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What is the future development prospect of e-sports?
In terms of revenue, the sales revenue of e-sports game market in China in 2020 is136.5 million yuan, and the compound annual growth rate from 20/kloc-0 to 6-2020 is 28.3%, which is expected to exceed180 million yuan in 2026. At the user level, the number of e-sports users in China has increased from 365,438+0 million in 2065,438+06 to 480 million in 2020, with a compound annual growth rate of over 65,438+02%. It is estimated that this figure will exceed 530 million in 20021year, with a year-on-year growth rate of over 8%.
There are two prospects for learning e-sports in the future:
The first one is to be an e-sports professional. This road needs strong e-sports talent and firm will.
The second is behind the scenes. Behind-the-scenes e-sports are called "e-sports operators" in the definition of relevant state departments.
This is a general term for all behind-the-scenes positions (mainly behind the scenes related to e-sports events), including event planning and execution, e-sports hosting, e-sports venue operation, e-sports club management, e-sports media reporters and so on. At present, there is a so-called "e-sports and management" major in higher education, which is specially used to train people behind e-sports. Now I go to college to study e-sports, mainly to learn some professional skills needed for behind-the-scenes positions.
What is the future development?
A person's future development mainly depends on two points: industry environment and personal ability. Judging from the industry environment, e-sports is undoubtedly short of people now. Ministry of Human Resources and Social Security put forward a commonly used data last year. The talent gap in the e-sports industry will reach 3.5 million in the next five years.
With more and more world-class e-sports events held in China, the e-sports industry in China has entered an explosive period. Among them, the proportion of mobile e-sports market and e-sports derivative market in the overall e-sports industry is increasing.
PC-side e-sports market: PC-side e-sports games bring players an immersive game experience with realistic scene modeling, fierce battle scenes and tortuous plot lines, which far exceeds mobile-side e-sports games in terms of game appreciation and game operability. The PC-side e-sports market system is relatively mature. At present, the world's top e-sports events, League of Legends Global Finals, DOTA2 International Invitational Tournament and CSGO World Series are all based on end-tours. However, due to the increasingly high requirements for hardware equipment and network status, as well as the popularity of smart phones, the growth rate of the end-game market has slowed down in recent years, even in 20 18, the market share has gradually declined.
Mobile e-sports market: Mobile e-sports games have broken the time and space restrictions of traditional PC games and become an important driving force for the growth of e-sports industry. From the upstream game development end to the middle game club and game marketing, as well as the downstream game communication and game value-added services, mobile e-sports has gradually formed a complete industrial chain and ecological layout, and its integrity can basically compete with PC-side electricity.
E-sports eco-market: The influence of head e-sports games and events continued to increase, and the commercialization process continued to accelerate, which led to the rapid development of the e-sports eco-market.
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