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The Great Man of Civilization Question 5

Great man function 1. Can open a golden age for a period of time.

2. Special facilities can be built.

3. Specific functions

All the above operations will disappear.

Detailed comments

Great artists:

Special facilities: landmarks (landmark buildings, but this is not in the city but on the land). Provide a lot of cultural value.

Special ability: cultural bomb

Great artists can blow up any square in your field or near your field, or on the grid near the boundary of your field. This grid and the six surrounding grids belong to your domain. But if someone else's city is within 6 squares, it will not be classified as your city. Artists who care about others can also blow back, and so on. There is no limit to the number of repetitions.

Big engineer:

Special facilities: the factory provides a large number of hammers.

Special ability: speed up the construction, the function is the same as that of the fourth generation, and the cheap miracle is 1 wheel, and the later miracle provides a large number of hammers.

Big businessman:

Special facilities: customs, providing a large amount of currency output.

Special ability: the function of the trade group is the same as that of the fourth generation, except that the fourth generation deals with civilization, the fifth generation deals with polis, and then obtains a large number of gold coins at one time.

Great scientist:

Special facilities: Academy of Sciences, which provides a large number of scientific and technological outputs.

Special ability: discover new technologies. You can choose any technology you can study at present.

The great strategist:

Special facilities: military fortress, which provides a large number of defense bonuses for units occupying military fortress, and causes damage to all enemy units nearby that are not mobile. Note that military fortresses only work within their own territory. If it is bombed by a cultural bomb, it will not work, and it will become someone else's military fortress.

Special ability: A great strategist provides a 25% bonus to units within 2 squares (or 1 square, which is controversial) around him, including all types of combat: melee, ranged, defense and so on.

Great men are civilian units and cannot overlap with workers' immigrants, but they can overlap with military units. Great men cannot be captured. Once attacked, they will be destroyed.