file will be converted into survival mode. Stage rewards can be redeemed in all archived space illusions.
Leviathan Adventure Award
1, three kinds of posters-leviathan, cycle and time fragment, to remember your time in the cycle.
2. The time spacecraft trajectory can be installed on your spacecraft to modify the propulsion energy and leave visually fascinating time interference stripes.
The popular whaling cloak was once worn by an ill-fated traveler, who was obsessed with catching cosmic behemoths and destined to chase them forever.
4. Young cosmic behemoth (decoration). This mysterious creature is enclosed in a time preservation field to ensure that it is always young, interesting and of moderate size.
5. The space giant itself-Leviathan-can be recruited as your frigate.
3.90 patch description
The seventh expedition, Leviathan, is about to begin.
This expedition will lead players to a narrative adventure in the form of Luo, in order to break the curse of the time cycle, and each death means the reset of the cycle.
Players can * * * assist expert Paul in the research cycle to improve the quality of rewards and upgrades for each new iteration.
Awards include new posters; A whaler's cloak; A young cosmic behemoth that can be built at the base; And have a chance to face the mature Leviathan.
In this expedition, PvP will be closed by default.
Fixed GPU crash on PlayStation 4.
Introduced significant memory optimization for Xbox series.
Fixed a problem that if the player was sent to the fugitive base to interact with NPC or terminal that did not exist in the illegal system, it might lead to task blocking.
Fixed a problem that if players were sent to talk to NPCs (usually recruits at their base) who participated in tutorial sequences on the space station, it might lead to task blocking.
Fixed a problem that if multiple pieces of mucus were destroyed at the same time, the door on the abandoned cargo ship could not be opened.
Fixed a rare mission jam that might occur when trying to locate a planet with high sentry activity.
Fixed a rare task stuck in metal tracking, which caused players to be sent to sentry nests tens of thousands of light-years away.
Fixed some problems that might occur when adding players from the friends list page.
Fixed a problem that might cause the settlement map to find no settlement, but the map was still consumed.
Fixed some important visual problems related to wire placement.
Fixed a problem that might lead to unexpectedly low statistics when a small number of X-level programs were upgraded.
Solar spacecraft will display their solar sails on the catalog page.
Fixed the problem that in a few cases, items obtained by disassembling products or opening other items were put into the wrong inventory.
The default production quantity of biological particles is increased, allowing more particles to be produced at the same cost.
Fixed a problem that might cause the traveler NPC to appear in the escape base, resulting in wrong text.
Fixed a problem that might cause traveler NPC to use Apollo or nameless appearance.
Fixed the problem that the visual effect of ship damage continued to exist after the ship was repaired.
Fixed an issue that might cause players to fail to properly trigger cargo ship combat missions in the "Rebel Starlight" mission.
Fixed visual problems of some underground creatures.
Fixed a rare problem that might prevent interaction with certain objects under certain network conditions.
Fixed a rare problem that might prevent atmospheric frigates from flying over alpine planets.
Fixed a UI problem that might cause the ship upgrade interface to automatically close after installing a new cargo hold, even if the player has the ability to purchase additional cargo holds.
Fixed some minor text problems.
Fixed some audio problems.
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