Job Recruitment Website - Immigration policy - Civilization: Space-the highest difficulty, pure play.

Civilization: Space-the highest difficulty, pure play.

I played two games in a row, which was the most difficult, and chose the standard map and five AIs (mainly because there were few AIs, and the venue was large in the early and middle stages, which was easy to pave the city). In fact, I love peace and like to bury my head in farming.

As long as the health is greater than 4, the city is paved. Because both of them have been informed by their neighbors that they won't be ready until seven or eight o'clock. Just after the mecha played out, there will be more than a dozen cities, and the trade routes will develop rapidly.

Simply as long as technology and policies come up, healthy buildings are built, all cities are connected by good commercial roads, and health is completely surplus. The second city with 13 finally arrived at 120.

As for the valley gate, many people are trapped by 1 mobile immigrants. Let me talk about my method:

First of all, when paving the city, leave four points for the immigrants around the capital (or the city that built the Valley Gate), and just grasp the distance between the three squares.

Then when preparing to build the Valley Gate, assemble more than five workers (a little more is ok, anyway, it is best to pave the road before the Valley Gate is built) and pave the magnetic levitation road from the Valley Gate to these four points. You can move about 8 squares when you immigrate (I didn't pay attention to a few squares). Is it convenient to arrange the direct access point after this round?

This round to get an immigrant, 20 rounds properly.

Finally, it is very important that maglev roads must also be laid on the land of the valley gate and the resettlement site.

As a newcomer, I feel that the highest difficulty in space is much easier than civilization 5.

How to ensure that the development of science and technology is not separated by computers at the highest difficulty;

The key is the speed at which you came out of the previous cities. All the money was used to buy colonists. You don't care about health in the early stage, and it's easy to make up for it in the later stage. Sometimes you have to sell technology to pave the city. The technology you sell will definitely be earned back. After the city is paved, it will be transported by commercial route immediately. In the early stage, the output of 1 commercial route topped 6.7, which developed rapidly.

When I was playing 80 rounds, four marines were declared by the computer. At that time, seven cities and four cities, armored rovers were all made in two or three rounds. Four marines were killed and two cities were lost. Then, my city was built with soldiers. The more soldiers I fought, the less he fought. Finally, he gave me back my two cities and lost me 3000 yuan.