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Fantasy Journey to the West —— On the Weakening of Legal System in Wushentan Physical Age from Adding Branches and Leaves to Analysis

In recent months, the legal system in the martial arts arena has been rare. There are only many legendary legal figures, most of whom have a legendary necklace. Then, even with the super yellow attribute, the legal system still can't find its role in the martial arts altar.

63 Jia Lian Group Final Baihua Village VS Huaxia

Many people have analyzed the reasons, such as the strong square inch, which leads to the tactics of each team being designated around the square inch, so the group seconds in the legal system seem to hinder hypnosis; Peanut push and compassion make the legal system seem so weak. It seems that only lobby violence and lion camel can effectively attack opponents for many reasons. However, I think the popular way of adding points is also an important reason for the decline of the legal system.

As we all know, the blood barrier is another important milestone in the history of fantasy PK, and the bonus method of two bodies and three forces has also been adopted by many players. Forgotten endurance attribute points, like avoidance in attributes, become useless settings. Adding body not only greatly increases the blood of pets, but also has 0.4* physical strength points, which is much stronger than 0.2* endurance points. Therefore, the high pedigree and high spiritual strength of Faying make the legal system a headache.

In the same way, more and more characters get extra points, and it is acceptable for Terrans to abandon endurance and choose their bodies. After all, Terrans can be moderate and physically tolerant, and even immortals with high endurance bonus have given up their advantages. Both the Dragon Palace and the Eight Diagrams Array gave up endurance and chose physical strength.

We use a set of data to illustrate the influence of two bonus points on physical attacks and spell attacks (the data is illusory, but it can explain the problem); If you choose to add 6000 HP, you can get 1.500 HP for spell attack, 3000 HP for physical attack, 25% HP for that spell, 50% HP for physical attack, 5000 HP for endurance, 2000 HP for spell attack, 2,500 HP for physical attack and 40% HP for that spell.

In addition, the physical attack character may be protected (it can hurt teammates while hurting the specified target) and killed, which also strengthens the damage of the physical sect to the target, so physics has become the master of the output sect in this era!