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Nintendo announced employee benefits: average annual salary of 540,000 yuan, working hours no more than 8 hours

Nintendo recently announced the job benefits of more than 2,000 internal employees on its recruitment platform, detailing their average compensation, working hours and benefits. The gaming giant has long led the industry with impressive video games and hardware, and if recruiting platforms are any indication, the company is also leading the way when it comes to how it treats its employees.

According to intelligence information, as of September 2018, Nintendo employed a total of 2,271 employees in Japan, with the average age of employees being 38.6 years old and the average length of service being 13.5 years. The average annual salary of employees is approximately US$80,600 (approximately RMB 540,000). Nintendo additionally provides employees with commuting benefits, biannual bonuses and annual salary increases.

It is worth noting that the average working time of Nintendo Japan is 7 hours and 45 minutes, with a one-hour break during this period. In a Japanese company known for unlimited overtime, this is considered the most prominent example of the company's generous treatment of employees.

Making the above data public is part of Nintendo's charm offensive. According to data recently released by the Japanese Ministry of Health, Labor and Welfare, the average annual income per capita in Japan is approximately 223,000 yuan, which is only half of the average salary of Nintendo employees. In the previous year, outstanding game performance also won employees of Sony Japan an overall salary increase of 5%. The company's per capita annual income reached 9.1 million yen (approximately 540,000 yuan), which is equivalent to Nintendo.

Due to its strong ability to attract money, gaming has always been a coveted industry. However, as a Japanese company that has reached the peak of the gaming industry since the last century, its overall salary level is actually not eye-catching.

The "2016 Japan Game Industry Employment Report" released by CEDEC shows that the average annual income of a game developer will reach 5.24 million yen (approximately 320,000 yen) after entering the industry for nine years. Yuan). The three positions with the lowest wages are planning, art and programming, with annual incomes of 4.36 million yen (approximately 270,000 yuan), 4.45 million yen (approximately 275,000 yuan) and 5.13 million yen (approximately 317,000 yuan) respectively. million). Employees with less than 3 years of working experience will have even lower incomes, only 3.809 million yen (approximately 235,400 yuan).

"This price can only be considered average. You can easily get a job in a normal company." A student who has studied in Japan for six years told Jiemian News, "In Tokyo, the location is slightly better. It is common for a house to exceed RMB 80,000, and water, electricity and internet bills are astonishingly high. Japanese employees also have to pay pensions and national health insurance premiums. A salary of more than RMB 200,000 is not necessarily a decent living.”

This can also be seen in the recruitment plan announced by Nintendo. This long-established company plans to recruit 81 people throughout the year, a significant increase from the 59 people in 2018 and the highest number in the past five years. However, compared with the average salary of more than 500,000 yuan, the income of newcomers is generally good. Among them, doctoral students earn 260,000 yen (approximately 15,000 yuan), and master’s students earn 240,000 yen (approximately 14,500 yuan). 230,000 yen (approximately 13,000 yuan) for undergraduate students.

Although there is a lack of more specific data support, the conclusions drawn are only partially informative. However, in an industry where young people are generally concentrated, the majority of lower-income groups lead to high-income averages. From this, we may be able to infer the degree of salary stratification within the company.

Turning our attention back to China, although regulatory agencies suspended accepting applications for game licenses a few months ago, which has cast a shadow on the growth of China, the world's largest game market, people still have high hopes for the industry's profit prospects. High hopes. Compared with the treatment of employees in the Japanese game industry, domestic practitioners are obviously no less generous.

Not long ago, Perfect World Education and Gamma Data jointly released the "2018 China Game Practitioners Status and Salary Survey Report", which provides a baseline for the current salary of talents in the domestic game industry. The report shows that more than 40% of game practitioners have a monthly salary of more than 10,000 yuan, among which the average starting salary for master's degree practitioners is nearly 15,000 yuan.

Among them, the salary of game practitioners in Shanghai and Beijing is significantly higher than that in other regions; in addition, the average monthly salary of game practitioners in Hangzhou, Shenzhen, Suzhou, Guangzhou and other regions also reaches 10,000 yuan above. Among them, Hangzhou has surpassed Shenzhen and become the third city with the highest salary for game practitioners in China. Everyone wants to make money, but they don’t know how to start, how to choose, and have no direction. Find Yishan Wine Wife Erjiuqi Baer Scarshi to help you realize it together.

A Zhihu netizen asked the question "Is the Japanese game industry shrinking? Why?" He said that Japanese game companies generally have very low wages, and the prices are still not as high as those of domestic game giants. , "Those who really want to join these companies are people with 'feelings', just like Japanese painters."

Sun Renhao, who has worked in the game industry for more than five years, told Jiemian News that he is currently working in In terms of salary, the domestic gaming industry is undoubtedly worth joining. "If we look at fresh graduates, the starting salary offered by large companies to graduates is second to none in the Internet industry. Coupled with project bonuses, the amount received every month is considerable enough."

Despite the policy Repeated games and suspension of version number applications brought pessimism to the entire industry last year, but Sun Renhao is still optimistic about this. He said that if this round of reshuffle develops smoothly, it can avoid the release of overly repetitive games, which will have a negative impact on the gaming industry. Development is indeed a good medicine. "In the short or medium term, the gaming industry will indeed experience pain, but in the long term it may return to normal or even improve. If we solely rely on the current situation to characterize the gaming industry, we will be missing the forest for the trees."