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If you want to learn modeling in your spare time at work, how should you learn?
Failure is not terrible. The scary thing is that there are so many reasons for success. Just like when we learn modeling, there are too many obstacles to success. We're out of time. I'm afraid I can't learn. I just like to learn casually. If a person wants to achieve something, he must work hard and devote himself to the goals he sets. He should never stop until he achieves it. Changing careers is one thing, being interested in this industry is two different things. In fact, many people learn modeling just to understand, but do you feel that you are not deep enough and cannot learn many commands and details? The more you learn, the more confused you become, and the more knowledge you have to learn. This leads to a situation where we end up learning nothing.
All kinds of modeling, large and small, all start from 3d max. Especially useful for doing architectural scenes. Start slowly with small scenes and characters, don’t be afraid of difficulties, go step by step, and you can imitate those next-generation game scenes in the future. There is still a long way to go to learn 3D well. Learn to make elementary models, master the skills of geometric modeling and polygonal modeling, and make simple and abnormal-free models. It is important to be familiar with the software. It is important to do more cases and master the 3D modeling software. Main character modeling, simple model, high model, fine model, game props, split UV, map drawing. Maya's CG functions are very comprehensive, including modeling, particle systems, hair generation, plant creation, cloth simulation, etc. The birth software of high-model. For this godlike software, using zb as a character is fine, but not difficult. I usually look at human anatomy. It is recommended to use the human body to solve planing, or find human figures to control the changes of human muscles in different postures. The more you do, the more you learn.
As for the prospects of 3D games or architectural modeling, I can tell you responsibly that there is currently a huge gap in modeling in the Chinese game market, and both junior and senior modelers are basically in short supply. After all, they are still developing, and the upward development can be seen. At present, the modeling salary in the game industry is generally based on several years of experience, and a monthly salary of over 10,000 for a master is not a topic. There are also several colleagues who have just completed one year of study and have a starting salary of more than 5,000 or more than 10,000. But don’t be blinded by the numbers. These are just a few, but they also show that game companies currently attach great importance to cultivating their own loyal talents. As long as you have good talent and study hard, generally conscientious companies will make great efforts to train and retain you.
You need a guide. The issue is complex. Everyone has a different answer. Maybe you are interested in the next generation today and want to get in touch with the next generation. You watched some videos online and made it yourself. Watch that video again tomorrow and do it. Eventually, I was hooked. It seems that I have learned a skill that I can master. Actually I think not. Judging from the company's recruitment situation, many people's works are pretty good at first glance, but when imported into the engine, they found that they did not even meet the most basic industry standards. Why do you want to introduce it? Please find a professional teacher to guide you. What I emphasize here is the standardization of a model.
A person who exaggerates his work and fails to meet the requirements will pass, while those who are influenced by professional teachers at the beginning of school can meet the requirements. The other is systemic: Imagine that a professional boxer and an amateur boxer meet, who is more powerful? The result is positive. Street punks cannot defeat a boxer who has been systematically and professionally trained, whether technically or physically. If you want to learn more about children's shoes, you can add a penguin skirt. The first three are 538, the middle is 826, and the last three are 831. When you really enter the learning state, you must lay a solid foundation and don't be impetuous. Can a learning attitude of three days of fishing and two days of netting allow you to stand in such a highly competitive industry? Of course, you don’t have to study too hard. You have to know how to integrate, learn, and use technologies and functions to form your own style. You have to be strict with your study time.
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