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Sea Merchant King 2 Guide

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■Tips to get more than 10 Spanish sails quickly at the beginning of the game

First of all, you have to get the first Spanish sail in the shortest time. Sail, after being armed, go out to intercept the merchant ship of the most powerful country in the game. After entering the sea, you must ensure that your ship is not damaged and attack the merchant ship. Don't sink it, and don't grab the ship. Let it run away. , repeated 3 times. It seems that they are going to loot the merchant ship, but in fact they are luring the military fleet out to rescue it. When the military fleet comes out to capture it, more than 7 Spanish galleons can be obtained at once. It takes about 3 days. Take this fleet to the puzzle location. Sweet wine, cannons, and crew are waiting for you.

The first Spanish sail I got in the shortest time was within a month. The game started on March 1, 1660. I got it by defeating the British transport fleet on March 27.

■Techniques of using slow to defeat fast and small to defeat many in naval battles in the early game

Prerequisites: no damage to the ship, all cannons, all personnel, sufficient ammunition, many swords, but the ship cannot be too fast More than 1 knot less than the fastest speed of the enemy ship. When entering a sea battle for the first time, if your ship is not as fast as the enemy ship, you should escape as soon as possible. When you are about to exit the battle zone, turn around and bombard the enemy ship with heavy bombs. Fire as many cannons as possible. The enemy ship is too far away from you. If you want to exit the naval battle in the near future, you should press pause immediately and attack again after confirming the target. Repeat this several times until the enemy ship slows down. At this time, use chain bombs to destroy the sails, and always pay attention to changes in wind direction (difficulty level). Finally, use shotguns to eliminate the number of people, and then...

■Selection of bomb types during manual naval battles

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1. First, use chain bombs to hit the enemy ship's sail, causing it to lose power and slow down. This is the basis for victory.

2. After the enemy ship's sail is smashed, use shotguns instead to eliminate the enemy to the minimum number and prepare to seize the ship.

3. In the later stage, heavy bombs will be used to destroy the enemy's artillery system, so that when we grab the ship, the number of people sacrificed will be the minimum.

When using one ship to fight 10 ships, we must pay attention to the fact that the lives of our personnel are above all else.

■Tips from several sources of fast ships

1. Accept the mission "Prevent Admiral XXX from reaching XXX Town".

2. Accept the mission of "Destroy the military fleet staying at the port of XXX town".

3. Receive a plunder license to loot Britain, go to a town with a governor and wait there. The ocean-going fleet entering the port is loaded with hardware, and the ocean-going fleet leaving the port is loaded with specialty products.

4. Destroy the big pirate giants.

5. The governor’s question is that there is a XX fleet that robs XX urban immigrants. If you send a ship to intercept them, you can get at least one fast ship.

6. The governor reminds that XX town has been looted. Immediately send a ship to intercept it to get at least one fast ship.

7. Sometimes the plague fleet also has fast ships, which is also a way to obtain them.

■Secrets on attacking and looting a town from land

If you want to sack a wealthy town, it is best to attack from land unless your crew is smaller than the number of soldiers in the town 40% of the population. Before looting a town, right-click to check the situation of the town. You'd better get 10 warships with a large crew and fast speed. With a fleet of 2,000 people, the town can basically be captured and the mud will be smashed in every direction. There is a trick to attacking a town. First, select which country to attack in the ship control button. After entering the town, select to attack from land. Select "Leave" in the dialog box that appears. After entering the chart state, click on the town and then enter. For this town, choose land attack again. At this time, you will find that the combat effectiveness of the soldiers in this town has been reduced by half. Press "Attack" immediately to take it down. Therefore, the key to attacking a town is to "one out and two in" to make the people in the town panic, and the soldiers also lose half of their combat effectiveness.

■Things to note when attacking towns from the sea

1. The ship starts in a stationary state, that is, 0/0. To start the ship, press the "+" key.

2. The attacking ships must be boarded one by one, not all at once, otherwise the losses will be heavy.

3. The ship that attacks the town fort must have a certain speed, warships are the best. When attacking, you will see the enemy's shells fall behind your ship. In addition, the crew must be ready.

4. The ship's attack line must run in a straight line transversely along the fort and cannot stop.

5. The shells should be re-bounced, not the cannon, but the background of the cannon.

6. The firing range of the fort cannon is 120m. After the cannon is updated, the firing range is 150m. The warship firing range is 110m, and other small boats can reach 95m.

7. When the ship cuts transversely, it must be marked so that it can cut from here every time (refer to the wave). It must run horizontally and straightly at the fastest ship speed, and do not avoid cannonballs. It is a shot. Not yours.

8. There is no wind direction factor when attacking town forts.

9. I never attack town forts, it takes time and is too slow. Robbery is the fastest, it can be done in 2 minutes.

■Tips to make a fortune by solving puzzle locations

The 10 major puzzles in Sea Merchant King appear randomly, and the treasures obtained are also random, but the number of treasures is unlimited , no matter how big or many ships you bring to the puzzle location, if it is goods, sailors, or cannons, your ship will be full.

So you have to bring the most ships, the least sailors, and no cannons. After arriving at the puzzle location, all your ships will be filled with cargo, or equipped with all cannons, or full of sailors. Do you think this is appropriate? Therefore, before the puzzle comes out, you have to fight pirates quickly, get ships quickly, and get the maximum amount of treasures. Life without money is sad...

Author: truefalth 2006-10-23 22:23 Reply to this statement

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2 Sea Merchant King - Classic experience (repost)

■How to blackmail countries that issue privateering licenses in Sea Merchant King

The fleet flying the pirate flag is in your When intercepting, there is a view on the right that will show which country it belongs to, that is, a round telescope view. You can also right-click the mouse to view the fleet. The hostile country resolutely defeats them, and then wants to seize the ship. Then there is a prompt "Do you want a large ransom from the country that issued the privateering license?" Click "Yes", and then immediately go to the town where the country has a governor. The town is in The name of the town is shown in white on the navigation map. After entering the town, select the Governor's Mansion, and the Governor will automatically ask you for a ransom to release the person. If the town's attitude towards you is neutral, you can blackmail him three times. If you are given 120,000 the first time and you quit, and you go back the next day, it will be 160,000, and again on the third day. If you go, it will become 200,000. If you want to hate your country, you have to sneak into the town. When you enter the Governor's Palace, you can't blackmail. Just give money and leave. If you blackmail, it will become less and less every time.

Note:

1. Extortionists cannot enter the Governor's Mansion continuously in one day, and must wait until the next day.

2. Your own country can also blackmail, but then pay a small part of the blackmail price to keep it neutral. It is best used at the beginning of the game. Reputation is not important initially to make money.

3. After capturing the hostage, you cannot delay the blackmail for too long, because there is a time limit, and you will get nothing after the time.

■How to capture all 10 transport fleets with one warship in the early game

First of all, you must know that this fleet is a large fleet that regularly travels between the Caribbean and Europe. The transport fleet is a specific setting in the game, and your capture will not affect its number. The goods shipped into Caribbean towns (inbound) were hardware, and the goods shipped to Europe (outbound) were specialty products.

1. The ship is in good condition, fully manned, has enough cannonballs, and has enough swords.

2. Select the target to attack and then enter the naval battle. Use shotgun shells for the first time to reduce the number of enemies. Because such a fleet has five unarmed ships, they fled the war zone at the beginning of the naval battle and could not be pursued. When the number of people destroyed is almost the same (1/3 destroyed), exit the naval battle.

3. After exiting the naval battle, quickly press the pause button to prevent the transport fleet from running away. At this time, you can't see your ship and the enemy's transport fleet on the chart. You must press the pause button twice in a row. Okay, you can see it. Then select the target to attack. When entering the naval battle, you will find that Gojo is unarmed. The number of crew members is reduced to the minimum, laying the foundation for you to finally seize the ship. Capture these 5 armed ships. After taking them, you will have 6 ships. Press the pause button when the snatch prompt box appears.

4. After selecting capture, press the pause button twice more and then select the attack target. At this time, there are 5 unarmed ships left in the fleet. Enter the naval battle and directly capture the 5 unarmed ships. , and finally all were captured.

Note: If you rob too many times in a row, a military fleet will suddenly appear to rescue you. My experience is to send two ships to rob at once, each with a captain. One ship went up to grab it, and the other ship was taken by the defense team, sometimes even the military fleet.

The fast ship is given to your hometown shipyard, so that your shipyard can build fast ships. The technology of building ships suddenly caught up with that of Britain. This also ensures that the country has no shortage of ocean-going cargo (hardware), and its transport fleets compete at the same level.

■Tips about flags flying on ships

Among these 4 countries, no matter which country you choose initially, you will fly the flag of that country at the beginning. When the game progresses, the flag of your ship is random. The flag of the country with the highest reputation among these 4 countries will be hung on your ship. For example, if you choose Spain at the beginning, and the flag on the ship changes to that of the Netherlands during the game, it means that you have betrayed your motherland. You can only change the flag you fly if you serve your country more.

■Tips on hiring pirates

Generally, pirates appear in a few fixed tavern areas. Hiring pirates only increases the playability of the game, but it does not bring you much. The biggest benefit is that the pirates you hire usually have a survival period of one year. I have observed that the pirates who operate in your own country’s waters have the longest survival time. If you give him a good boat, he will pay you according to the boat price, so you can basically make money from the boat. I hired a pirate who gave me over 45% of my property, and I gave him a fast warship. He survived for 8 months, and he gave me less than half of the price of selling the ship. The most he gave me was 9882, but there was no news at all.

I hired a pirate who gave me 25% of my property and survived for a year. It only gave me some money for the ship. I think it would be better to sell the ship. The sea area where pirates are hired directly affects the survival time of pirates. If you operate in the waters of a powerful country, the possibility of survival is very small. To make the pirates you hire survive longer, choose a relatively weak country to operate in the sea. good. Note: The Governor has a task to eliminate pirate hideouts (there are many pirate captains). If you execute it, the pirates you hired in this sea area will also be eliminated by you.

Author: truefalth 2006-10-23 22:23 Reply to this statement

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3 Sea Merchant King-Classic Experience (Repost)

■Tips on Loan Issues

If you have As for money, this is definitely a way to make money. The interest rate is terrifyingly high. The premise is that you must be respected in this country so that the loan you lend can be recovered. Otherwise, you will lose everything.

■Tips on marriage issues

The commodities used for marriage include: fish, meat, potatoes, and sweet wine. The quantity is related to the population of your town. The greater the population. , the larger the quantity required. I have tried to develop a town with a maximum population of no more than 14,000 people. Successfully holding this marriage celebration will be beneficial to your future family harmony and reputation. Haha, my father-in-law will also look at you differently.

■Automatic Trade Principle—Buy and Sell Tips

No matter which town, frequent trade must be conducted. Trade principles: Buy goods produced in cities and towns and sell goods not produced in cities and towns. This principle should also be followed when arranging automatic trade routes. (The production status of the town can be viewed by right-clicking on the town name) The arrangement of automatic trade routes is crucial in the early stage of the game. First, select the town to be used for automatic trade, buy and sell according to trade principles, quantity of goods: buy by boat Sell ??5, buy and sell large ships at 10, profit 10%. Don’t change the starting price. It will be normal after a few trips. Always check the profit and loss of the automatic trade line in the log. However, as the game progresses and the urban population increases, the price of goods increases. At this time, the price must be adjusted appropriately. Note: The sales of goods in all towns in automatic trade are greater than the purchases of goods, so as to ensure that the ship does not have a backlog of goods.

■Spanish Treasure Hunting Fleet

This game also has the famous historical treasure hunting fleet. This was a heavily equipped fleet that did everything from gold mining to hoarding large quantities of gold and silver, and then transporting them to Europe for trade. When and where you can find the treasure hunting fleet depends on your luck. There's a lot of money to be made by looting. Note: Do not capture their ships. The fleet set up in the game will not appear again after being captured.

If you have money, the famous Spanish treasure hunting fleet mentioned above is also nearby. If you are close enough, you can quickly go and loot, including the town and the fleet, but it is best to leave the ship to the fleet so that they can continue to develop and produce more gold mines. This is also one of your sources of gold coins in the early stages of the game. The amount of banknotes looted was quite considerable, hundreds of thousands! ! ! At the beginning of the game, no matter who is the winner. Apart from looting towns, it is best to use a ship no matter what you do. It is very suitable in the early stage of the game. The cost is low and the income is high. It is very expensive to support a huge fleet. In the middle and late stages of the game, you can consider building several huge fleets.

■Tips for casual gambling in the tavern

If you win and bankrupt him once, he will ask you to explain it to his wife. The second time you beat him, you will get secrets you can't imagine. If you beat him more times, you will get more secrets...

■Tips about the hiding place

The appearance of the hiding place is random, and the location where it appears is related to the reputation value when you get the first map fragment. The best location is the first map fragment given to you by the Governor himself (the reputation value must be higher). First, identify the characteristics of the cache and make full use of them.

1. Free repair of boats. The captured ship can be sold at a good price after being repaired here.

2. Warehouse cost is 0. Weapons and equipment for weddings and a large amount of inventory can be stored here.

3. Without interference from the outside world, especially interference from wars between countries, all production here can proceed normally. Develop your production vigorously.

4. There is no building maintenance fee, so large-scale construction can be carried out.

5. You can try to make all countries hate you and see if you can survive.

The prerequisites are to have a large amount of inventory (especially raw materials), sufficient reserves of personnel, weapons, and ammunition, a developed and prosperous hideout, and a population of more than 10,000. It is more interesting, being alone and helpless, and being able to dominate the world...