Job Recruitment Website - Property management company - The computer is too rubbish to play online games.
The computer is too rubbish to play online games.
Buyers can own their own houses. When buying a house, use the mouse to "right-click" the door frame of the house, and the options of house price and house purchase will automatically pop up.
The mouse on the door frame will show the owner of the house.
Click the right mouse button on the door frame of the house for sale, and the system will automatically prompt "This house is owned by others".
After buying a house successfully, right-click the door frame and the following menu will pop up.
House transaction
If you want to use your room to trade with others, you can right-click the door frame of your room and choose house transfer in the options.
Fill in the name of the transaction object in the previous text box, then fill in the transaction amount, and click OK.
test
If you want to check out, you can right-click on the door frame of your room and select Check Out in the options.
Click OK to return to the house. Please transfer your belongings before checking out, otherwise the items in the room will become ownerless after checking out.
property management
Please do not forget to pay the property management fee. If you want to pay, please right-click on the door frame of your room and select property management from the options.
You can pay the property management fee for 300 days in advance, fill in the payment amount and click Pay.
If you don't pay within 30 days, the house will be taken back by the system, please pay attention.
Enjoy the house.
If you want to share a house with others, you can right-click on the door frame of your room and select the house in the options.
The person enjoyed by * * * must be present, fill in the name of the person you want to enjoy by * * *, then add your relationship with the person enjoyed by * * *, and click Agree. Every house can only have one owner, and the owner can own everything in your house, so please be careful.
message board
Your friends can leave messages for you on the message board.
Click the left key on the door number at home to open the message board.
High-end luxury apartments adopt the house auction system.
The specific contents of the house auction system are as follows:
1, the system specifies a fixed time to auction the houses in the specified scene, and empty houses in multiple scenes can be auctioned at the same time; But only one empty house in each scene is auctioned at the same time, and the rest empty houses are auctioned one by one in order.
2. Players who participate in the auction must have the right of residence in the city where the auction is held, meet the conditions for buying a house, and must be at the auction site to win the auction. All the players participating in the auction are ranked according to their bids. At the end of the auction, the highest bidder wins. If the player is not at the auction site or does not have enough amethyst, the next highest bidder will be analogized.
3. The auction process will last 10 minutes. Players can bid freely in the first 5 minutes, and the system will bid by hammering every 20 seconds in the last 5 minutes. After three hammers, the highest bidder wins the auction. Settlement will start in 10 minutes. Every auction house has a starting price, and the player's bid cannot be lower than the starting price of the house. The first bid of the player in the auction process is greater than the starting price of the house, and each price increase must be greater than 50 amethyst.
All players participating in the auction must have enough amethysts. During the auction, the system will check whether all players have enough amethysts. If the player has less amethyst than the bid amount, the system will make him quit the auction and the player will not be able to participate in the auction again.
Note: before the auction begins, the system broadcast will inform the players on the planet that the house auction is about to begin; During the auction, the broadcast will also broadcast the auction situation to the players at any time, and broadcast the updated auction ranking at any time; After the auction, the system broadcast will announce the name of the final winner to the public.
The original advanced planet was a battle fortress abandoned by alien humans. Its fortress base and mineral resources are protected by defensive weapons. In order to occupy the advanced planet, the player must destroy the defensive weapons around the fortress base and crack the control terminal of the fortress base.
Players can buy hacking tools in the weapons store, and after being equipped, they can hack the system control terminal outside the advanced planet city. The successful cracking time is about 10 minute (depending on the maintenance skill level of the player). During this period, the player can't move or die, otherwise the attack fails and needs to be re-timed. When a player attacks the system control terminal, other players cannot attack.
The first player who successfully cracked the advanced Star City system control terminal will become the owner of the city, which means that the city has been breached.
Only by knocking the blood value of the city to a certain extent can we start the action of cracking the terminal. If the blood value rises to a certain extent, the cracking operation will also fail and need to be cracked again. Every day 18:00 to 24:00, the terminal will start, and at other times, the terminal will be closed and cannot be cracked. Finally, once the terminal is successfully cracked, it will automatically lock 18 hours before it can be cracked again.
The owner of the city has the right to arrange the city and defense forces. He can also set the goal of defense force, restrict different players from entering the city, and assign permissions to other players to set.
When the Lord arranges buildings in the city or arranges defense forces outside the city, he needs to consume corresponding resources and interstellar coins, which will be automatically deducted from the city's general library. Star coins and resources in the master library will be donated and accumulated by the Duke or his friends, players or teammates. Once donated, they will not be recovered and can only be used to build buildings and defense facilities.
The energy of the city's general library and some metal bar resources will also be automatically consumed when the defense forces outside the city start.
When the player breaks through the city, he will immediately own all the property left by the original city in the general library. As the resources of the general library, these attributes can only be consumed by building buildings and defense facilities, and cannot be directly taken out.
Once the city is breached, all the remaining defense facilities that have not been destroyed will be automatically transferred to the owner. Players can make defensive weapons such as fortresses and machine gun towers and arrange them in areas such as bases for protection.
Whether it is the construction of ordinary buildings or defense facilities, it is necessary to purchase a construction permit in the city and obtain the construction right transferred by the city owner.
Because the advanced planet belongs to the danger zone that can be captured freely, killing or being killed by other players on this planet and several nearby space areas will not change the number of people killed, prestige and prestige.
In the game of organizing bulletin boards, players can set up their own organizations. To set up an organization, they need to rent an organization bulletin board, and the required comprehensive level is 300.
When the mouse is placed on the organization bulletin board, the name of the organization will be displayed.
When the mouse hovers over the bulletin board of the organization that is not rented out, it will show that it is not rented out.
You can rent an organization bulletin board that is not rented to set up your own organization.
Click the left key on the organization bulletin board to pop up the menu, as shown in the left figure.
If you want to create an organization, please click the "Create Organization" button, and a confirmation menu will appear after clicking. Click OK.
You need to fill in the organization name. After the organization name is confirmed, it cannot be modified. Please be careful.
At least 4 million should be filled in the organization reserve fund, of which 3.5 million is the bulletin board rental fee and 500,000 is the organization reserve fund; The monthly fee is 500,000 yuan;
Choose an appropriate icon for your organization;
Write a manifesto for your organization.
Lease and return
After the organization is established, you can rent other bulletin boards for your organization. An organization can only have one bulletin board in a city. If you want to rent other bulletin boards, please go to other cities.
When the same organization has two or more organization boards, the consul can return any 1 or several organization boards, but 1 must be kept. If only 1 organization committee is left to return to this committee, you will be prompted that this is the only organization committee in your organization. If you want to dissolve an organization, please use the organization dissolution function.
View organization
If the board has been rented by another organization, click View Organization to view the details of the organization that rented the board.
Join this organization
If you want to join another organization, please click "Join Organization" on the organization bulletin board of the organization you want to join, and your application will remain on the organization panel. After your application is approved by the executive of the organization you want to join, you can join this organization.
organizational management
If you are a member of the organization to which this section belongs, you can further enter the organization management window and click the "Organization Management" button to enter.
If you are the consul of this organization, you can modify the organization declaration, modify the organization logo, declare war on other organizations, cancel the declaration of war, donate money to the organization and dissolve the organization.
Click "Modify Manifesto" to modify the organization manifesto.
Click Modify Logo to select another icon to modify the organization icon.
Click "Organization declares war" and fill in the name of the organization that needs to declare war. If the filled organization does not exist, you will be prompted that the added organization name does not exist! . Fill in correctly, the system prompts: declaration of war is successful! And deduct the organization cost of 654.38+10,000 as the cost of declaring war. At the same time, the name of the organization will enter the column of "public enemy of the organization".
Click "Cancel the declaration of war" and fill in the name of the organization that needs to cancel the declaration of war. If the organization you fill in is not in the column of "Public Enemy of Organization", you will be prompted that the organization name you fill in does not exist! . Fill it in correctly, and the system prompts: Cancel the declaration of war successfully! At the same time, delete the name of the organization from the column of "public enemy of the organization".
Click "Fund Donation" and fill in the amount that players need to donate to the organization. Click OK after completing the form, and you will be prompted: Donation succeeded! The money donated by the player automatically enters the organization fund.
Click "Dissolve Organization" and the system will prompt: "Are you sure you want to dissolve the organization you have worked so hard to build?" Click OK to dissolve the organization, and the organization board will return to the system, and the organization funds will be confiscated by the system. Click Cancel to return to the organization management interface.
If you are an ordinary member of this organization, you can donate to it or quit it.
In the member list, you can view the member list of your organization.
The "Member List" interface is the list information of all current members of the organization.
Member name: the system automatically records the nickname of the member in the game.
Membership titles: All titles except consul are set by consul or powerful person.
Player gender: automatically recorded by the system.
Right-click the player's name to pop up the operation menu:
Edit title: display the player's name, current title and modify title. After modifying the title, you can fill in the title of the player to be changed.
Edit Permission: Click the pop-up permission setting menu and click the white box to select it.
General authority:
Personnel management: players can be approved to join the organization and members can be expelled.
Permission assignment: You can assign rights to members of an organization.
Delete message: You can delete any message on the organization board.
Announcement of sending organization: you can fill in the announcement of sending organization.
Edit Title: You can edit the titles of members of the organization.
Special permissions:
Only consuls can be expelled: only consuls can expel members, but other powerful members cannot.
Only the consul can modify the authority: only the consul can modify the authority of this member, and other members with authority cannot.
Expel member: Are you sure you want to expel this member? Click OK to delete the member data from the organization.
Turn consul: Are you prompted to confirm that you want to make way for the current member? You will lose all your rights.
In the request list, you can view the list of applicants who want to join your organization.
The "Request List" interface is a list of players who have applied to join the organization. Click "Member Search" to display the organization member search interface, fill in the filtering rules: click "OK" for member name or gender, and find out the qualified player information according to the player's filtering rules.
In the announcement message, you can see the messages of members of your organization, organization announcements and system announcements, or you can leave a message on them yourself.
The announcement message interface has the following parts:
Member Message: displays messages from members of the organization. Any member of the organization can leave messages, which is divided into three parts: speaker, message title and message time.
Organization announcement: Members with organization management authority publish organization messages, which are divided into three parts: spokesperson, message title and message time.
System announcement: the system automatically records according to the player's operation. It is divided into three parts: spokesperson, message title and message time.
I want to leave a message: click it, and the message filling interface will pop up. The player will fill in the title and content, and click OK to leave a message successfully. After leaving a message, you can view its contents in the member's message.
For the above messages, members with permission can right-click "Message Title" to open and delete the messages.
Rent an organizing board on another planet:
Only the archons of the organization can rent the organization boards of other planets.
If you want to rent an organization board in a city on another planet, you must donate enough organization funds to the system organization board on that planet. If the system organization board doesn't have enough organization funds, you can't rent the organization board of that planet city. In other words, the organizational funds of each planet are independent and cannot communicate with each other.
1. The player's reputation value is 0 ~ 100000, and the reputation value is-100000 ~ 100000.
A. Killing NPC (the last attacker) will increase NPC's reputation1100;
B. Kill the player to gain the reputation of the opponent1100;
C. One-time sacrifice 1/20' s reputation;
D. prestige is only positive and not negative. The online reputation of new players is 0, and the upper limit is100000;
E. the player's existing reputation value remains unchanged.
F. Reputation multiplier = reputation of the other party /2000 rounded.
3. Reputation system:
A. Kill the NPC (the last shooter) to gain the reputation multiplier of NPC * the reputation of the opponent/100, and if it is not enough, add 1.
B. Kill the blue player, and the reputation value will be reduced by 5000;
C. Kill the red name according to the reputation ratio * absolute value of the other party's reputation /500 plus reputation; -This must be added with a positive value.
D. Save the blue player by reputation multiplication factor * absolute value of the opponent's reputation /500 plus reputation.
E. Save 100 players, and the popularity value will be reduced by 4000;
F. killing black names and keeping black names do not increase or decrease prestige;
G reputation below -20000, it is a red name (or subject to the number of people killed).
In order to avoid the problem that players with reputation below-20,000 are trapped in abandoned bases, we provide an online method to increase their reputation for players with the number of kills below 3. Every 15 minutes, they will increase their reputation by 375 points, which will not continue to increase until they reach-19999.
4. Reputation system and reputation system are not calculated within 1 minute after death.
Two. The lost equipment and articles are adjusted as follows
1. Players will drop or disappear their belongings and equipment after death. If they die for the second time within 1 minute, they will not lose their belongings and equipment.
2. The probability of dropping or disappearing items is linked to the player's reputation.
3. The probability that an article with a red name and reputation value of -20000 ~- 100000 will fall or disappear is110.
4. The probability that an article with a reputation value of-19999 ~ 100000 will fall or disappear is as follows:
Reputation value probability
- 19999~0 1/200
1~20000 1/240
2000 1~40000 1/280
4000 1~60000 1/320
6000 1~80000 1/360
8000 1~ 100000 1/400
Three. Detailed description of equipment loss
1. Equipment is divided into ordinary equipment and best equipment.
A. Common equipment: the equipment that has not been added and its attributes are within 1/5 (including 1/5 and 1/5 rounded off) is regarded as common equipment (for example, an engine with propulsion of 64 is still regarded as common equipment after being treated as 64+ 13).
B. Acura equipment: equipment with an attribute greater than 1/5 is acura equipment (for example, an engine with a propulsion of 64 is considered acura equipment after being processed to 64+ 14).
Prepare)
2. After the player dies, ordinary equipment will fall out or disappear, and the best equipment will not fall out, but the added attributes will decrease. The reduction values are as follows:
The range of sound value promotes the life output probability.
- 19999~0 26-30 16- 18 5 1-60 1 1- 12 1/200
1~20000 2 1-25 13- 15 4 1-50 9- 10 1/200
2000 1~40000 16-20 10- 12 3 1-40 7-8 1/200
4000 1~60000 1 1- 15 7-9 2 1-30 5-6 1/200
6000 1~80000 6- 10 4-6 1 1-20 3-4 1/200
8000 1~ 100000 1-5 1-3 1- 10 1-2 1/200
If you don't subtract it all, for example, a recruit car with 50 life will be 50+50 after processing, and a player with a reputation of-19999 ~ 0 may become a car with 50+0 life after death.
3. Players with a red name and reputation of -20000 ~- 100000 will fall behind or disappear regardless of ordinary equipment or the best equipment.
4. Ordinary equipment will only fall out or disappear, and will not reduce its attributes.
5. If the player puts the best equipment in the bag and doesn't have it on him, it will be regarded as an item, and there will be a chance of falling out or disappearing.
Four. Crime degree system
1. Kill the blue name of a non-hostile trade union, and the degree of crime will increase 1 point. Starting from the red name, every time you kill a non-hostile blue player, the degree of crime increases by 2 points; When the crime degree is 10 point, the crime degree increases by 5 points for every non-hostile blue player killed.
2. If the degree of crime is above 3, it is a red name.
3. The degree of crime decreases a little every 3 hours (samar base).
Players can know through the system broadcast that the location of samar base is found in a certain area of space. After the player arrives at the area prompted by the system, he can find the meteorite belt of samar base, click the entrance of samar base to enter the camp of samar base, enter the maze base of samar from the camp, enter the general control center of samar base through the layers of defense of samar base, and use hacking tools to destroy the central control computer. Mission accomplished. After the mission is completed, the player has the opportunity to obtain two kinds of data storage crystals, which can be handed over to the intelligence officer of the space center in exchange for the reward of advanced equipment.
Sama spy mission
Players click on the agent in the space center and select Sama spy to get Sama spy task. The system prompts Shama spy to steal a copy of our latest scientific research data, which may appear in some areas and be renamed as your own name (red name). Within 60 minutes, the player will find the Sama spy with the same name in the area prompted by the system and destroy it, retrieve the information and give it to the agent, and the task is completed. The agent will reward the players accordingly.
Explorer chariot
Need level: 10 vitality: 50
Weight: 100 Defence: 10
Output power: 15
The primary chariot issued by the base to recruits is suitable for novices.
Pilotage chariot
Need Level: 40 Vitality: 50
Weight: 150 Defence: 10
Output power: 15
Improved main battle vehicle necessary for new recruits' exploration.
Chariots of the brave
Need level: 70 vitality: 150
Weight: 200 Defence: 10
Output power: 20
A primary combat vehicle with further improved performance.
Pioneer chariot
Need level: 100 vitality: 200
Weight: 250 Defence: 10
Output power: 25
An intermediate combat vehicle that can adapt to ordinary operations.
Charging chariot
Need level: 130 vitality: 250
Weight: 300; Toughness: 10
Output power: 30
An intermediate chariot that can adapt to charge combat.
Assault vehicle
Need level: 170 vitality: 300
Weight: 350 Defence: 10
Output power: 35
An intermediate chariot that can adapt to surprise attacks.
Sniper chariot
Need level: 2 10 vitality: 350
Weight: 400; Toughness: 10
Output power: 40
An advanced chariot with certain advantages in combat.
Conqueror chariot
Need Level: 260 Vitality: 400
Weight: 450 Defence: 10
Output power: 45
In team combat, it is an advanced chariot with great advantages.
Tianlong chariot
Need Level: 320 Vitality: 500
Weight: 460 Defence: 15
Output power: 52
After acquiring alien technology, human beings have developed a new generation of chariots through continuous research, and their performance in all aspects has been greatly improved.
Apollo chariot
Need Level: 400 Vitality: 650
Weight: 480; National Defence Forces: 30 people
Output power: 6 1
The chariot named after Apollo, the ancient Greek sun god, although Apollo was the sun god, it also had the title of God of War with superb archery, and Apollo chariot was also called the gift of God of War.
Kuafu chariot
Need Level: 490 Vitality: 800
Weight: 680; National Defence Forces: 40 people
Output power: 78
Kuafu died day by day, and the giant in fairy tales won people's respect for his perseverance. This chariot named after Kuafu also contains the spirit of Kuafu.
Xuanyuan chariot
Need Level: 620 Vitality: 950
Weight: 780; National Defence Forces: 50 people
Output power: 88
The ancestor of a great nation, surrounded by countless glories, Xuanyuan chariot is undoubtedly the most imperial chariot!
Charge energy gun
Requirements: 10
One of the necessary attack weapons for recruits, but with less firepower.
Assault energy gun
Need Level: 50 Attack Power: 20
Weight: 40 Power consumption: 20
The advanced energy cannon used by recruits has obviously improved its firepower.
Crocodile energy cannon
Need Level: 80 Attack Power: 25
Weight: 50 Power consumption: 25
The energy cannon made by alloy technology has better performance than ordinary one.
Crocodile enhanced energy gun
Need level: 1 10 Attack power: 30
Weight: 60 Power consumption: 30
Enhanced crocodile energy cannon with enhanced firepower.
Crocodile assault energy cannon
Need level: 140 Attack power: 35
Weight: 70 Power consumption: 35
Advanced crocodile energy has stronger artillery power.
Tiger energy gun
Need level: 180 Attack power: 40
Weight: 80 Power consumption: 40
The energy gun further improved by alloy technology is more advanced than the crocodile gun.
Tiger enhanced energy gun
Need Level: 220 Attack Power: 45
Weight: 90 Power consumption: 45
The enhanced tiger energy gun has been highlighted and strengthened.
Tiger assault energy gun
Need Level: 270 Attack Power: 50
Weight: 100 Power consumption: 50
The advanced type of tiger energy gun develops the technology of tiger energy gun to the high end.
Atomic shaped charge perforating gun
Need Level: 330 Attack Power: 60
Weight: 1 10 Power consumption: 55
Taking atomic energy as the main energy source, it exerts great attack power through energy compression.
Hades laser cannon
Need Level: 390 Attack Power: 70
Weight: 130 Power consumption: 64
Every time a weapon with the smell of death is launched, it seems that Bruto is smiling at every soul.
Zeus-class electromagnetic gun
Need Level: 480 Attack Power: 85
Weight: 160 Power consumption: 72
The father of the gods in ancient Greek legend holds the most powerful thunder and lightning in the world, and tyranny is the subtext of Zeus-class electromagnetic gun.
Titan negative ion gun
Need level: 6 10 attack power: 100.
Weight: 200 Power consumption: 80
The giants in fairy tales are violent, brave and good at fighting, and even the father of the gods avoids them. Powerful attack power is the most proud place of this weapon.
Metal front armor
Weight: 10 Defence: 5
Armor made of ordinary metal has low defense.
Metal rear armor
Weight: 10 Defence: 5
Armor made of ordinary metal has low defense.
Metal left armor
Weight: 10 Defence: 5
Armor made of ordinary metal has low defense.
Metal right armor
Weight: 10 Defence: 5
Armor made of ordinary metal has low defense.
Density metal front armor
Weight: 20 Defence: 8
Armor made of dense metal has a certain protective force.
Density metal rear armor
Weight: 20 Defence: 8
Armor made of dense metal has a certain protective force.
Density metal left armor
Weight: 20 Defence: 8
Armor made of dense metal has a certain protective force.
Density metal right armor
Weight: 20 Defence: 8
Armor made of dense metal has a certain protective force.
High density metal front armor
Weight: 30 national defense: 12
Armor made of high-density metal is highly protective.
High density metal rear armor
Weight: 30 national defense: 12
Armor made of high-density metal is highly protective.
High density metal left armor
Weight: 30 national defense: 12
Armor made of high-density metal is highly protective.
High density metal right armor
Weight: 30 national defense: 12
Armor made of high-density metal is highly protective.
Alloy front armor
Weight: 40 defense: 15
Armor made of alloy has better protection ability than high-density metal.
Alloy rear armor
Weight: 40 defense: 15
Armor made of alloy has better protection ability than high-density metal.
Alloy left armor
Weight: 40 defense: 15
Armor made of alloy has better protection ability than high-density metal.
Alloy right armor
Weight: 40 defense: 15
Armor made of alloy has better protection ability than high-density metal.
Density alloy front armor
Weight: 50 defense: 18
Armor made of high-density alloy improves the protection ability.
Density alloy rear armor
Weight: 50 defense: 18
Armor made of high-density alloy improves the protection ability.
Density alloy left armor
Weight: 50 defense: 18
Armor made of high-density alloy improves the protection ability.
Density alloy right armor
Weight: 50 defense: 18
Armor made of high-density alloy improves the protection ability.
High density alloy front armor
Weight: 60 Defence: 22
Armor made of high-density alloy greatly improves the protection ability.
High density alloy rear armor
Weight: 60 Defence: 22
Armor made of high-density alloy greatly improves the protection ability.
High density alloy left armor
Weight: 60 Defence: 22
Armor made of high-density alloy greatly improves the protection ability.
High density alloy right armor
Weight: 60 Defence: 22
Armor made of high-density alloy greatly improves the protection ability.
Nano-frontal armor
Weight: 70; Defense: 25
Improved armor made by nanotechnology has better protection than high-density alloy.
Nano-carapace
Weight: 70; Defense: 25
Improved armor made by nanotechnology has better protection than high-density alloy.
Nano-left nail
Weight: 70; Defense: 25
Improved armor made by nanotechnology has better protection than high-density alloy.
Nano-right nail
Weight: 70; Defense: 25
Improved armor made by nanotechnology has better protection than high-density alloy.
main engine
Demand level: 10 Propulsion level: 14
Weight: 20 Power consumption: 2
The source of driving force for chariots or mecha, which generates driving force by consuming energy.
Modified engine
Demand level: 30 propulsion: 2 1
Weight: 30 Power consumption: 3
The internal structure of the traditional engine is improved to improve the horsepower.
Multifunctional engine
Requirement level: 60 propulsion: 28
Weight: 40 Power consumption: 4
The driving force is further increased by converting more energy.
Superengine
Requirement level: 90; Push: 35.
Weight: 50 Power consumption: 5
In order to adapt to more kinds of energy, the design of super engine makes the transformation more complete.
Combinatorial engine
Demand level: 120 propulsion level: 4 1
Weight: 60 Power consumption: 6
It is assembled by two engines with different sizes, and its performance and horsepower are stronger than that of a single engine.
Two-cylinder engine
Demand level: 160 Push: 49
Weight: 70 Power consumption: 7
It is composed of multiple engines in parallel, and its power is more than twice that of the original.
Cryogenic engine
Requirement level: 200 propulsion: 57
Weight: 80 Power consumption: 8
Using semiconductor cryogenic treatment, the engine is always in the best condition.
Anti-wear engine
Requirement level: 250 propulsion: 64
Weight: 90 Power consumption: 9
Because superconducting levitation technology is adopted inside, the energy conversion process is close to zero friction.
Particle engine
Demand level: 3 10 Push: 78
Weight: 100 power consumption: 1 1
The collision between particles is used to generate power, thus improving the efficiency of the engine.
Electronic engine
Demand level: 4 10 propulsion level: 92
Weight: 140 power consumption: 14
The collision between electrons is used to generate electricity to improve the efficiency of the engine.
Nuclear vibration engine
Demand level: 500 propulsion: 124
Weight: 180 Power consumption: 22
Power is generated by nuclear vibration, which greatly improves the propulsion.
Photonic engine
Demand level: 630 propulsion: 144
Weight: 240 Power consumption: 27
There are too many things to write about the use of various kinds of light energy.
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