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Six changes of civilization: a rough introduction to the whole spectacle of Qin Shihuang's Maya Grand Columbia version
The first step is also the most difficult step, and there is a good start. This game has two days, one in Scotland and the other in Indonesia, so it is more convincing.
By the way, my configuration is the latest original picture of apocalypse mode, with 7 players and 24 city-states. If you think my play is too extreme, you can adjust it to six people in all. Relatively speaking, it can be simpler.
Lao Qin's idea is very simple. First of all, relying on the high Eureka bonus, he can realize the relatively cheap fast jump technology in the early stage. Then, by using the peasants to make miracles and cooperating with Zongfu, we can establish a huge advantage between the standard mode of 40 rounds and 100 rounds, and then we can triumph all the way through this advantage and drag others down in the golden age. So the most important thing to play the old Qin is the whole spectacle. Then all the golden ages. 1+ 1 & gt; 2
What is a good start? It can be understood that there are stones and hills within the three grids, flooded plains along the river, and relatively few mountains, lakes and oceans. This can meet the conditions. Of course, it is best to have honey deer and fox ivory truffles as hunting ground resources. The next step is the opening. Don't go out yet. I repeat, it's different from the ordinary process. Don't go out yet!
Start with workers, and then start mining and pottery making in the order of science and technology. If there are no minerals within the two rings, it is necessary to make pottery before mining, otherwise it is necessary to mine first. Because mining can bring a lot of Eureka that can be used at first (bricks correspond to the core miracle pyramid, wheels correspond to the water mill) and then astrology and irrigation. Don't order livestock unless you are surrounded by cattle and sheep. Animal husbandry is put behind irrigation, and after irrigation is animal husbandry archery writing. Such a process.
After leaving the workers, do three improvements to facilities and upgrade skills. But first, not 30% municipal. The first two policies are scout experience and monarch worship. Scout experience allows you to search the map relatively quickly and increase your advantage. However, there are exceptions. If you meet more than two religious city-states first, or Tianhu begins to pick mushrooms and trample on the remains, you can choose all the cities with+1 capacity card.
Insist on exploring the road, find the camp and destroy it, but the base will not explain. Main house construction sequence, workers' monument, migrant workers. Buy scouts if you have money. Personally, I have tried all the investment methods, which is the safest.
Municipal order is the political philosophy of military training in the early days of the mysterious empire of foreign trade countries. The reason why the national labor force is the fourth is because the other three inspirations at the same level are easier to do and take time, so it is best to make them all and then study them. The cost of early culture is much higher than that of science and technology. The governor elected Liang first, the second old horse, the third Armani, the fourth Rena, the fifth Jala, the sixth Victor and the seventh Moksha. Then, after Armani, the next governor will point out the old horse's immigration without consuming the population.
The Pantheon chose the monument of the Lord God. Although I know that the sacred road of religious immigrants is fierce, I'm sorry, but the only true brother on the tablet of the Lord God is the most suitable for the old Qin. A new law has been implemented here. When you have a second worker, the monument to the Lord God and the skills are basically ready. After making sure that both are ready, the municipal government will change workers and the production capacity will increase by 30%.
Then there is the first point. Don't use productivity to create miracles! Don't use productivity to build your ancient classical miracle unless you have to. You just need to build workers and work miracles with the number of workers. At this time, a worker generally needs five rounds, and a pair of glasses is 16 to 20 rounds. You can increase the progress of a miracle by 60% in five rounds and find a way to earn it yourself.
The Oracle of Stonehenge Hanging Garden in the big bath is Apa, but in many cases, the Oracle can be placed two rounds behind Apa. Oracle Bone Inscriptions's productivity is relatively high. Of course, this doesn't exist for you. ai can't grab Oracle Bone Inscriptions basically. Moreover, you can get two more messengers in this way, and the intensity is very explosive.
After Stonehenge was made, religion chose a revelation (be confident, you want the whole spectacle, which is definitely much more intense than professional ethics). Second, don't rush to choose a building, first point out the pope's authority. Why do you want papal authority? I'll explain to you. After studying political philosophy, the political power will be changed into classical harmony, miracle and productive workers, diplomacy and diplomatic alliances, and then scientists will be given extra points and two points.
What will happen at this time? Your scouts are exploring a new city-state, and you are the first to see it. You put 400 religious pressure on two messengers to cooperate with the authority of the Pope. Direct religion, in case he has a religious conversion task, will be completed by the way, which is equivalent to exploring the road and making a trip to the sovereign state in vain. Give it to buff and help you find your way. It is possible to have a chain reaction, explore a bunch of city-states for you, and cooperate with the Fatana Palace to give messengers. The strength is very explosive.
Then at this time, you need to find a vice city. Usually you have to determine five sub-cities, namely, Hunting Ground City, Desert City, Seaside City, Rainforest City and Frozen Soil City. You will create most miracles in these cities. I did not hesitate to find a hunting ground in this stall by emigrating. As a result, the workers accidentally saw it under their noses, which was outrageous.
The first sub-city is the hunting ground. If there are no mountains in the capital, there must be mountains in the hunting grounds. It is best to get a limit position so that cities can get together without overlapping their three-ring areas. Of course, it is not mandatory, and there need to be some minor dislocations in the future construction of auxiliary cities.
For example, like this:
Then you should plan your own capital at this time. First, after the water mill granary is built, you should find the location of the Holy Land College and the military camp, as well as the location of the industrial zone. The holy land needs four adjacent open spaces, one of which is a forest with flat land. The college needs two adjacent plains, and the military camp needs to be next to a flat and a hill. Industrial areas need to be as close as possible to the most productive river grid.
Like this:
Then we said that the hunting ground city, the hunting ground city sent workers and old horses first, smashed an Al themis temple first, and then cut down trees to cut down the municipal square and ancestral temple. Basically, around this time, when the game enters the classical period, you are in a logical golden age. Focus on grandeur and buy off workers and immigrants with the faith value saved by your divine revelation. Began to expand rapidly. At this time, it is time for you to move forward quickly and build an advantage.
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