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How to play Civilization 6 Spanish American Empire?

The early stage was completely blank, so we had to keep it up. In the Three Realms, only conquerors can fight. Once the conqueror's rule is over, there is no way to win. Run science and technology, run culture, than others. It is difficult to win religion without the conqueror's physical preaching. . So I have always regarded salted duck as the entry wall. If you can play smoothly, it means that micro-operation and consciousness are basically in place. But think about it from another angle, if you want to have a relatively easy visit to Oracle Bone Inscriptions, choose Spanish Oracle Bone Inscriptions computer. After all, AI has nothing to micromanage.

Ok, let's get down to business. Spain was the weakest in the early stage of the game, but like Phoenicia, it was relatively safe in Pangu or other continents because of its connection with the coast (but the degree of connection seems to be low), at least it would not be attacked. When you see a computer, you should try your best to build a good relationship, farm honestly, and don't get involved in the first round of "mass extinction" led by second-class civilization.

On the other hand, the characteristics of Spain are almost religious, so Spain that can't grab religion is basically abolished. Although the conquerors can continue to fight after another wave of unrest, it is embarrassing to accidentally let the founders win religion. Start directly with astrology. After the completion of the holy land, you can hammer the shrine (or buy a shrine). It's okay to lose some rhythm in the early stage. Always observe the progress of the great prophet. If there are other religious civilizations, we need to hammer the prayer once or even twice. If other ai prophets calculate that the progress is relatively slow, they will go out to immigrate.

Dogma recommends Bojia livable Buddhist temple supplementary technology; Chorus hymns supplement culture, feed the world and supplement population; Pilgrimage or other beliefs that are exported according to the number of cities that believe in the religion; Belief guardians prevent early bombing, religious colonization, and assist in pilgrimage.

Because the technology and culture in the early stage were very blank, the two trees climbed slowly. On the one hand, more colleges and theaters should be established to supplement religion, on the other hand, Eureka should be opened as much as possible. Science, technology and culture are best balanced. After all, on the one hand, saltpeter and muskets are needed, and on the other hand, there is great pressure to reform society and mercenaries. Once the above elements are put together, Spain's Renaissance and industrial periods are really unparalleled, and a wave of conquerors was simply unparalleled before the popularization of modern riding. Three or four conquerors can easily descend a city wall (why do I feel that I often say this sentence? ), and then use the city that has just been shot down to buy conquerors to support the front. Six conquerors can completely level a country without too many topographical problems. In addition to buying pioneers and a few missionaries in the golden age in the early stage, it is best to use faith less at other times, and then save money to buy conquerors and trials after unlocking the Reformed Church and building the Knight Chapel.

On the other side of the sea, siege will be assisted again. The frigate will clean up the coast and let the conquerors land, which fully makes people feel the eventful years of the colonial period. I will build several missionary groups to increase the export of faith. Later, let's see if the Apostle Igbo can win a religious victory. If he can't win, we will use bombers to solve the problem. More funds will be used for science and technology.