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What is DBA? Please ask someone to explain it! Got it~

DBA Overview

DBA (full name: DaTong Basketball Association) is the largest professional basketball tournament in China, which has produced Zou Canhao, Xiao Hualin, Chen Jiyi, Huang Hao, Ao Hangjie, Feng Yufei, etc. World superstar. The association officially started in the spring of 2010. In just two years, it has become the most influential basketball event second only to the NBA, watched by 800 million users around the world.

Information introduction

Full Chinese name

DaTong Basketball Association (opening up the men’s basketball professional league, referred to as DBA).

Position: Zou Canhao Founder and chairman, vice chairman Xiao Hualin, deputy general manager Chen Jiyi, senior management Huang Hao, director Ao Hangjie, secretary to general manager Feng Yufei, the position of deputy general manager is still vacant.

Formal season

The official season officially starts every year during the winter vacation, May Day holiday, summer vacation, and National Day holiday. It is divided into two competition systems: single round robin and points competition. Of course, due to Players are busy with official matters and sometimes are unable to participate, so the number of games in each session is uncertain. It is divided into full-time and half-time, and then divided into 1v1, 2v2, and 3v3 matchup modes. Its unique way of playing is welcomed by fans and friends.

The origin

In 1891, in order to find a way for students to exercise in winter, Dr. James Naismith, a Canadian, used 2 broken Basketball and a broken football created the game of basketball, and that's how today's DBA came to be.

Logo design

The DBA logo is based on the creativity of DBA founder Zou Canhao and was adapted from the famous star Xiao Hualin to change the standards of the famous basketball event NBA

Game Rules

Start of Game

The first quarter and overtime shall begin with a jump ball in center. The second and third quarters shall begin with a throw-in from the end line by the team that lost possession of the ball after the kickoff of the first quarter. The fourth quarter shall begin with a throw-in at the end line by the team that gained possession of the ball after the kickoff of the first quarter.

Dead ball, live ball, live ball

The ball becomes dead when the following situations occur: the ball is contested; the ball stays on the basket or is stuck between the hoop and the backboard; any End of one quarter; free throws for technical fouls; personal fouls (boxing fouls, non-contest fouls); first free throw among multiple free throws; on-court violation (walking with the ball, 3 seconds under the basket, 15 seconds for free throw, serve) 5 seconds, 24 seconds for shooting, 3 seconds for defense, etc.); A fighting foul; An omitted whistle; After a successful shot or free throw; Before a player takes possession of the out of bounds. The ball becomes live when: on any jump ball, when the referee tosses the ball; when a throw-in player becomes available to handle the ball; when a free throw throw player becomes available to handle the ball. The ball becomes a ball in the following situations: when the ball is legally tapped by a jump ball player; when the ball leaves the hands of a throw-in player; when the ball leaves the hands of a free throw player.

Substitutions

The substitute player shall report his and the name and number of the substituted player to the scorer and place himself in the substitution area in front of the scorer's table. Failure to report to the Recorder will result in a $25 fine. The scorer should blow the whistle to announce a substitution when the ball becomes dead (except after a successful shot), and the substitutes must be waved by the referee before they can enter the game. The time limit for replacing a disqualified player is 30 seconds. After the first of multiple free throws, a substitute is allowed into the game regardless of whether the free throw is made or not. Substitutes may not replace free throw shooters or jump ball players, unless the injured player requests a substitution, in which case the opposing coach shall select a substitute player on the team bench on the side that takes the free throw (jump ball). The injured player cannot play again. Substitutes must remain on the field once they enter the game and substitutions are not allowed until the next dead ball. If a player is injured due to unsportsmanlike conduct and is unable to take a free throw, his coach may designate any qualified player on the team to take the free throw. Injured players can also play again.

Timeout

(1) 20-second timeout Each team has the right to request a 20-second timeout every half. ***You can request two 20-second timeouts per game (including overtime). A player requests a 20-second timeout, which is only given when the ball becomes dead or the team controls the ball. The players should shout: "20 seconds timeout". During the 20-second timeout, the team may only substitute one player. If the team requesting the timeout substitutes a player, the opposing team may also substitute a player. If a second 20-second time-out is requested during half-time (including overtime), it shall be allowed, but a regular time-out will be registered. If play cannot continue at the end of 20 seconds, a regular timeout shall also be registered.

(2) Regular timeout (100 seconds) Each team has the right to request 7 registered regular timeouts. Each team is limited to no more than 4 timeouts in the fourth quarter; no more than 3 timeouts in the last two minutes of the fourth quarter. In overtime, each team is allowed 3 timeouts. A player requests a 100-second timeout, which is only given when the ball becomes dead or the team controls the ball. The team member should shout: "Timeout". Each quarter must have two timeouts.

If no team calls a timeout with 6 minutes and 59 seconds left in each quarter, the scorer shall take a mandatory timeout at the first dead ball, and this timeout will be registered in the name of the home team. If no team calls a second timeout with 2 minutes and 59 seconds remaining in each quarter, the scorer shall take a mandatory timeout on the first dead ball and register this timeout in the name of the team that was not previously registered in that quarter. Additional timeouts are allowed, but a technical foul will be assessed. The head coach can request a 20-second or 100-second timeout when the game is suspended.

24-second rule

When a team gains possession of the ball during a game, or when the ball is legally touched by a player on the court during a throw-in, 24 seconds The timer will start. The team in possession of the ball must shoot within 24 seconds of receiving the ball. The conditions for completing the shot are:

(1) Before the end of 24 seconds, the ball must leave the player's hand;

(2) After the ball leaves the player's hand, the ball must Basket self-contact. If the ball does not touch the ring within 24 seconds, it is a 24-second violation.

Violation penalties

3-second violation

It is divided into 3 seconds for offense and 3 seconds for defense. When a team controls the ball during the 3 seconds of attack, members of that team are not allowed to stay in the penalty area for more than 3 seconds. A team controls the ball in the frontcourt and starts counting for 3 seconds. Defensive 3 Seconds When the opponent attacks, the defensive player is more than an arm's length away from the nearest offensive player and stays in the three-second zone for more than 3 seconds, which is a defensive 3 second violation.

Penalty: Loss of possession. The ball is awarded to the opponent for a sideline throw-in at the extended portion of the free throw line.

Elbow swings

Players are not allowed to swing their elbows excessively or forcefully (no contact). It is a violation when a defensive player is nearby and an offensive player has the ball.

Penalty: Loss of possession. The ball is awarded to the opposing team for a throw-in on the sideline near the location of the violation.

Illegal assists in scoring

Players may not use hoops or backboards to hoist, support or elevate themselves to assist in scoring a field goal. Players may not assist a teammate to gain height when shooting.

Penalty: Loss of possession. The ball is awarded to the opponent for a sideline throw-in at the extended portion of the free throw line.

Isolation

A violation shall be called if the offensive team places three or more players outside the top of the circle or on the side without the ball.

Penalty: Loss of possession. The ball is awarded to the opposing side for a throw-in at the top extension of the circle.

Offensive screens out of bounds

Offensive players may not leave the ground area at the front end line in order to establish a screen.

Penalty: Loss of possession. The ball is awarded to the opponent for a sideline throw-in at the extended portion of the free throw line.

Sticky Substances

Players may not use sticky substances or any similar substances.

Foul Penalty

Technical Foul

A penalty for unsportsmanlike conduct or violation by a team member on the field or in the team bench. Technical foul. Illegal contact with an opponent's player before the ball becomes live may also be assessed as a technical foul.

(1) Unsportsmanlike conduct. Up to two technical fouls may be assessed for unsportsmanlike conduct by any player, coach or trainer. Any violator may be ejected for one unsportsmanlike act; two unsportsmanlike acts must result in ejection. Unsportsmanlike behavior such as: speaking rudely to the referee; physically touching the referee; publicly expressing dissatisfaction with the decision; using obscene language; coaches entering the court without the referee's permission; intentionally extending elbows or trying to use hands or feet but Contact not included.

(2) Fighting fouls. If players, coaches or trainers fight during a game or during a dead ball period, a technical foul will be registered and no free throw will be awarded. Those involved in the fight shall be expelled immediately. In addition, depending on the circumstances, the fighter may be fined no more than $20,000 and suspended. In NBA games, penalties for fouls are relatively severe. A player, coach, or trainer may be ejected if: an elbow foul occurs when contact is at or below shoulder level; a flagrant foul occurs when unnecessary or excessive contact occurs. Players, coaches or trainers must be ejected if they: Boxing foul; Fighting foul; Elbow foul contact above shoulder level; Attempt to throw a punch without contact; Intentional entry into the stands that is not a continuation of the game . In order to punish and stop fouls, NBA rules also include fines. For example, if the referee believes that a player intentionally hung on the basket, he should be sentenced to a technical foul and fined $100, etc.

Personal foul

After the ball becomes live, illegal physical contact with an opponent's player is a personal foul. Players are not allowed to pull, push, or hit opposing players; nor are they allowed to hinder the progress of opposing players by extending their arms, legs, knees, or bending their bodies into abnormal postures. Violation of the regulations will be deemed a personal foul and will be dealt with according to relevant penalties.

(1) Both-side fouls A double-side foul refers to the situation where two players from different teams commit personal fouls or technical fouls against each other at about the same time. Penalties: No free throws will be awarded regardless of personal fouls or technical fouls. Only fouls will be registered for players, not for the entire team.

If a team has possession of the ball when a foul or fighting foul is called, the ball shall be retained and the game shall continue with a throw-in from the sideline near the point where the game was interrupted. If neither team has possession of the ball when a foul or fighting foul is declared, or the ball is in the air after an unsuccessful shot, any two players from different teams shall jump the ball in the center circle to continue the game. If the shot is successful, the score is valid and the game continues with a throw-in from the baseline. If the foul between the two sides is the result of different opinions of the referee, the score will not be counted and the game shall continue with a jump ball in the center circle by any two players from different teams.

(2) Offensive foul: After the ball becomes live, an offensive player makes illegal contact with the opponent, which is an offensive foul. If an offensive player commits a personal foul, if it is not an elbow foul, a boxing foul, or a flagrant foul, the penalty shall be as follows: no points will be awarded to the offensive team; a personal foul will be registered against the offending player; no foul will be registered against the entire team ( A player commits his sixth personal foul and the team has no eligible substitutes).

Purely played by hand, points will be given for LZ speed