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Interstellar Protoss Translation
Terran/Terran
The original English word for Terran (or Terran) is Terran, which means people from Earth and their colonies on other planets in space. In the original story of StarCraft, the humans who appeared in the first generation of the game were criminals exiled from the Earth. They took four huge immigrant spaceships to the other end of the universe, which means that they are not authentic "Earthlings" ”, throughout the entire game series, the only humans from Earth are Gerard Dugalle and the Earth UED fleet he leads. In the background setting of StarCraft (that is, the single-player game), the influence of the Terran race is not as good as that of the Zerg or Protoss. This is mainly because in the story, the scale of the human race is much smaller than that of the other two races.
Zerg/Zerg
The original English text of Zerg/Zerg is Zerg. They have the same creators as the Protoss, the Sairanaga. The Zerg were created as pure Physical creatures, so they are also translated as beasts. The wisdom, will, and power of the Zerg are concentrated in a few high-IQ brainworms. Other Zerg members have no thoughts and wills of their own and are completely subject to the psionic energy emitted by the brainworms. Signal. In addition, all Zerg have a unique leader - the Overmind. The Overmind is the origin of all Zerg thoughts, and of course includes the chiefs of each tribe, which are the brain worms. The central driving force of the Zerg is to constantly invade and assimilate other races. They absorb the advantages of the DNA of other species and remove their shortcomings. Therefore, the Zerg life forms are often biologically perfect; and the planets occupied by the Zerg are also three-dimensional. The largest among the tribe, because they reproduce quickly and require very few resources. Therefore, the Zerg have the most undisclosed secrets in the story.
Protoss/Protoss
Protoss/Protoss, the original English text is Protoss, they have the same creator as the Zerg "Xel'Naga" )", their home planet is Aiur. The Gods were created as beings of pure spirit and pure energy, so they were translated as the Gods. Their civilization was highly developed.
The Xel'Naga tribe
The Xel'Naga tribe's English name is Xel'Naga. They are an unknown ancient advanced civilization. They often create new races everywhere in the universe. , and observe secretly. According to the background of the StarCraft story, they were destroyed by the Zerg long before the history of StarCraft began. They first created the Protoss, but later because the development direction of the Protoss did not meet their ideals, the Protoss was abandoned. They created the Zerg on another planet (Zerus), and they were very satisfied with this creation, because the Zerg showed a pure naked physical perfection (implying that the Sairanaga had the ability to create perfect creatures, So it means more), but unexpectedly the Zerg master awakened one day and destroyed the Sairanaga civilization.
The following are the basic buildings of the three races:
Arbiter Tribunal: Research teleportation and freezing, and increase the arbiter's skills by 50 points.
Armory: It can upgrade the equipment and armor of ground mechanical troops and air troops.
Energy Absorption Station (Assimilator): A building of the Protes tribe, built after the Contact Center.
Barracks: A place where ordinary combat units are manufactured.
Bunker: A special building of the Telan tribe, which can hide 4 infantry and can automatically attack approaching enemies.
Citadel of Adun: Increases the Berserker's speed.
Cocoon: A necessary building for building other buildings.
Satellite station (Comsat): A mana-powered building of the Telan tribe. It can use mana to scan the map and detect invisible units.
Command Center: A unique building of the Teran people.
Control Tower: It can make the ghost fighter invisible and research the Apollo reactor to increase the ghost fighter's energy by 50 points.
Spy Center (Covert Ops): You can research Eagle Eye to increase the Ghost Warrior's field of vision, increase the Ghost Warrior's locking ability and stealth ability, and research the Mobius Energy Reactor.
Building foundation (Creep): A unique building of the Zege people. All their buildings must be built on this building foundation.
Control Center (Cybernetics Core): You can upgrade the weapons and armor of the air units to increase the attack range of the Dragon Knight.
Factory: the basic building for manufacturing other buildings.
Fleet Beacon: Increases the field of view and speed of reconnaissance aircraft, and increases the carrier capacity of aircraft carriers.
Forge: A building of the Protes tribe, which can upgrade the weapons and armor of ground troops and upgrade energy shields.
Gateway: A unique building of the Protes tribe, which can provide berserkers, dragon knights, and holy warriors.
Guardian: A building that provides energy to the Zergs.
Hatchery: The incubation building of the Zerg tribe.
Military Camp (Hive): The military camp of the Zege tribe.
Machine Shop: Can research ion thrusters, induced mines and siege tanks.
Channel (Nadus Canal): A special building of the Zerg tribe. You can use the channel to move instantly on two building foundations. When a ground unit of the Zerg tribe enters the channel on one side, it will quickly move to the other. Side out.
Contact Center (Nexus): A building unique to the Protes tribe.
Nuclear Silo: A special building of the Teran tribe that can prepare a nuclear bomb and launch it for Ghost.
Observatory: Increases the observer's speed and field of view.
Physics Labs: Can research Yamato Cannon and Titan Energy Reactor.
Power Station.
Crystal Tower (Pylon): A unique building and energy supply device of the Protes tribe.
Robotics Facility: Can provide shuttles, predators and observers.
Science Facility: A physics laboratory can be attached to study electromagnetic shock waves, radiation and energy reactors.
Charger (Shield Battery): A special building of the Protes tribe, which can quickly restore the energy of the energy shield. The building has powerful mana, but it requires mana for recovery.
Defense facility (Spire): a unique building of the Zege tribe.
Spore Colony: A unique building of the Zege tribe.
Stargate: Provides reconnaissance aircraft, aircraft carriers and arbiters.
Starport: A control tower can be attached to provide ghost fighters, transport aircraft, technology ships and star cruisers.
Templar Archives: Research storm spells and illusions, and increase the skills of holy warriors by 50 points.
The Robotics Support Bay: Increases the predator's attack power, adds 5 beetle bombs, and increases the speed of the space shuttle.
Weapons Plants: A place where large armored weapons are manufactured.
The combat units of the Terrans (human race) are:
Engineer Corps (SCV): Can repair buildings, and the repair speed is faster, but it requires resources.
Infantry (Marine): There is Stim Pack, which can speed up attack and movement for a period of time, but it will consume a quarter of the stamina.
Firebat: There is Stim Pack, which can speed up attack and movement for a period of time, but it will consume one-fifth of the stamina.
Ghost: A ground-based magic unit that can launch nuclear bombs and has the ability to lock on and become invisible.
Vulture: There is Spider Mine, which can place mines on the ground, and the mines will sneak into the ground after being placed (it is considered an invisible unit at this time). After a unit is built, it can carry 3 mines, but it cannot be replenished.
Siege Tank: A thickly armored tank with two attack modes: Siege Mode and Tank Mode. Siege Mode has strong attack power and wide attack range, but its attack speed is slow. It cannot move while attacking.
Mecha Warrior (Goliath): Equipped with automatic double-barreled machine guns (anti-ground) and Hellfire missiles (anti-air).
Wraith: It appears mysteriously, shoots the ground with lasers, and shoots in the air with Gemini missiles.
Dropship: Appears after attaching a control tower to the interstellar port and is used for transportation.
Sience Vessel: An aerial magic unit that can detect invisibility and has capabilities such as defense matrix, electromagnetic shock wave and radiation.
Star Cruiser (Battle Cruiser): It has extremely thick armor and has laser cannons and Yamato cannons. It can shoot on the ground and in the air. It has good attack power and a long range.
Nuclear Bomb: Center attack power 600, surrounding attack power 400.
Race
The three participating races in the game each have their own unique characteristics. The Zege are brave and good at fighting. They hold the soul of alien biochemical technology. They can parasitize other creatures. They have strong adaptability and can live in extremely difficult environments. They also have the "assimilation" technology to win with quantity.
The Protes have telepathic abilities and strong individualism, which often makes them fall into divisions. This race has extremely lethal secret weapons, and a powerful "protective shield" will be raised when the troops move. The Teran people have the advantages of the first two races, but they are not too outstanding. They can attack from a distance and defend at close range. They are a race that is difficult for first-time players to control.
Zergs (Zerg)
Zergs rely on "control" and "building foundations" (Creep, a mysterious substance) to develop their society and economy. Control refers to a kind of spiritual consciousness unique to the Zege tribe, through which the Zege tribe controls the affairs of their own race. There is a lord in Zerg. This is a creature without combat power, but each lord can control a certain number of Zerg people and 8 units at the same time. Therefore, lords must be continuously created throughout the game. . After choosing Zerg, you will start with at least one lord, so you can learn the map earlier. Creep can be obtained from the Zerg's spawner or building foundation clone (Creep C onoly). All Zerg buildings, except for spawners and refineries, need to be built on building foundations. Whenever a building foundation clone is produced, the building foundation will expand to a certain range around it.
All Zerg troops are mutated from the "little larvae" in the incubator. These small, constantly moving larvae are the basic form of Zerg creatures. If you want to create advanced troops, you can click "larvae" and create troops through the "Mutation Menu". At the beginning, only drones can be produced. Drones are the primary labor unit of the Zege tribe. They mainly collect resources and build various buildings.
The primary combat unit of the Zerg clan is called Zergling, which is a small thing that can move quickly and can be produced after having a reproductive pool. One larva can transform into two Zegrin, making it easy for the Zeg to quickly form a small Zegrin attack force. This is a kind of snake-like monster with small spines and fangs all over its body. It has strong offensive and defensive capabilities. When angry, they will spit out a highly poisonous acid at the enemy, which is especially suitable for long-distance attacks. . The most powerful of Zerg's ground attack ground troops is the Ultralisk, a giant, mane-covered behemoth with sword-like claws. It cannot attack from a distance, nor can it attack air targets, but its attack power is still very huge.
There is also a ground force in the game called the Defiler, which is also a worm-like thing. It has the special skill of casting plague and can use acid mist to attack air and ground targets. When fighting with the Zerg, the Zerg's Protector (upgraded from Ultralisk) is very powerful in air-to-ground attacks, even surpassing the Teran's missile defense tower and Plot in some places. The attack range of the Silk Tribe's Photon Cannon. This is a very effective power for destroying enemy defenses: the Queen's Corruption Bomb magic can only be used on enemy units with organic structures. The Corruption Bomb is an attack method that can destroy an enemy instantly, so it is best used against the deadliest and powerful units of the enemy's attack force. The Zergs themselves also have a special ability, that is, they can bury themselves deeply. During the battle, you can bury a few Zegrin next to Vespene, and they will stay there quietly, jumping out to attack when the enemy is unprepared. Buried troops can also be upgraded, so that they can function as guerrillas after being buried. Even if they are not intended to attack, a few should be buried and used as watchtowers after being combined with the enemy's base to observe the enemy's movements. One of the most useful buildings among the Zerg is the Nydus Canal Mudation. It can establish a two-way underground secret passage, allowing large forces of the Zerg tribe to pass through it.
The Zerg's aerial magic unit is the Queen, which can infect the Teran's command center; the ground-type magic unit is the Defiler, which can devour units to restore mana. The Zergs' health will automatically regenerate, but not very quickly.
The Protes Tribe (God Tribe)
The Protes Tribe is an ancient race with advanced science and technology. The technology they possess and the weapons and facilities they manufacture are unparalleled to other races in the game. Neither race can match it. However, the population of the Protesi tribe is much smaller than that of the other races, and they can only rely on a large number of robots to serve as warriors. The Protess almost never build any buildings. Their labor unit is a robot called a detector. The probe locates a coordinate on the map, and then the corresponding building will be transmitted by the Protes space transport ship. While being transmitted, the probe can start repairing another building. Therefore, this race is very efficient when building buildings. Detectors are the lowest level of combat troops. They have thick armor on their bodies and are more resistant than the workers of the other two races. The buildings of the Protes tribe should be built near the energy tower. Each energy tower can provide energy to buildings within a certain range. This range is represented as a circle on the map, and all buildings must be built within this circle. Only the Contact Center (Protoss Nexus) and the Vespene Gas Absorber, two buildings that mine mineral resources, can be built outside the circle. Therefore, the energy tower plays an important role in the Protes tribe.
In addition, each energy tower can also be divided into 8 unique resources of Protes family components. If an energy tower is destroyed, buildings within its energy range will not be able to work (such as producing new troops, etc.).
The health of Protes troops is divided into two parts, namely SP and HP. SP will automatically recover very quickly, but there is a limit to the total recovery amount, which cannot exceed 3 times the maximum SP value. Therefore, the Proteus team consumes SP first and then HP in most attacks.
The primary ground troops of the Protes tribe are called Zealots, which are powerful close combat troops. Since berserkers cannot attack enemies in the air, they must send several dragon knights to accompany them when they go on an expedition. Berserkers are the main offensive force on the ground, especially after their abilities are improved.
The mid-range offensive weapon of the Protes tribe is the Dragon, which is actually a land tank that can attack ground and air enemies. The Dragoon's fire rate is slightly slower and is not very effective in close combat. He usually hides behind the berserker and assists in attacking enemies in the air and enemies in the front. The Dragon Knight's attack range can be upgraded in the Protes computer factory.
Among the ground troops of the Protes tribe, there is also a special unit called the Templar, which has the ability to invisibility and whose role is to assist other Protes tribe troops. The Light Templar can cast 3 types of magic after upgrade: Psionie Storm, Illusion, and Arc hon Warp. Psionie Storm is a large-area attack spell that does no damage to buildings. Illusion magic will create a large number of replicas of a certain soldier. These illusions will disappear with a hit, but they are a good helper for trickery. The dominion package magic consumes the lives of two holy warriors to produce Archon, the strongest ground force of the Protes tribe. From the perspective of attack and defense, the Archon can attack the ground and the sky at the same time, and can attack from a long distance. The weapon is a huge Psionic cannon, which is very powerful. It's best to bring a few other ground troops with you when using the Archons.
Another ground unit of the Proteus tribe is the Reaver, which is a large, slow-moving unit shaped like a large beetle. Each pillager can carry 10 beetle bombs, which are extremely lethal siege weapons at close range. However, its movement speed is too slow and its effect is less effective. It is often used to demolish enemy buildings.
The Protess have a powerful air force, ranging from slow Observers to powerful Arbiters.
The Observer is a stealth spacecraft. It has no weapons, but has a wide field of view and will not be discovered. It is a good tool for reconnaissance. Players can upgrade its speed and field of view in the observation building.
The Scout is an intermediate air combat unit of the Protes tribe, but it can carry powerful weapons and equipment, including air-to-air missiles and lasers that attack ground targets. It can be improved in attributes such as armor, speed, vision, and firepower.
The Shuttle is used to transport Protes troops. It can transport 8 detectors or 4 Berserkers at a time. After upgrade, the speed will be faster, but it is vulnerable to enemy air forces. attack, so multiple reconnaissance aircraft must be escorted during each transportation.
Aircraft carrier (Carrier) flies in the sky, so it should be called an aircraft carrier. It cannot attack by itself, but it can carry interceptor planes. Under normal circumstances, it can carry 4 interceptor planes, and it can reach 8 after upgrading. Interceptors are manufactured from aircraft carriers and cost 30 crystals each. Aircraft carriers have large targets and are slow, making them vulnerable to enemy attacks.
The Interceptor can use pulse cannons to attack the air and the ground.
The Arbiter is a multifunctional flying combat unit that can automatically hide its own and allied forces within a certain range around it, making it difficult for the enemy to figure out our military strength. When attacking, the Arbiter can temporarily paralyze the enemy's high-level units (such as the Teran cruisers). During the defense, the Arbiter can make the controlled units of one's own and allied forces temporarily invincible and not afraid of enemy fire. However, at this time The protected troops are also temporarily unable to move and attack. The Arbiter can also instantly teleport a unit to its location, which can evacuate a fighting unit from the battlefield and summon emergency support when under attack.
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