Job Recruitment Website - Recruitment portal - Kneel down! I want to take the recruitment test for teachers and the basic knowledge of animation in the written test ... but I studied airplanes. I don't know the basics of animation.
Kneel down! I want to take the recruitment test for teachers and the basic knowledge of animation in the written test ... but I studied airplanes. I don't know the basics of animation.
basic requirement
1. Master the basic knowledge of digital media;
2. Master the basic knowledge of animation design art;
3. Master the basic knowledge of animation;
4. Master the basic production skills of animation works (PhotoShop, Flash, 3DS MAX, Maya).
Examination scope
First, the basic knowledge of digital media
1. Pixel and resolution
Pixel, image resolution, display resolution, printer resolution.
2. Vector diagram
Vector diagram, bitmap.
3. Format type of image file
:: Private Sector Division. BMP,*。 JPG。 GIF,*。 TIF。 Papua New Guinea.
4. Format types of video and audio files
*.AVI。 Whoa, whoa, whoa. MPG,*。 RM,*。 ASF,*。 Wmv.5. color model
Common color modes, such as HSB (hue, saturation and brightness), RGB (red, green and blue) and CMYK (cyan, magenta, yellow and black);
Photoshop is used for special color output modes, such as grayscale, index color and bi-tone.
6. Tone, saturation, brightness and tone.
2.Flash knowledge
Frame, key frame, layer, stage scene, time axis, isochron (playing pointer), action, vector diagram, component, instance, library, script, path, mask. The related concepts of movies and the methods to realize animation in Flash.
3.3DS MAX knowledge
Polygon modeling, NURBS modeling, roles, rendering, materials, maps, levels, keyframe animation, lighting, cameras, basic geometry, Boolean operations, time controllers, views, physics and gravity, related actions, and motion capture.
4. Maya knowledge
Terminology: materials, maps, lights, cameras, polygon modeling, NURBS modeling, groups, scenes, special effects, rendering, time frames, keyframe animation, character animation. Maya module: animation module, modeling module and rendering module.
S5F9[|xA0 IV。 To modify (a picture or photograph) with a computer.
1. Basic operation method
Undo and resume editing operations: Undo any operation with the history palette and resume the image with the resume command. Use auxiliary tools: ruler, measuring tool, grid, reference line.
Adjust image size and resolution: adjust canvas size, enlarge and reduce image display, reset image pixels, and crop images.
2. Create and edit image selections (using the selection tool)
Create a selection directly: use the marquee tool to create a selection, use the lasso tool to create a selection and use the magic wand tool to create a selection.
Indirect Selection: Use the Color Range command to create a selection, use editing in quick mask mode to create a selection, and use channels to create a selection. Adjust and edit selection: move selection, transform selection, modify selection, deselect, duplicate selection and deselect selection.
3. Simple editing of images
Image color mode conversion: conversion between color image modes, color mode to index mode, and gray mode to bitmap mode.
Basic image editing commands: cut, copy and paste the selected image, merge copy and paste, clear the selected image, copy the selected image when moving, rotate and flip the current layer image or the selected image, fill the selected image with colors and patterns, and stroke the selected image. Set the foreground color and background color: use the color tool to set the color, use the color palette to set the color, use the color picker dialog box, use the color swatch palette to select the color, and use the eyedropper tool and color sampler to obtain the color.
4. Text tools
Text tool and its property bar: enter text, enter horizontal text, enter vertical text and edit text.
Text search and replacement. Use Text Palette: Use Character Palette and Paragraph Palette.
Text deformation.
Convert text into shapes.
5. Create and edit layers
Layer definition.
Layer creation: create a normal layer, an adjustment layer, a filling layer, convert the selected image into a new layer, and convert the background layer into a normal layer. Edit layers: delete, copy and move layers, adjust the stacking order of layers, link and merge layers, align and distribute linked layers.
Use of combined layers. 6. The basic use of image restoration tools
Erase the image: eraser tool, background color eraser tool.
Verb (short for verb) flashes.
1. layer operation
Add layers, adjust the order of layers, name layers and delete layers.
View layer status, adjust layer height and manage multiple layers.
2. Frame operation
Concepts of frames and keyframes and how to insert them.
3. Drawing tools
Cursor tools: object selection and movement, object inspection, object cancellation, object shape change, automatic capture; Smoothness and flatness, rotation and inclination, etc.
Node editing tools: node selection, node drag and node deletion.
Straight line tool.
Pen tools: line drawing, starting point reset, node addition and deletion, line type, thickness and color.
Text tool: the method of generating text, the setting of text attributes and the setting of paragraph attributes.
A round tool.
Rectangular tool.
Pencil tool
Brush tools: brush color setting, brush shape and size, brush mode.
Ink bottle tool.
Paint bucket tool.
Rubber tools.
Magnifier tool: enlarge the display scale and reduce the display scale.
4. Animation design
The concept of component and its construction method.
Use of the library.
Light box control: onion skin, onion skin outline and editing multiple frames.
Frame by frame animation.
Motion animation (size, color, transparency, rotation; Guide line animation; Mask effect animation).
Shape animation (text deformation, graphic deformation, addition, deletion and movement of deformation prompt points).
knob down
Understand the button component and master the creation method of the button component.
The realization of button action control: play (play), stop (stop) and getURL (get URL).
6. Simple action design sets actions in key frames.
Set actions for objects of button and movie clip types.
7. sound
Sound import, sound and animation synchronization.
Six, 3DS MAX
1. Operation parameter setting
View window parameters, file operation settings, rendering settings, motion settings, scripting language settings, and path settings.
2. Basic modeling and operation
Creation and editing of three-dimensional objects, selection and operation of objects, transformation of objects, replication of objects and combination of objects.
3. Lights and cameras
The creation and adjustment of lights and the use of shadows in 3DS MAX, the types, creation and adjustment of cameras, and the creation and adjustment of camera views.
4. Materials and maps
Basic operation of material editor (material selection), type and use of mapping channel, UVW mapping editing.
5. Environment and special effects
Special effects settings, background and ambient light settings.
6. Basic animation
The setting and editing of key frames, the use of track view and the use of animation controller.
7. Rendering and output
Render scene parameters/locale.
Seven years old, Maya
1. Basic modeling and operation
The creation and editing of three-dimensional objects, the selection of objects, the transformation of objects, the replication of objects and the combination of objects.
2. Materials and maps
The basic operation of Hypershade, the use of UV map editor.
3. Lights and cameras
The creation and adjustment of lights, the use of shadows, the creation and adjustment of cameras.
4.3D animation
Animation time setting, key frame setting and editing.
5. Rendering and output
Setting of scene rendering parameters.
Attachment: Version description of operating system and application software.
First, the operating system platform.
Windows 2000 professional edition
Second, the application software
1. Microsoft Office 2000
2.PhotoShop CS (Simplified Chinese Version)
3.Macromedia Flash MX 2004 (Simplified Chinese Version)
4.3DS MAX 6.0 (simplified Chinese version)
5. Maya 5.0
take a look
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