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Galaxy Civilization II- Beginners' Introduction and Experience

After playing Galaxy Civilization II for 3 days, it was as difficult to get started as civilization series. Now I have a little understanding of the game and want to tell my friends who have just started. You don't even have to look at the middle hand. These are for beginners.

Star rating (quality):

Each planet has its own star category, followed by a number, which even indicates the number of plates that can be built on this planet. For example, a planet with a star rating of 9 can build 8 buildings in addition to the base where immigrant ships land.

With your research on land improvement series technology, some yellow and red plates can be transformed.

A planet with a star rating of 0 cannot land on an immigrant ship.

At the top of the planet page, there are three numbers: military, industrial and scientific. For example, it costs 50 to be an immigrant ship. If your military merit is 10, you have to do 50/ 10=5 rounds. To study a technology is to add up the scientific and technological figures of all planets as molecules.

Population:

At the beginning, the population of a planet was 5, and the upper limit of population was 10. The initial population limit of the planet where the immigrant ship landed was 5. The population of this planet will increase every round. It seems that building a farm can't speed up the increase of population. Only through one transaction (what's it called, XX Lou), the population growth rate will increase by 50%.

This population ceiling can only be raised by building farms.

Support rate:

There is the percentage of your empire's total support rate in the lower left corner of the big map interface. Every planet interface has a percentage of planet support rate.

If the support rate is low, the people will defect. Generally, there is nothing wrong with more than 50% (the minimum is more than 30, and there will be no defects soon, that is, it will become red).

The factors that affect the support rate are entertainment centers and taxes.

There is an entertainment center in the building, which will increase the support rate. When there are more and more people on the earth, it is necessary to build more entertainment centers or upgrade them to make them happier.

It is easy to understand that the higher the tax, the lower the support rate. 70% tax is the bottleneck, and 69%-70% will suddenly reduce the support rate by about 30%.

The research on technology and modules and the development of trade products can also improve the overall support rate.

Money:

The 5000 yuan in the lower left corner is your money, and the figure above is your total population.

There are two ways to earn money: one is taxation. The larger your population, the higher the tax rate, and the more money you have. This is the basic source of income. Second, trade, after learning trade science and technology, you can build your own trade boat, click on other civilized planets, and when the trade boat arrives, you will get 5- 10 yuan for each round. Third, trading, a more shameless method, and diplomacy with other civilizations, exchanging technology or goods for money from other civilizations.

The cost of money: first, the maintenance cost of the planet. If you are a violent immigrant from the beginning, you will find that money is unnecessary. There is no planet, and you have to bear the maintenance fee every round after you occupy it. Two: industrial, military and scientific research expenses, you have to pay for these activities.

Click on the domestic interface, and you can see your account book more clearly on the right.

Opening:

It's only been a few days, and it usually starts with violent immigrant ships. At the beginning of the pre-selection function, 50 military bonus, 30 industrial bonus and other options are available. Science and technology must choose propellers, otherwise it will not be able to be an immigrant ship in the first round. The first round of buying immigrant boats. Then adjust the technology of domestic interface (the third one at the bottom seems to be) to 100%, and develop the second propeller of 10 grid in one round. You can also develop this when choosing national characteristics, the same. The first round has passed, the propeller has been studied and the immigrant ship has been built.

The back is very simple. First of all, we design our own immigration boat in the factory, put the immigration module on it, and install propellers on the others. Three propellers 10 grid can now run 4 grids. If you want the ship to run further, you need to put some modules to increase the sailing distance.

The military level modulation in the domestic interface should be 100%, and the top one should also be raised. Don't be afraid of losing profits. -100-200 started normally, 500 yuan. Soon you can build an immigrant ship and continue to occupy this planet. If you occupy a new planet, just buy a launch site, then build an immigrant ship and occupy it. If there is a factory on the planet and there is 300% space, you can buy a factory.

When you have time, you can study the bottom technology, the color of the basket, and develop testing equipment. I designed a research ship myself, went out to investigate abnormal celestial bodies and tried my luck to make money.

Culture (influence):

There is a sign on the right to see the impact. When you click on it, many colorful circles will appear, which is your sphere of influence. Well, I'm not sure what influence is. If your planet is surrounded by other cultures, there will be a skeleton on it, which may be ruled by culture after a while. If you don't want other civilizations to rule your planet, learn cultural skills and build some cultural facilities.

Others:

1。 When you immigrate to a planet, you are sometimes given three choices to develop your good and evil. What is the specific function of good and evil? Just study the technology of "good and evil".

2。 When you want your airship to move far away, a dialog box will appear to prevent you from flying over. Because it's too far away from the planet to supplement. If you want your spaceship to fly farther, you need to put some supply modules and study life support technology.