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Detailed explanation of the growth mechanism of construction expenditure in civilized areas and units 6 pages

There are only three growth modes in the current version.

1. With the increase of the existing quantity.

2. As the game progresses,

3. With the progress of science and technology tree/culture tree.

The construction cost of all other buildings, military units, nuclear bombs/satellites and space centers remains unchanged.

1. With the increase of the existing quantity.

Cost _ Progress _ Previous _ Copy

Including:

Immigrants, workers, missionaries, apostles, judges, spies, naturalists, * * * 7 kinds.

Formula:

Basic cost+purchase quantity x growth cost

Example:

The basic cost of immigration is 80, and the growth cost is 20. If three immigrants have been built/bought, the cost of building immigrants is 80+20*3= 140.

2. As the game progresses,

Cost _ Schedule _ Game _ Schedule

Including:

Project cost of caravan, aqueduct/bath, community/Mbanza, and characteristic urban areas (holy land, college, commerce, industry, port, theater, carnival) and its huge output.

Formula:

What does basic expenditure *( 1+ (progress coefficient %- 1)* game progress%) * game progress% mean? China Encyclopedia of Civilization is regarded as% of scientific research progress.

Example:

The basic cost of caravan is 40, and the technological coefficient is 400. When it comes to future technology, the construction cost is 40 * (1+(400%-1) *100%) =160.

The basic output of Great Man Point in industrial zone is 10, and the technological coefficient is 800. When the future technology has reached the later stage, the number of great engineers is10 * (1+(800%-1) *100% = 80.

3. With the progress of science and technology tree/culture tree.

Cost _ Schedule _ Quantity _ Below _ AVG _ Plus _ Technology

Including:

Characteristic urban areas (holy places, colleges, commerce, industry, theaters, entertainment, ports, military camps, airports) and their civilization specialties (commercial guilds, acropolis, monasteries, royal ports, carnivals), * * * 14 categories.

Formula:

Basic expenditure *( 1+9*max (scientific research progress%, cultural progress %))*( 1- average decrease%) * scientific research progress% = number of technologies developed /67, cultural progress% = number of cultures developed /50.

Example:

The basic cost of airport area is 60, with an average reduction of 25. The cultural tree is full, and you haven't built the airport yet, so the construction cost is 60 * (1+9 *100%) * (1-25%) = 450.

* The basic expenses of characteristic urban areas are all 60%, and those of civilized and characteristic urban areas are all 30%, with an average reduction of 25%.