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Galaxy civilization 2 introduction

Start a new game

First of all, it is easier to get started by choosing a smaller star map and people who are familiar with the earth ... and suggesting that the extra ability points be allocated to economy, morale and scientific research.

Enter the game

The first interface is to select the technology to be developed. * * * There are six fields. In order to give full play to the diplomatic advantages of people on earth, we can choose to learn interpreters. Next, we entered the earth interface. At this time, the earth has a population of 5 billion (citizens ... non-taxpayers are not included). The surface of the planet is divided into many blocks, green is the available block, and yellow is the block that needs land improvement project. Click on an available block to select the facilities to be built on it. At the beginning, the earth had two facilities, the capital of civilization and the space port. There are five kinds of facilities that can be built. Factories provide military productivity (shield) and social productivity (hammer), and the market increases economic income. The laboratory provides scientific research points (flasks). The entertainment center ensures the support rate. Farms provide food output to ensure people's lives. Because the support rate and food were not a problem at first, the factory was built first. Then add the laboratory and another factory to the construction list.

Basic mechanism of planetary structure

The population ceiling is determined by food production. 1 B population needs 1mt/ week food output support. Population determines taxes. The growth of planetary population is determined by the population growth capacity of this civilization and the government support rate of planetary residents. The purpose of building a farm is to raise the population ceiling of the earth. The number of cultural influence points determines the influence scope of civilization. After the invention of the translator, embassies can be built to enhance the influence of the planet.

Government support rate

It doesn't matter when the game starts. As the dictator of the empire, players don't have to consider the support rate at all? However, when other political systems are adopted, it will have a great impact. The support rate is influenced by population and tax rate. Building an entertainment center can increase the support rate.

Usually a few more factories can be built at the beginning. To create a unit capacity of 1, you need to invest 1 bc. The player's initial capital is 5000 BC. Players can use this money to quickly buy factories and other facilities to accelerate the growth of civilization. Next, they can enter the space port to build ships. At the beginning of the game, they should build several immigrant ships to expand their territory. Players can click the corresponding buttons on the planet interface to concentrate production capacity on military projects and speed up the construction of immigrant ships.

Star map interface

Next, enter the main interface of the game that displays the star map. There are five planets in the solar system, of which Earth and Mars are habitable. Players also have an immigrant ship and a flagship ship of the Earth Civilization Alliance that can detect abnormal celestial bodies. When choosing a ship, the gray area shown on the small star chart is its voyage range. In order to increase the voyage of the ship, it is necessary to study the life support system. Or by colonizing the planet and establishing interstellar bases to provide new supply points. Players can open the icon of civilization influence zone on the small star map to avoid the colonized star zone when sending colonial ships. According to the background story, the interstellar race is still very aware of its status.

Domestic policy interface

Players can adjust the tax rate, industrial expenditure ratio and distribution ratio in the housekeeping interface. Higher tax rate will bring more income, but it will reduce the support rate of players and affect the economic development of players in the long run. The preset industrial expenditure ratio is 50%, that is, the efficiency of player factories and laboratories is only half. As long as there is enough financial support, players can increase to 65,438+000%. Finally, players can maximize the proportion of expenditures allocated to military projects.

Cash and production

The tax rate is not directly related to the adjustment of the proportion of industrial expenditure. The proportion of players' expenditure determines the utilization rate of industry and scientific research ability and the actual consumption of funds. With the development of games and interstellar colonization, players will come into contact with alien races and encounter some planetary events. For planetary events, players' choices will affect their moral inclination. Different moral tendencies will have their own advantages and disadvantages.

Scientific and technological research

After completing the original colonial plan, we can reduce the proportion of military expenditure and shift the focus to the development of science and technology. The following are some important areas of science and technology:

Translation-Diplomacy-Trade: Building merchant ships for interstellar trade.

Galactic War-Militarization of Space-Invasion of Planets Plan: Build landing ships to occupy the planets.

Galactic War-Space Militarization-Space Weapon System: Building Warships for Space War.

Interpreter-Interstellar Regime-Interstellar Alliance: To form an alliance with alien races, it is necessary to establish close diplomatic relations before this.

Interstellar base

The interstellar base can be built anywhere, but it must be separated by three stars. Interstellar bases fall into four categories:

Military base: improve the combat capability of ships within the control range.

Economic basis: improve the value of commercial routes within the control range and the production capacity of the planet.

Cultural foundation: enhance the influence of this civilization within the control range.

Resource base: It can only be built on interstellar resources. Get resource rewards.

The interstellar base is built with disposable buildings, and more buildings can add modules to it.

Assembly point

Using the assembly point button on the left side of the main panel can simplify many complex micro-operations. After setting the assembly point, you can use the go command (shortcut key is T) to specify the target assembly point of the ship. Click the assembly point icon on the planet in the main panel to set the target assembly point for all ships built on the planet:

The ruler of the planet

You can set the planet governor in the civilized affairs management interface. Through the planetary governor, the instructions can be issued quickly. For example, the player can transfer all ships going to the X rally point to the Y rally point. Players can turn all the planets that build type A ships into type B ships, and so on.

Diplomatic activities

Players can click the contact button at any position to have a diplomatic dialogue with other civilizations at any time. In diplomacy, players can trade almost anything. If the terms put on the negotiation table by the player are red, it means that the other party cannot accept them. If they are green, they can make a deal.

Game tips

In addition to direct use of force, players can also build strong economic strength through peaceful means, use the influence of cultural bases, or win games through diplomatic alliances. Militarily, players can also adopt different strategies. The player's fleet can be composed of a large number of small attack boats, a small number of large capital ships, and cheap ships with strong interstellar bases. Every game can be played in a completely different way.