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Warcraft 3 1.20 which race is the strongest?
Humans:
The standard starting point of 1 is generally 3 mining, 1 logging, 1 building an altar, farmers mining and dispatching a construction farm. It is worth noting that the powerful defense and life of human buildings must be well utilized, and human beings need a lot of agricultural scars? What's the matter with you? J-M's goal, so I suggest you manage your coolies properly. Place buildings (barracks, etc.) with high health value at the door. ) It will help you to fight defensive battles in the future, and it is not good for the enemy to invade your base and slaughter the city. And use the farm to seal off your farmers and build a mysterious tower in the center, so as to ensure that early farmers can collect wood as much as possible within the defense range of the tower.
The standard opening is 2 to 4 mines 1 building altar, which is more suitable for friends who fight science and technology wars. The defense method is basically the same as above, except that the barracks should not be built too early. After watching the magic. The battle between y and Germany shows that muskets still pose a great threat to m after the early establishment of the blacksmith shop. Therefore, you must operate the technology well, so that the farmers can play brilliantly and the enemies can be harassed.
After the basic start, I began to choose my familiar hero, or a hero who is conservative to the dead and has a good effect. It is suggested to suppress the undead with PAL in the early stage, and the casualty rate of our own troops will also be reduced. However, FM must be converted to MF in the early stage, and it is not the first choice to cooperate with muskets, otherwise it will become the target of seconds kill when encountering master PAL. Beginners can play MK in the middle stage, and experts can try to challenge with MG. I once defeated my two less fierce classmates with MG, because PAL had strong vitality in the later period, which could resist the enemy's siege for a long time and was invincible in an emergency. At this time, FM and priests can be used to control the situation, and the enemy can be defeated in the medium term. You can also develop science and technology, and use vultures to cooperate with knights and demons to attack, but in the later stage, others develop quickly and operate poorly, and those who have no strategic vision are easily defeated by the enemy. You can also ride in groups and attack with tanks, but it takes a long time to organize such an army and it is not easy to transform, but if it is really organized, it is still quite powerful.
Orcs:
At the beginning, most of the No.4 mines used the method of 1 sacrifice, so the orcs did not need to build watchtowers, but arranged the crypts in a square to resist the enemy's attack. At the beginning of the beast, the enemy will basically not bother you. As long as you are a master and arrange the crypts, others will have no way to start. You can have BM harassment in the early stage, but don't forget to develop yourself at the same time. You can also go out of FS, use wolves to detect harassment, and you can also use MF as a meat shield, which is more cost-effective. Players who like BM can harass the use of infantry MF in the early stage. In the mid-term, they can quickly organize an army of wolves to ride, seemingly free. Wolf and BM can solve the fountain of life in the middle of the lost temple. In the medium term, they can fight wolves with shamans. They can also play science and technology warfare, three heroes+tauren, and it is better to add two tauren priests, 1 witch doctor, and four shamans to cooperate with wind riding and wolf riding. The troops are relatively complete, but it is difficult to organize, and it is very powerful in the later period. In the early stage, you can use infantry deformation, wolf riding deformation synthesis (please), or you can send infantry to cooperate with fuel attack in the early stage, and the effect is good.
Elf: A very troublesome race. Wrong, afraid of being bombarded by experts. Briefly talk about your own point of view. Generally DH is the starting point, and Moon often plays WD. Who can let others operate it well? DH can cooperate with the bow to carry out MF, and it is best not to touch the opponent, otherwise it will be difficult to fight, but the opponent is Changsheng, and you can find the opponent at the same time as MF, because DH is a great threat to Changsheng. Orcs did not develop rapidly in the early stage, but their living standards were extremely high. They can fight guerrilla warfare with them, sometimes taking their opponents by surprise. Archers can cooperate with DH to carry out MF in the early stage, and female hunters can also be used against the enemy in the early stage. It's up to you whether you like to play positional warfare or do it quickly in the later period. In the medium term, elves can be called lords. Generally, it is a relatively fast-growing player, such as Yue, Tian and Mo. Y, you can have an army close to the highest arms in the medium term. Introduce several typical troops: 1, bear with deer, DH, POM, and cooperate with the attack at ordinary times. 2, Raptor+Hill+Bear, 3 heroes DH, POM and KOG can be used for good operation. Archers have also been seen riding an eagle. They have only seen each other, and their strength should not be underestimated. However, it seems that it is not well organized and easy to be attacked by the enemy in the early stage, so it is not recommended. The last one is Hornhawk and Ssangyong. This tactic is not easy to form in the early stage, but it was used when Moon played free. In the middle stage, Luna has formed three double dragons and five horned eagles, which were transformed from WD and female hunters, but there was no WD in the later stage. Combat resources and 8 dragons and 5 eagles fight to destroy level 7 DK and level 6 Lich (Moon Freedom 7 (3 mines were opened in the early moon). In addition, I would like to introduce some places where I am familiar with the fairy buildings. Needless to say, a hero in a general store is convenient for shopping and not easy to be beaten. It can be put together with the main base, with an altar in front and 2-3 months wells nearby (defensive warfare is more suitable for defense). I'm used to putting a war at the entrance to the base. Two moon wells, an ancient watchman, and two elves surround the tree at the door, which is very convenient for defense. If defeated, they can get supplies quickly, and they can drive the war to other people's bases to destroy it.
Immortality: Many people say that novices can't die. I strongly despise such people. Immortality is really strong, but it is difficult to play well. Except for three races, I seldom play or. Terran elves practiced for a year, and it took a whole year to get familiar with the cooperation, tactics and skills of the undead. People who say they can't fight or win are rubbish, and those who can't beat others are idiots! ! ! I am a person who likes to use immortality, so I analyze UD in detail. The limitations of the undead are very severe, especially the current version is 1.20, and the undead are not as good as other races in many places. First of all, the architecture of the dead is restricted by the cemetery. In addition to the base and mines can be placed in places without cemeteries, other buildings can only be placed around the base. Moreover, the undead are troublesome to dig mines, and the arms of the undead are weak in the early stage, and the rookie is easily defeated by others in the early stage. Now let's talk about the benefits of immortality: first of all, resources, needless to say, the early use of immortal wood is not late; Third, the waiter dug an altar far from the base and near the door, and built a psychic tower next to the gold mine. When he has money, he will upgrade his spider web to resist the harassment of the enemy. Just build five waiters (generally, you are not afraid of being harassed by others if you don't die for a long time, and novices had better build one more waiter just in case). Open a shop (basically, if you have enough money, you can open a shop, and the altar is almost finished. The first time you open a shop, you will be finished). Most undead players set up a crypt first, and then an altar, because they need wood resources, and the early heroes are of little use. Let's analyze my point of view. At this time, the crypt is still completed (some people say that resources are not enough, I can tell you for sure that it is absolutely enough. I have fought more than a hundred wars, and the slowest one was built just after my hero came out. DK buys a witchcraft, builds a dog to pick firewood in the crypt, and builds it when the money is enough 120. Don't leave any money. Build 4 plus the previous 1 ***5 full mining. DK find the enemy's base, don't waste winding. Just know the location and find a place that others can't think of. However, there are 8 or 9 heroes MF (players are advised to play the Lost Temple here) 10. If the enemy can't find you MF, then you can't choose to die. Few people will think that you will promote MF. At this time, the base will build a cemetery and upgrade the melee. Melee attacks (preferably added in the later period of ranged armor) use entanglement to fight monsters, escape after use, solve jackal hunters three times, summon skeletons, fight monsters, and try not to let your skeletons die! ! ! After witchcraft recovery, the other jackal basically died, and continued to summon. Four skulls plus 1DK killed the first MF point, and when witchcraft was restored, the skull was summoned. Note: at this time, you have 6 skeleton warriors, and 2 will disappear in 10 second. In addition, now your base can be upgraded to level 2. LM has a medical MF point. 10 seconds, your DK has enough package mana, 10 kills the medic, 2 skeletons disappear, 4 skeletons are added to DK (try not to let DK lose more than 100 blood), and then the last witchcraft is used up. Soon, the MF point was solved. (Be sure to pay attention to the number of psychic towers in the base. At this time, it is best to have a population of 40 or 2, and it is best to have a population of 60 after the base is finished. Anyway, the undead must keep up with a psychic next to the base and upgrade to a ghost. )
After the completion of base level 2, you can choose to raise a horse 3 or defeat the enemy in the middle of base level 2. I like to go straight to 3, as fast as lightning. The enemy may just be promoted to base 2 and become the second hero. I like to use DK plus Xiao Qiang's mid-term harassment, or use DK plus Lich as MF or Spider Stream to find the enemy's decisive battle, but I guess you have little chance of winning when you meet a master. If you want to fight, take risks so that others can't fathom you. The cemetery will continue to upgrade the previous three samples, produce two bats, build a slaughterhouse, and build another one in the medium term. At this time, your money is almost the same. You can consider mining. Within 4 minutes, you can organize a mine consisting of 2 stone statues, 2 crosses, DK, Lich or Xiao Qiang (as all experts know, DK+ Lich takes the rear, serial killing can kill a low-level monster, DK can be used as a meat shield, and it can also be used to fight or use Xiao Qiang +DK for more protection. Xiao Qiang Meat Shield and DK added blood in the early stage. There are two cross spells. ) Often at this time, the enemy has a low-level army to harass you, just waiting for him to come. Five dogs gather near the base, and DK will rush back after MF. I guess the enemy is digging your crypt (it doesn't matter, it's useless behind). DK will rush back to cooperate with the dog's internal and external attack, basically 3 DK, 2 Lichs or 2 Xiao Qiang, plus the defense in the base, which is good for you. Xiao Qiang's puncture can block the melee that hits your crypt. After the enemy retreated, the basic level 3 base was settled, and the second mine was set up, killing or ice, and the enemy almost began to form intermediate troops. Three haters will be finished in about 5 minutes (you can choose destroyer tactics to build more massacres), just sacrifice the abyss. Then the base is built with haters, and you start looking for enemies to attack. In your later period, that is, in the middle and later period of the enemy, it is best to form the tactics of three ice and five hate, two horizontal and two stone statues and two talents. After the formation, the dogs stopped collecting firewood and estimated the position of the enemy's sub-base. Five dogs harassed them.
This is just my experience in the past two years. Add a website for you and have a look for yourself.
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