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City in exile-sharing the surviving experience of two famines
5 1 year exile city's experience and skills in avoiding two great famines;
Plot outline
In 40 years, the original population was about 80 people.
Later, 20 immigrants were recruited.
I was going to say to build them a house to live in.
10 the house was built at one time (because the stock of raw materials was enough for the population, it was built in less than one year).
After two or three years, the population soared to 160 (these two or three years were really the golden age,)
The price of grain immediately fell to the lowest point.
In order to solve the food problem, four new farmland were opened (there was no problem with the population at that time)
In the first year (the first time), about 50 people died before harvesting.
The next year, I would like to say that there was a shortage of manpower and some food was stored.
28 more immigrants were accepted.
The tranquility before the storm in the third year
I don't know how many people died in the fourth year, and it is guaranteed to be more than the first time, because there is a baby boom (second time) in the middle.
I only know that there are 67 people left in the end.
Both graves are full.
A large number of widowers, widows and orphans have appeared.
Many factories closed down.
Lessons learned from the Great Famine:
1. When you want others to join the village, please make sure there is enough food. At first, more than 10 thousand grain was saved, but suddenly it bottomed out.
2. The number of families and population should keep a certain balance.
Because in my early days, many houses were lived by elderly people living alone.
As a result, many newcomers can't get married.
So many houses were built.
Eventually, the population will expand at a high speed.
The house is almost proportional to the population (it is right to want the population to build a house)
3. Farming during the famine period will inevitably lead to tragic death.
During the famine, I put a lot of manpower into farming.
And new farmland.
I want to say that it should be a solution to the urgent need.
When the harvest comes, when the harvest is a little.
Those farmers ran to grab food.
So no one harvested, the harvest progress was slow, and finally the crops froze to death.
(I didn't know until the second famine)
Farmland should not be too far away (this is uncertain)
Because when farming, it feels like someone will run home and mix.
It takes almost a day to go back and forth for a distance.
Therefore, sometimes the progress of planting or harvesting is seriously behind other farmland.
Attach some thoughts that have nothing to do with famine:
1. Well seems to be used for fire fighting.
Once a well was not built at the beginning, and a fire was made.
Hospitals are usually useless, only useful when diseases break out.
Therefore, it is generally not necessary to designate a person.
Ensure the outbreak of disease when accepting immigrants.
But with the hospital, the outbreak of the disease is almost unaffected.
3. Trade should be built by the river, and then there are only many kinds of trading ships (the brain built by stagnant water lake at first).
Some ships provide seeds, others provide livestock.
And these are all barter.
They are all black-hearted businessmen, which are very expensive. I sell clothes and don't let my residents wear them ... I feel more cruel inside. )
(Leather clothing 15, sweater 15, high-grade clothing (wool plus leather clothing) 20, which are worth producing separately. )
At present, I don't know what different characteristics different crops have (they all feel the same).
But some crops can make wine.
I don't know why, when there are raw materials, the brewery will stop working because of the lack of raw materials, and sometimes it will resume work. )
The market can distribute goods and food fairly.
Quarries and mines are very, very inefficient.
6. This road feels really impractical.
It took so many stones to build roads, and as a result, residents still took a shortcut when walking, and the road could not be inclined.
7. Do a good job in population management
Some places don't need much manpower (such as exchanges and markets)
In the slack season (winter), those farmers also do odd jobs.
I've only been playing for one day, and there are still many places I haven't touched. I hope everyone can give me advice.
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