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I want to make some changes in the Civilization 5 expansion, and ask the emperor for advice!

Method:

1. Modify the file CIV5buildings.xml, located in Civilization 5: Gods and Kings \ Assets \ DLC \ Expansion \ Gameplay \ XML \ Buildings.

Take Chinese civilization as an example: find < Type & gt architecture _ papermaking _ papermaking

On the floor; 66 & lt/conquest prob & gt; Add the following fields after

& ltGlobalGreatPeopleRateModifier & gt; 5 & lt/GlobalGreatPeopleRateModifier & gt;

In this way, every time a paper mill is built, the accumulation speed and achievements of great points will increase by 5%

2. Modify the file CIV5units.xml, which is located in Civilization 5: Shenwang \ Assets \ DLC \ Expansion \ Gameplay \ XML \ Units.

seek

At resources uranium ; Add the following fields after

& lt cost & gt40 & lt/Cost & gt;;

seek

At resources uranium ; Add the following fields after

& lt cost & gt20 & lt/Cost & gt;;

So the atomic bomb needs 20 uranium and the nuclear missile needs 40 uranium.

3. Modify the location of CIV5improvement.xml: Civilization 5: God King \ Assets \ DLC \ Expansion \ Gameplay \ XML \ Terrain.

seek

exist

& ltRow & gt

& lt/improvement type & gt; promotion _ college & lt/improvement type >

& ltYieldType & gtYIELD _ SCIENCE & lt/yield type & gt;

& ltYield & gt8 & lt/Yield & gt;

& lt/Row & gt;

Add the following fields after it

& ltRow & gt

& lt/improvement type & gt; promotion _ college & lt/improvement type >

& ltYieldType & gt output _ output

& ltYield & gt2 & lt/Yield & gt;

& lt/Row & gt;

& ltRow & gt

& lt/improvement type & gt; promotion _ college & lt/improvement type >

& ltYieldType & gt yield _ food & lt/yieldtype >

& ltYield & gt 1 & lt; /Yield & gt;

& lt/Row & gt;

In this way, the college has increased the production capacity of 1 food and 2. You can change the value yourself. In addition, if you want to change to other great buildings, you can also refer to this method. In the later period, not only the college is useless, but also the scientific experts are useless. I prefer to let scientific experts add food. These methods are as follows

Modify the file CIV5Buildings_Expansion.xml with the same location as 1 and find the second one.

Add the following fields after it

& ltbuilding _ SpecialistYieldChanges & gt;

& ltRow & gt

& ltBuildingType & gtBUILDING _ CN _ TOWER & lt/building type & gt;

& ltSpecialistType & gt Expert _ Artist

& ltYieldType & gt yield _ gold

& ltYield & gt 1 & lt; /Yield & gt;

& lt/Row & gt;

& ltRow & gt

& ltBuildingType & gt Architecture _ Neuschwanstein Castle & lt/buildingtype >

& ltSpecialistType & gt Expert _ Artist

& ltYieldType & gt output _ output

& ltYield & gt 1 & lt; /Yield & gt;

& lt/Row & gt;

& ltRow & gt

& ltBuildingType & gt architecture _ Hubble & lt/buildingtype >

& ltSpecialistType & gt expert _ scientist & lt/specialization type >

& ltYieldType & gt yield _ food & lt/yieldtype >

& ltYield & gt 1 & lt; /Yield & gt;

& lt/Row & gt;

& ltRow & gt

& ltBuildingType & gt Building _ Leaning Tower & lt/buildingtype >

& ltSpecialistType & gt expert _ scientist & lt/specialization type >

& ltYieldType & gt output _ culture & lt/yieldtype >

& ltYield & gt 1 & lt; /Yield & gt;

& lt/Row & gt;

& lt/Building _ yield changes & gt;

The effects are as follows: after the completion of Xi 'enta, the gold output of art experts increased by1; After the completion of Neuschwanstein Castle, the productivity of art experts increased1; After the completion of the Hubble telescope, food increased by1; After the completion of the leaning tower of Pisa, the value of scientific and artistic experts has greatly increased.

4. Modify the same as 1.

seek

Will (male name)

5. The modification is the same as 2.

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Will (male name)

Revise to

6. The modification is the same as 2, and the modified file is CIV5Units_Expansion.xml

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7. The modification is the same as 2.

seek

< resourcetype > resource _ oil ;

Modify the rocket launcher and find it yourself.