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Details over creativity? Why do most Wings Survive have bad reviews?
When Naowski happily opened Winged Star Survival and prepared for a pleasant evening, he never thought that the game could be so stretched.
Naowski can't help but recall how he bought it in the pre-order stage.
"Wing Star Survival" is set in the future interstellar colonial era, and the transformation of a planet called Wing Star failed. It made the pterosaur's atmosphere unable for human to breathe, but all kinds of wild animals on the earth adapted to the pterosaur's environment because of genetic modification.
In the trailer, explorers of different races take turns telling the hardships of planet exploration in front of the camera, much like the memories of the old people at the beginning of Interstellar.
The sci-fi gene immediately moved, and buy buy bought it! I want to conquer this virgin planet.
And the feeling just after entering the game is ok, until the technology interface is opened ... what about good interstellar colonization? Isn't it high technology? Well, we still have to pull the tree, right? Come on! I see. Let's roll the tree.
Before the oxygen ran out, I boarded the spaceship returning to the space station. Huh? Back to the space station, I had nothing, and all the goods were automatically emptied. It seems that "landing goods" are deceptive.
I went back to the space station and found that I had enough money to travel ... to buy a 3D printing axe. In other words, you can take an axe with you next time you do a task. Is this design serious? ...
The whole game is full of strange designs. It's hard to believe that this game is a new work by Dean Hall, the producer of Dayz.
The growth system of Winged Star Survival is incredibly designed. First of all, the role has two growth needs, namely "technology" and "talent", which can be understood as the design of unlocking the values horizontally and pulling the values vertically. You can get 3 points of science and technology points and 1 point of talent points for each level.
There is nothing wrong with the setting of this very RPG itself, but the upgrade of Winged Star Survival is too difficult to design.
As a survival game, the main ways to upgrade are rolling trees, chiseling stones and hunting. The experience provided by these behaviors is fixed, while the experience required by each level is increasing.
This means that upgrading from the second level to the third level requires cutting down 93 trees or picking up 693 branches ...; Upgrading from level 3 to level 4 requires cutting down 163 trees ... Although you can gain more experience in hunting large creatures in the later stage, the previous experience is really poor.
In addition, "Wing Star Survival" actually has construction requirements.
When the player reaches level 40, he can't get more talent points, which means that the player can only choose some talents to unlock. Because there is no mechanism to reset talent points in the game, once the character points are abolished because of adding some mistakes, players need to practice again, which is very expensive.
It stands to reason that this task is extremely important for the survival of the winged star. There is nothing wrong with making great efforts to design interesting points. But the mission experience in Alien Survival is terrible.
You don't need to run a long distance to get things and equipment at several fixed points on the map, and you don't need to run for half a day to kill a target creature. Always a word, run!
It is even said that you may encounter all kinds of unexpected situations on the road, such as bad weather and sudden beasts ... and once you die, the player will go straight back to the original starting point without building a bed to set a rebirth point, and the road you ran before will have to be run again.
The terrible thing is that the experience gained after death will also be cleared. For example, even if you have gained 95% experience, 5% experience can be upgraded. Once you die, the experience gained at this level will become zero.
The whole game has a strong sense of tearing during the experience. On the one hand, the whole set is star-rated immigrants, and the role is spacesuit. On the other hand, there are bears with spears and spears in grass clothes and animal skins.
If you think about it carefully, "Wing Star Survival" is also difficult to establish in the underlying logic. It is allowed to make very advanced props and buildings in the middle and late stages of the game, but players can't take anything away after the task is completed, and each task still starts with picking stones, which makes those technologies that are of little significance to the task worthless.
Moreover, the reward of the task is pitiful, and the cost performance is very different. Players will soon find difficult tasks in the early stage. It is better to brush the difficult tasks you are familiar with repeatedly, and the output is the same gold coin anyway.
Today, the game of survival has been quite rolled up. Famine, forest, raft, evolution ark and so on can be said to be your choices, and it is understandable to plan to play something new. However, adding tasks, upgrades and points to the game can't have a new experience.
In fact, the conceptual design of "Wing Star Survival" is quite imaginative, with the task mechanism as the goal and providing long-term game power through role growth.
Players can experience the fun of survival exploration in a single task, get paid and grow their roles at the same time, and experience the construction gameplay in the conventional survival game in their hometown "outpost".
But this game is not just an idea. No matter how good the idea is, it doesn't respect the basic laws, ignores the experience and details, and finally gets the quality of stretching.
end
Pay attention to Naowski, a fighter against boredom!
(WeChat official account has the same name ~)
Living in the garden and hunting spiders, confinement tells you how happy you are after shrinking.
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