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Where can I buy an iron boat in the era of great navigation?

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"Pirates of Sidmel" Introduction

Guizhou yagao

1987 published "Pirates of Sidmel" long before the birth of the brilliant series "The Age of Great Navigation". To commemorate this original pirate-themed game, Atari recently launched a 3D replica version of the same name, and Sidmel is still the operator. Compared with the old work of 18 years ago, the basic content of this replica edition has not changed much, but the changes in image and sound quality are earth-shaking. First of all, a detailed miniature bird's-eye view of the Caribbean appears in front of players, and they can have a panoramic view whether it is sunny or cloudy. The waves on the sea are undulating, the scales are shining, and occasionally a big fish jumps out of the water. When sailing at sea, you can hear seabirds chirping, lightning and thunder, deck bells and other sound effects. In the game, there are not only classic naval battles with guns facing each other, but also individual swordsmanship and one-on-one combat, as well as secret diving games that go deep into enemy ports. While completing the main task, players can also find out the top ten "outstanding" pirates, find their buried treasures, and search for the ruins of the ancient city of Inca and other interesting tasks. In a word, this is a varied game, and you can't enjoy all its fun just by going through customs once.

Process overview

Our hero lost his parents when he was a child. He lives with his sister, uncle, aunt and grandfather. Because of bad business, my uncle owed a lot of debts to Marquis of Montalban. However, the only family fleet that is expected to pay off its debts has been shipwrecked. The evil Marquis of Montalban came to the door to demand debts and took away four relatives. The little hero escaped in the chaos. Time has passed 10 years, and old boys has grown into a man in vagrancy, but the blood feud has never been forgotten. The hero was recruited as a sailor on a seagoing ship, and the sailors mutinied because of his dissatisfaction with the captain's atrocities. As soon as he got off the boat, he also had a team. What remains to be considered is how to become a great pirate in the Caribbean and then find his missing relatives.

When applying to become a sailor, players should choose the difficulty of the game, the protagonist's stunt, the starting year and the initial nationality. The difficulty of the game is divided into five levels: intern, traveler, adventurer, rogue and bully. With the improvement of the level, the difficulty of sailing and fighting in the game will increase accordingly, which can improve the difficulty of the game when players share stolen goods in the port. There are five kinds of special effects of the protagonist: fencing, artillery, navigation, medical treatment and charm. Players can only choose one of them, and only after they have certain stunts can they occupy a great advantage in this field. Players should choose the protagonist stunts according to their favorite development route. There are five options for the game start year: 1600, 1620, 1640, 1660, 1680. The more you look, the better you can see the boat. However, players who choose the intern difficulty cannot choose the year, so the system can only choose 65438+ by default. When choosing the initial nationality, naval officers from Britain, France, the Netherlands and Spain will appear on the screen. Click on one of them to choose the corresponding nationality, but after entering the game, you will find that the setting of nationality is of little significance, and the protagonist can play for four countries at the same time and seek official titles.

When you meet the governor, his daughter may ask you to dance. If you please the governor's daughter with skillful dancing skills, you can get useful information or special props. Dancing is a very interesting little game. In the palace music, the player should follow the gesture of the governor's daughter and press the corresponding direction key on the numeric keyboard. If they press the wrong button, they will be embarrassed. At the end of a song, if they make too many mistakes, they can't win the hearts of beautiful women, let alone any information and props. When the difficulty is the lowest, there will be key prompts on the screen, but as long as the player jumps a few more times and listens to the music beats and paragraphs attentively, it is not difficult to become a master on the dance floor. Soon your sweetheart will tell you that her ex-fiance is furious about your love, so you must teach this wretched scumbag a lesson, and then the two dudes will have a love duel by the pool. When you go to the governor later, he will cry that a bad man named Colonel Mendoza has kidnapped his daughter (the identity of the kidnapper will change randomly). You must find this guy according to the clue and beat him to save your sweetheart. With the further development of their relationship, she will ask you for a token of love, and even hint that you propose to her father. Marrying a beautiful woman is a great achievement of the protagonist's pirate career. Whether your bride is beautiful or not also determines your romantic score. The effect on the screen doesn't count. You must check the attractiveness of the governor's daughter in the column of personal achievements to know her beauty.

There is no conflict between marrying a daughter-in-law and finding relatives. After marriage, if you have a French hat or an ostrich feather hat, you can still dance with your wife. If the dance steps are perfect, you can continue to get clues. In addition, bar merchants and abbots can also get news from their relatives. Usually, they will tell you that a guy named Baron Raimondeau is an insider, and you must follow the clues provided by your informant to find this Baron Raimondeau. Generally speaking, the places where he appears are far away. This guy will wander around and sometimes he can easily reach the bar at the destination port. When he asked, he knew that Baron Raimondeau had sailed to another port n days ago. Pay special attention to the passing large ships when chasing Baron Raimondeau. Sometimes you can catch him on the spot. If you can defeat him, the baron will hand over a map fragment of the location of a relative. Capture him twice in the lowest difficulty of the game to get a complete map of the whereabouts of relatives. As the difficulty increases, players have to capture him many times to make a complete map. Every map can help you find your loved ones. After four repetitions, the player can finally rescue his long-lost sister, uncle, aunt and grandfather. After that, the enemy Marquis of Montalban will be hunted down. You can get revenge by assembling a map of his hiding place, but you need enough sailors to deal with the Indian mercenaries who guard the fortress for him. If you defeat the Marquis, you can get 6.5438 million gold coins and all eight fleet experts.

Although the main story ends here, your pirate career will not end. Players can continue to accumulate wealth in the Caribbean and do various branch tasks. The real end of the game is when you are completely tired of Jianghu life and retire when sharing stolen goods in the port. At that time, the system will give you a detailed and illustrated evaluation, including the gold coins you got after sharing the stolen goods, the official titles you got in four countries, the land area given to you by the governors of various countries, the relatives you saved, the ruins of the ancient Inca city you found, the pirates you defeated, the treasures you excavated, whether you defeated the Marquis of Montalban, and whether you got married. The most important thing is the fame value in the lower right corner, which determines the title that the protagonist finally gets. There are 19 titles from pickpocket to governor. The higher the reputation value, the higher the title, and the highest upper limit of reputation value is 126.

port town

There are many port cities in the vast Caribbean, which are divided into eight levels: major towns, ports, towns, colonies, trading posts, fortresses, villages and outposts. Players can judge the size of the city from the size of the icon. All large and medium-sized port cities are controlled by Britain, France, the Netherlands and Spain. The names of Spanish ports are yellow, English ports are red, French ports are blue and Dutch ports are orange. In addition, there are some small coastal villages and towns belonging to other forces. For example, the names of pirate nests are black, Indian villages are green and monasteries are white. There will often be wars between the four countries, and when you rob others at sea, they will also be busy attacking the city and plundering the land. If you can help a country attack enemy ships or ports, you will soon be promoted by the governor of that country. Only large and medium-sized cities have governors, and small cities can only see mayors. If you want to park in the city, just aim the bow at the port icon and bump into it to stop automatically.

After entering the port city, a row of text menus will appear on the screen. The first item is to meet with the governor. If you meet the governor, you can get an official title or know his daughter. In this work, there are nine levels of official rank. At first, you can only get a privateering permit, allowing you to attack enemy ships; Then get the rank of captain, and you can get more applicants when recruiting sailors in your port; Then there is the major, who enjoys preferential charges for repairing ships in his own port; Then there is the colonel, who can buy and sell more goods from businessmen; Admiral, when upgrading ship technology, you can enjoy preferential charges; Baron, it is easier to recruit sailors in all ports in our country; Count, you can repair the ship for free; Marquis can buy and sell more goods from merchants; Duke, upgrading spacecraft technology is completely free. If you are an enemy of a country after obtaining an official title, the benefits brought by the official title will be temporarily suspended, but the official title will not be downgraded or revoked. In a small town, the first person to meet is the mayor, abbot, pirate leader or Indian chief. The mayor will ask you to accompany him to a port as governor; The abbot will ask you to transport the immigrants to the designated port; Pirate leaders can help you attack designated ports; For Indian chiefs, you can also instigate them to attack nearby ports.

The second item on the city menu is entering the bar. There are four interactive objects in the bar: sailors, businessmen, barmaids and bosses. Talk to the sailors by the fireplace and choose whether to recruit them. Businessmen will sell you special props, secret maps or mission clues, and sometimes they will tell you information about the ports he has been to. The main function of a barmaid is to provide information for your piracy business. She will tell you which ships can be robbed recently, and then she will mark the names and routes of the ships in detail on the chart. Whether to vote for this vote depends on your mood. Sometimes there is a rogue captain around the bar girl. You can choose to fight with him and teach the hooligans a lesson. Bar owners usually reveal whether the daughter of the local governor is beautiful in small talk, and if you have a task, he will also give corresponding clues, such as taking you to see a wanted man.

The third item on the city menu is businessmen, whose main function is to sell stolen goods. Players must note that it is a dream to get rich through pure trade in this game, because the name of this game is "Pirate of Sidmel" instead of "Merchant of Sidmel". There are only six kinds of commodities available for trading in the market-grain, luxury goods, goods, spices, sugar and artillery, of which grain and artillery are relatively important. Players must ensure that they buy enough food before going out to sea. Naval guns can be sold only by filling them. Sometimes, even if the price is zero in monasteries or Indian villages, they have to get rid of them to make room for more food. All the robbed luxury goods, goods, spices, sugar and other commodities are sold in the market, but sometimes the merchants are short of cash or your fleet is full, so it is impossible to complete the transaction.

The fourth item on the city menu is boatmen, who only provide ship repair, upgrade and sale services and cannot buy ships from them. If it is a new ship, it should upgrade its ship technology here. Different ports provide different upgrade technologies. In order to make the players have their own fun, the port names with upgrade technology are not listed here. Selling looted ships to boatmen can also earn a lot of gold coins. Players can click on the ship icon at the lower right to choose which ship to sell, but not the flagship.

The fifth item on the city menu is sharing stolen goods. A long career as a pirate will gradually reduce the happiness of your men. When sailing at sea, pay attention to the small round face icon to the left of the number of people. If the expression on your face is depressed, it means that morale is low. In severe cases, the icon will flash. Your first mate will often ask for a port to share stolen goods. If the stalemate continues, the speed of the fleet will slow down, the combat effectiveness will also decline, and sailors will run away every time they call at the port. After sharing stolen goods, you can choose whether to increase the difficulty of the game or quit the pirate career. If you continue to play games and share your share, you will have a rest for several months. After returning to the Jianghu, you will find that there is only one flagship left, and the number of sailors has dropped to just enough to sail, but everyone is in a good mood. Now keep fighting.

The sixth item in the city menu is viewing status, where players can see personal achievements, fleet status, logbook, treasure map, navigation map, top ten pirate leaderboard, game terminology dictionary and system functions. CD-ROM icon can be used to store or retrieve progress, but it can only be used when sailing at sea. One thing about the treasure map is very important. When you get a complete map, you should first look at the ports marked directly below the map. After arriving at the port, you can land in the direction indicated by the map and search nearby to find treasures or relatives. The best mark is the named reef on the shore. The burial place of the treasure is a tomb with a skull, the location of relatives is a log cabin, the ruins of the Inca ancient city are two side-by-side colored totem square columns, and the hiding place of the Marquis of Montalban is a huge fortress.

The seventh item on the city menu is boarding and leaving Hong Kong, which needs no explanation. In monasteries or Indian villages, none of the above menu options will appear, and there are usually only four items: talking, trading, sharing stolen goods and leaving.

Combat guide

The naval battle is the key content of this book, and it is also the foundation of pirates. If you want to win every battle at sea, you must first have a good ship. There is no main battleship, so we should push large frigates first. The volley of 40 guns is quite spectacular. The upper limit of 250 people can also ensure that you will not suffer in the dock battle. The most important thing is that its speed level is fast, which is very conducive to pursuit or escape. If you are confident in your navigation skills, it is also a good way to choose a small merchant ship with very fast speed for mobile operations. The first step before the battle begins is to estimate the strength of the opponent. Aim at the target ship, press the right mouse button, and an enlarged view of the ship will be displayed in the monocular telescope. Old pirates can easily judge the target ship type from the appearance. If they are sure of winning, they will catch up. When they are close, they can select the attack object by pressing the 5 keys of the keyboard, and enter the real-time combat interface after confirmation. Under normal circumstances, naval warfare can only be one ship to one ship. If the target ship you attack is accompanied by a ship from the same country, then there will be a one-to-many situation.

/kloc-in the naval battle in the 0/7th century, the main attack means is shooting at gunpoint, so at the beginning of the battle, the rudder should be turned quickly to make the ship's side aim at the enemy ship for bombardment. It takes some time for the shells to reach the impact point, so it is necessary to estimate the propulsion before firing, but enemy ships will also make various maneuvers to avoid the shells. Factors such as ship speed and wind direction will affect the maneuverability of both sides. At this time, it depends on your handling level of the ship. When the enemy fires shells, he should try to turn the hull at right angles to the enemy ship, so that he can avoid most of the shells. If the wind is right, he can try to approach from the bow or stern of the enemy ship, so that the other side's guns are useless. Among the three kinds of shells, the ordinary projectile has the longest range. At first, it was used to destroy the artillery or hull of enemy ships as much as possible, resulting in the decline of enemy maneuverability and firepower. Hammer bullets and grape bullets have short range and need to be close to enemy ships to launch. The former can destroy the enemy's sails and slow down the opponent's movement, while the latter can effectively kill the sailors of enemy ships and lay the foundation for the upcoming hand-to-hand combat. Don't kill each other with one shot, pay attention to the commander's command, then all the guns are loaded, and the enemy ship can be killed in one volley. When the wind is unfavorable, sometimes the speed of the ship will drop to zero and it will be impossible to move. At this time, if the steering button is not pressed, it is likely to be blown in the opposite direction by the wind. You should slowly twist the back of the boat by stopping gently, and then try to find a way. If the enemy ship is a big ship, it will generally choose to shoot at your artillery. If it is a small clipper, it will probably jump directly into hand-to-hand combat.

When two ships collide, they will automatically start hand-to-hand combat. If there are not many sailors left on the enemy ship, they will directly choose to surrender. If there is another chance, players are ready to fight one-on-one. If it is not the least difficult game, the hero can choose one of three weapons before one-on-one combat: a long sword is moderate, a light sword can attack quickly, and a machete is suitable for blocking. When fighting swords, it is controlled by the numeric keyboard. Keys 1, 4 and 7 are downward, middle and upward attacks respectively. Keys 2, 5 and 8 are down, middle and up blocks. The key 6 is to make faces and anger the enemy, which is of little practical significance. Both sides' swordsmanship is not fast, so players usually have enough time to judge their attack direction through their opponents' actions, and then make corresponding blocks. At the lowest level of difficulty, the numeric keyboard in the lower right corner of the screen will prompt you which trick to play. In a duel, buckets, sickles and other sundries on the nail board will hinder both sides from advancing and retreating. The side with superb martial arts can also use them to attack opponents. If it has a musket, it can also shoot the other side first to reduce its combat effectiveness. If we can push the enemy captain into a corner and finally knock him down, we can win the final victory. It should be noted that when you are in the competition, the sailors of both sides are also fighting each other, and there is a statistical column of the remaining number of both sides at the bottom of the picture. If two captains always can't tell who is the winner and who is the loser, then the one whose number of sailors drops to zero first will also declare defeat. The more difficult the game is, the less likely it is to win one-on-one with the enemy captain, so the naval battle under high difficulty is mainly solved by the advantages of ships and artillery.

After the victory of naval battle, there may be pictures of capturing experts. Sometimes some sailors on enemy ships will ask to join your team and then count the spoils. There is no need to look at the goods carefully. Click "Receive All" below to receive all messages. The enemy ship icon will appear in the lower left corner. The damage degree of its hull and sail is listed below. Players can choose to keep it or stay calm. It is recommended to keep it and sell it at a nearby port. Grasshoppers are small, but they are also meat. Pay attention to two points when selling stolen goods: first, you should sell the goods before selling the boat, otherwise the boatman will not pay you more gold coins for those goods; Second, sell the extra cannons, or you will eventually find that the only flagship is full of cannons and there is no cargo hold for grain.

The guarantee of victory on land is the number of people. Before launching an attack on a port or fortress, we must first have enough troops, land on the coast near the port after full preparation, and start landing operations after approaching the port on foot. This land war is a simple chess wheel mode, and morale and terrain will affect the combat effectiveness of the troops. However, no matter how many people can be accommodated, after defeating the defenders who attack the port, they can plunder a certain amount of gold coins from the port. If you frequently attack the port or the military and civilian ships serving it, your fleet will not be able to dock at the port, and will be bombed by the port battery when approaching, but you can choose to storm the city or sneak in at night. The former needs enough troops, while the latter is a secret sneak game, which can reach the port facilities you want by bypassing or sneaking into the street. There is a trick to improve the hostility of the port, which some players may not know-when the player's fleet passes through the port, press the space bar to bomb it. The solution to the hostility in the port is to talk to the abbot of a nearby monastery. The abbot will send a special envoy of monks to the port to negotiate, and after negotiating with the governor, he can get an Amnesty order.

Practical information

I. Overview of ships

Royal warships and large frigates are rare, and the quickest way to get them is to kill the pirate leaders on the top ten pirate lists. Henry morgan, number one, rode a large frigate. In addition, if you are full of evil, these two kinds of ships will also appear in the warships sent by various countries to hunt you down. In the case that the main warships are difficult to meet, large frigates are most suitable to be the flagship of pirate fleet. Mail boats are also rare, only appearing in the task of escorting the new governor to his post, ultimatum or signing a peace treaty. The ultimate main battleship in this game is a rare treasure, and most players have never seen it even after customs clearance. The main battleship can only be captured by fighting against the fleet of British, French or Dutch nationality. In order to expand the chance of its appearance, it is best for players to attack all towns, ports and fleets of non-Spanish nationality madly, and then carefully observe the fleets sent by these three countries to hunt you down. If one of them is a big ship marked "New Warship", it is probably the main warship you dream of. In short, the more difficult the game is, the greater the chance that the main battleship will appear, and the later you choose when you start the game, the greater the chance.

1. warship type and size, turning radius, gun loading speed.

A sloop is small, small, 75, 12, 40, fast.

The dhow of war is small, small, 100, 1650, come on.

Royal sloop is small, small, 125 20 60 fast.

In Britten, 125 20 60.

In the brig, 150 24 70.

200 32 80 in the brig.

Clipper 160 24 80 slow.

The warship is 200 32 90 big and slow.

The flag galleon is 250 40 100, big and slow.

The frigate is as big as 200 32 80.

Large frigate 250, 40, 90. Come on.

The main battleship (warship) is 300 48 100.

2. Merchant ships

Spacecraft size, turning radius, number of people, and speed of artillery cargo.

This warship is very small, very small, 50 times 8 times 20, and it is very fast.

Pinnace is very small, and 60 10 25 is very fast.

The postman is very small, and 80 12 30 is very fast.

The coastal yacht is 75 12 60 slow.

Barque medium and small 100 16 70 slow.

Small and medium-sized ocean yachts 125 16 80 slow.

The small merchant ship (Fluyt) is very slow.

The large merchant ship (Big Fluyt) 75 12 100 is very slow.

The west Indies merchant ship Zhong Da 100 16 120 was very slow.

Merchantman is very big, and 125 16 100 is slow.

The merchant ship is very big, 125 20 120 is slow.

The merchant ship of East India (East India) is very large, and 150 20 140 is slow.

The trading galleon is very big, and 100 20 120 is very slow.

The royal galleon is very big, and 150 32 130 is very slow.

Treasure is very big, 200 40 140 is very slow.

Second, the ship technology

In some major ports, players can buy upgrade technology for their warships in the boatman's office. Many upgrade technologies are very helpful to your pirate career. If the protagonist's official position is promoted to the duke, he can also enjoy the treatment of upgrading his technology for free in his own port.

Function of technical name

Bronze guns can make ship-borne guns have higher firing rate.

Chain shooting can effectively destroy the enemy's sails, thus slowing them down.

Grape bombs can effectively kill sailors on enemy ships and weaken each other's numerical advantage.

Round shell is the standard shell of ship-borne artillery, which has the longest range and obvious killing effect on the hull.

Copper plating can reduce the turning radius of ships, which is necessary for pirates.

Cotton sails can speed up the sailing of ships, which is necessary.

Fine powder improves the range of naval gun.

Iron components can reduce the damage caused by enemy attacks.

The maximum number of sailors on the triple hammock is increased by 50%.

Third, fleet experts.

After the naval battle, some experts are usually captured in the enemy fleet and kept for their own use, which is of great benefit to their own fleet These experts have their own unique skills, which can effectively improve the capabilities of the fleet in all aspects. More importantly, they will always follow you. Carpenters can repair damaged hulls on a sea voyage.

Chefs can make food more delicious and improve sailors' happiness.

Cooper can store food in barrels, which can reduce the speed of food consumption.

The gunner greatly improved the loading speed of the gun after shooting.

A navigator can improve the speed of the whole fleet.

Quartermaster strictly abides by navigation discipline and reduces unpleasant sailors or deserters.

Sailmaker can repair sails damaged during sea voyage.

Surgeons can treat injured sailors.

Fourth, special props

The NPC in the game sometimes gives you or sells you some special props, such as the mysterious businessman in the bar, the daughter of the governor or the wanted man you defeated. Most Tao has two categories: basic and advanced. Advanced props and basic props have similar functions, but the effect is obviously improved.

Functions of basic props and advanced props

Balanced Rapier In a duel, the sword swings faster.

Calfskin boots and dancing slippers improve the protagonist's dancing skills.

Fake beards and costumes can be used to do business in enemy ports.

The ostrich feather hat ensures that you can be invited to the dance.

Fencing shirts Silk fencing shirts are faster in duels.

High-quality telescopes expand the visible range at sea.

Golden Cross, Sacred Objects and the Relationship between Ascension Island and Monastery

Leather vest (leather vest) Metal breastplate (metal breastplate) increases defense in duel.

Herbs and mysterious Indian ointment help to prolong the protagonist's life.

Single-shot pistols (a pair of pistols) can shoot and hurt opponents before a duel.

The red gem ring diamond necklace is a gift for the governor's daughter.

Shrinking heads and carved shaman sticks were reduced to promote relations with Indians.

Signal mirror When the signal rocket ran aground on a desert island, it asked the passing ships for help.

The master key of the unlocking kit enables the protagonist to escape from prison.

Sangqin and accordion have improved sailors' happiness in long-distance voyage.

Barometer precision barometer is safer to sail in stormy weather.

There is no longer a colony in the Netherlands, but it is not shown on the chart.

There is no longer a colony in Lat, Spain, but an ocean.