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Is the salary of a 3D modeler high now?
First?: How is the salary as a 3D game modeler?
The salary of 3D game modelers is very high. Many people’s salary is around 10,000 to 20,000. Of course, this does not mean that you will get such a high salary when you first enter the industry. There is a process. Yes, you have just entered the workplace. Even if you are capable and knowledgeable, you have not yet done any real projects, and you have not created much value for the company, so your salary will definitely be relatively low when you first enter the industry. This is understandable, not only The 3D game modeler industry is like this in any industry. Of course, unless you are particularly famous and your work is particularly awesome, the company can give you an unusually high salary, but generally from a cautious perspective, the company still has to pass your application. Your work and contribution to the company will be used to measure your salary. When you first enter the industry, you will encounter problems of one kind or another, many of which you don’t even know. It doesn’t matter. What is needed at this time is for you to learn and constantly learn to improve yourself. Low salary is only temporary, and low ability is also temporary. As long as you have a heart A changed heart. Share it with the learning exchange group. There are free video materials
The salary in the first year may be 3,000 to 5,000. Although this is very important, it is only a small matter, because in your first year of work, you must not The goal of how much money you make should be based on how much you should learn in the company and how much you can improve your abilities, because this is the core of your future salary increase. If your level always stays at the bottom line level, then the company can only give you a subpar salary. This is the rule of the workplace. I hope everyone lives in reality, not in dreams, so that you can go further and more steadily.
Second: Only when you know how to do it yourself, you are really good at it, and when you are good at it, you are really good at it.
?Students understand the 3D industry and always like to think and understand it from a large and empty level. Does this industry have a future? Frankly speaking, this industry does have a future, but I won’t go into details in this paragraph. I personally think that the fundamental factor that determines whether you have a future in this industry is whether you know it. If you don’t know it, no matter how good the industry is, it will treat you well. It's just a passing cloud. Only when we are strong can we enjoy the dividends brought by the prospects of this industry. Otherwise, we can only be a spectator, or feel envy, jealousy and hatred. What's the point?
Many students will say, how should I improve my 3D game modeling ability? My first feasible suggestion is to learn from the masters and let the masters guide you. Don’t always fumble around on your own. It is only by studying with the masters that I have greatly improved my abilities. If you want to hear it, You can also listen to it. He will give a free live broadcast on the Internet at 8 o'clock every night to talk about the technical operation and design thinking of 3D game modeling. It will give you a feeling of enlightenment, which is still very different from the messy tutorials on the Internet. Yes, students who want to listen to this teacher's lectures can enter his
Smart people know that only by learning from masters can they grow quickly, while stubborn people only know how to sit back and watch the sky. I hope that everyone can have a bright future of their own. Being a striver is the greatest peace of mind.
Third? Classification of the uses of 3D modelers. First of all, 3D modelers are mainly classified according to the use of modeling software, which can be divided into three types: game modeling, film and television modeling, and industrial modeling. Game modeling is mainly responsible for the production of scene, character, and prop models in the game. Animation, film and television modeling is mainly responsible for the model construction and special effects production of characters and scenes in films and television. Industrial modeling is mainly divided into interior and exterior design, and is a course that architects must learn.
Fourth? Let me analyze the employment prospects of 3D modelers.
(1) 5G technology + VR virtual technology will create very powerful 3D modeling needs. We live in a three-dimensional (3D) real world, and the Internet has become an essential part of our lives. In particular, the mobile Internet already has 1 billion users. But the Internet exists in two-dimensional (2D plane) form. As a result, a lot of realism and three-dimensionality are missing. As 5G technology matures, 5G brings breakthroughs in traffic and download speeds, and people's requirements for games, animations, and movies are also getting higher and higher. Anyone who has watched the movie The Matrix knows that the future human world will be an era of data and technology. The so-called development of science and technology will inevitably drive economic progress.
With the maturity of VR (virtual reality) technology, it has brought endless convenience to the production of special effects movies, shortened the production time of special effects movies by 1/3, and made the motion capture in the movie more efficient. Accurate, virtual characters are more realistic. 3D modeling can build a completely virtual world, but the motion state of objects in a pure virtual world is not realistic enough. If VR technology is added, the modeled objects will be more realistic. Movies combined with VR technology will definitely become a future development trend, and VR movies have strong development momentum.
(2) With the trend of social and cultural development, the game and animation industry needs powerful 3D modelers.
The stay-at-home culture is quite serious in Japan. Many young people have become increasingly lonely after leaving school and entering society. This phenomenon is also gradually increasing in our country. Two years ago, Mr. Kenichi Ohmae, a famous Japanese management scientist, wrote a book called "A Society of Low Desires" with the subtitle "The Age of No Ambitions." He lamented: Japanese young people have no desires and dreams, and there are more and more otakus and otakus. It is precisely because of this phenomenon that anime characters have high commercial value in Japan, and it is common to use anime characters as advertising spokespersons. As people born in the 1990s and 2000s gradually dominate the entertainment stage, people’s demand for games and animations is also increasing. As the most populous country in the world, our country's game and animation industry has always lagged behind Japan, and most e-sports games come from abroad. my country's game and animation industry has always been an industry supported by the government. The rise of the game and animation industry is bound to be inseparable from the contribution of 3D modelers, so modelers will continue to be popular in the future.
(3) There is a huge talent gap in the game model industry. If you have the ability, there will be a stage for you.
In the game model industry, you basically don’t have to worry about finding a job, because there is a huge talent gap for game modelers. For example: The staff ratio of most game production companies is like this: for example, a 3D production team of 100 people may have 60 people doing model texturing and 10 people doing K animation. As long as you ensure that you have the skills in hand, you will definitely be a sought-after talent.
Next-generation production technology has become the mainstream production method for game art 3D modeling. Among the project team members, 70-80% are model producers, which is a position with the greatest demand for personnel.
A few years ago, the game modeling industry not only lacked talents, but even newbies were very scarce. At that time, companies were willing to recruit interns, train them and then work for the company, but they would not be paid. The opening was very high, so all these people changed jobs, and the cost sacrifice was too great. Although today there are many people switching careers to game modeling, and there are many novices, it is still very difficult for companies to recruit people with development experience. The current market will not be the same as a few years ago, and there will still be a lot of self-study for a few months. The company wants you. Now companies want people who can work directly and truly master the technology.
All industries are the same, nothing is easy, but this industry is more technical. It is very common for a good modeler to earn a monthly salary of 10k+. This requires hard study. Results.
(4) Give you some salary references to let you know that the future can be great.
From a salary perspective, it takes about 2-3 years to graduate from a 3D modeling major. If you are in Chengdu, the salary is around 10-15K. If you are in Beijing, Shanghai and Guangzhou, the salary is around 20-30K.
Again,
Fifth? Do 3D modelers eat youth food?
?I think this question is actually of little significance. If you work hard to improve your 3D modeling ability while you are young, and then work in a company when you are young, your salary will be higher and higher. As you get higher and higher, if you are capable, you will continue to be promoted to project leader, director, manager and other positions. When you are a little older, you will have many people under you, and you can even start your own business. You can go to the studio to take on projects related to 3D modeling. 3D modeling is a foundation for realizing your dream. It is not static and requires your continuous efforts in the process. For example, Wang Baoqiang was a small actor back then, but isn't he now a big star on the front line? Therefore, people in an industry need to have the dream of this industry and continue to develop. They do not need to use a fixed and rigid way of thinking to consider problems. This does not make much sense. It is just a so-called restriction on oneself.
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